Hmmmm...
Is the correct behaviour of the exporter to look at the used texture channels texture names to generate the material names in any exported dof?
I seem to be getting material names called seats_02_red.tga, for example, rather than the material slot name of seats_02, which is used in 3DS Max.
I'm sure the second behaviour is how it worked before, but this new version in 2010.64 seems to be doing it the first way, which isn't so useful (especially as NO material will want .tga or .dds etc at the end of it's name hehe)
Is there a built-in rule for material naming somewhere?
Thanks
Dave
Quite possibly something was changed, when I compiled the x64 version (fixed a few bugs in the code etc).
I didn't really double check the "generate shader" and "generate geometry" functionality.
I will take a look at it this evening.