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Featured RaceRoom: May Developer Notes

Discussion in 'RaceRoom Racing Experience' started by Paul Jeffrey, May 14, 2019.

  1. bgil66

    bgil66

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    +88
    X-90!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:)
     
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  2. Neils on Wheels

    Neils on Wheels

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    245
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    +127
    I actually quite like the look of raceroom, only thing that looks a bit rough is the cockpits maybe this is a limitation of shaders or whatever.
    looking forward to the additional content & extra features, good to hear we getting some more tracks this year i'm finding myself spending more & more time in this sim.
     
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  3. anton_Chez

    anton_Chez
    Premium

    Messages:
    1,718
    Ratings:
    +521
    I'll always maintain that Raceroom is easily one of the best looking sims on the market. There aren't many obviously but it's always a pleasure to look at from my perspective. DX9 and all.

    Especially through that blurry AF next generation Pimax 5K+ HMD I force myself to use......

    ......................


    :thumbsup:
     
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  4. xx-Tim-xx

    xx-Tim-xx

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    16
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    +1
    Would like to see some more GT4 Cars
     
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  5. Kevin Troschinski

    Kevin Troschinski

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    +5
    Hi,

    maybe i am still blind but such obvious features like camber or tire pressure are still pretty useless in R3E....
    Because i can`t see any possibility in game for example to read the tire temperatures ??:whistling:
    I completly don´t know what the tires are doing .... so how should i adjust these setup features things correctly ??
     
  6. RoccoTTS

    RoccoTTS

    Messages:
    66
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    +37
    You can see the tire temperatures if you use the new WebHUD.
     
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  7. J-F Chardon

    J-F Chardon
    SimBin Studios

    Messages:
    249
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    +237
    • Like Like x 1
  8. Yetch

    Yetch
    GooseCreature Premium

    Messages:
    560
    Ratings:
    +438
    Party Poo Poo more like! :rolleyes:
     
  9. Yetch

    Yetch
    GooseCreature Premium

    Messages:
    560
    Ratings:
    +438
    Plenty of Sims give the ability for mods'n'modders to dabble at their heart's content, R3E is unique by not offering this (as of now), for which we get consistency, in both the graphical and performance department of every track and car released. :thumbsup: Modders can brush up on their technique with AC, AMS & Rf2, perfect their art, then join the S3 team and fill out the existing classes with some new meat! :)
    RR has so many empty classes that when drawn out as a diagram it resembles the expanding universe in all its glory, getting bigger and bigger but so are the gaps in between, could really do with some class filling in 2019/20. Sooo many series with just 2 or 3 cars in and with such a small team, I fear I will not be here to see the majority of missing cars come to fruition. The very best thing about RR is the close, wheel to wheel racing experience we all crave but unless you're gonna race GT3 or DTM, you're basically cup car racing in a car that deserves the competition it was designed to race against.
    Not one who usually complains too much, more of an observation than complaint really. Would be interesting to get an insight @J-F Chardon whether this is in the business plan? I get licensing causes issues but would it not make sense to make sure enough car licenses were available in a series before embarking on releasing an individual vehicle. Serious amount of Jonny no mates kicking around my virtual garage, thick in dust, not because I don't enjoy their company, just no one to play with! ;)
     
  10. ChaosZeroJK

    ChaosZeroJK

    Messages:
    112
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    +74
    Tell me about it. I have been painting complete TCR grids for 2 years now and it's an exhausting task for a single person, yet satisfying when I load the game and see all the championships represented. Last year I probably painted close to 400 TCRs on my own and only stopped because I ran out of time (2018 ended), this year I have already close to 150 cars painted and I'm working on a lot more as I speak. I'm targeting all "TCR -nameofthecountry-" to consider it a complete set and as it stands I'm about a third of the way there, with extras such as complete TCR classes competing in IMPC, TC America (both of which are already painted) and a few others as bonuses.

    The issue comes when I -as a modder- have no legal obligations towards the various parties represented (licensing and whatnot) due to my work being non-commercial, while the "professionals" such as developers/publishers don't have the same freedom as I do in this regard.

    I'd gladly join their team and paint more TCRs for them if they wanted me to (or needed someone to do so in general), but unless something changes on a licensing level (say, obtain blanket rights/permissions to paint all cars running under WSC Ltd. sanctioned competitions, or any TCR championship in poor words), WTCR will remain the only skinpack that they'll be allowed to make.

    Fun fact: for the last couple of years, cars racing in TCR Thailand in 2018, TCR Malaysia in 2019 and TCR Asia in both 2018 and 2019 have (or have had) the Raceroom logo as one of the mandatory contingency decals that must be applied on the cars. They're the only championships that require teams to do so, but I've never understood why as none of them are represented in the actual game. Which is a shame as Eastern Asian teams have absolutely gorgeous liveries, for the most part.
     
  11. wajdi

    wajdi
    Premium

    Messages:
    277
    Ratings:
    +169
    I’m new in this sim. I’m liking it but damn my DD steering wheel doesn’t feel good. rfactor2 FFB is perfect with my AccuForce. I hope they can integrate better DD system in their game. Said this, I like the content, cars and tracks. Great sound and great motion FFB with my 4 actuators motion system.
     
  12. FeltHat

    FeltHat
    Premium

    Messages:
    2,673
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    +1,884
    there are some changes and additions to ffb in the upcoming update, hopefully it will fix your issues :coffee:
     
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  13. anton_Chez

    anton_Chez
    Premium

    Messages:
    1,718
    Ratings:
    +521
    Also, @wajdi, try changing the FFB options from Steering Rack 100% (if you have this) to Steering Rack 50% or 0%. I had this on 100 with my OSW and in some cars the FFB was awful. I changed this and it changed my life. Also, you probably should remove all the options at the bottom of the FFB settings, the canned effects, so that nothing is getting in the way of the direct drive signal. I know that having collision effect on even a very small amount completely broke my FFB when I was bumped or touched a wall.

    Raceroom is probably the worst title to set up for FFB (AC, rF2, iRacing all just have a strength slider which is MUCH easier for direct drive because direct drive uses the raw signal so well) so it takes a little bit of mucking around to get it feeling right. One thing I'd love to see is a 'Direct Drive' option, which just removes most of the options and just leaves a strength slider and the damping slider as well. This would make it a lot easier to find good feeling with a direct drive wheel base.

    Not sure if this is realistic depending on the way the FFB works but it would make it a lot easier for people that struggle to find enjoyment in the title.
     
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  14. RoccoTTS

    RoccoTTS

    Messages:
    66
    Ratings:
    +37
     
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  15. F_B

    F_B
    Premium

    Messages:
    999
    Ratings:
    +884
    Best F1 era imo. First day purchase.
     
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    • Agree Agree x 1
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