Race Department Racing Manager - Season 1

Would you like to see pace modes added after Jeddah?

  • FOR (I want pace modes)

    Votes: 3 30.0%
  • AGAINST (I don't want pace modes)

    Votes: 0 0.0%
  • ABSTAIN

    Votes: 3 30.0%
  • PARTIALLY FOR (I want only the tyre saving mode)

    Votes: 4 40.0%

  • Total voters
    10
  • Poll closed .
Brazil Sprint
1.PNG
5.PNG
9.PNG
13.PNG
17.PNG
21.PNG

i forgot to change the total laps, but ignore that, the sprint is over.
Race starts off full wet, turns to intermediate either lap 40 or 41, then stays intermediate for the remainder.
Deadline will be 27.11. 11:00 CET (until lap 41)
 
Last edited:
Brazil Laps 1-41 (Red+SC)
1.PNG
5.PNG
9.PNG
13.PNG
17.PNG
21.PNG
25.PNG
29.PNG
33.PNG
40.PNG
 
Brazil Laps 42-71
42.PNG

(i missed it in my merging so it is separate)
43.PNG
47.PNG
51.PNG
55.PNG
59.PNG
63.PNG
67.PNG
71.PNG
 
Abu Dhabi Free Practice
FP1.PNG
FP2.PNG

(no new upgrades for any teams btw)

your budgets are already updated, standings too (I forgot after the sprint)
Market is open until 2.12. 22:00 CET
 
Calculations for the drivers' battle
1669929042389.png
Since Russell is out (by his own mistake :p ), it is only a 2 way fight, although I was hoping for a 3-way.
 
Abu Dhabi Qualifying
1670036347808.png

OUT: GAS, BOT, PIA, ALO, GIO
1670036386303.png

OUT: PER, HUL, MAG, ALB, ZHO
1670036439626.png

Soft: 18 laps
Medium: 30 laps
Hard: 38 laps

Potential strategies (i didn't test them, but the values should approximately be ok):
#1a: soft-hard with pitstop on lap 18, and a few laps of tyre saving on hard
#1b: soft-medium with pitstop on lap 21, tyre saving all race
#2: soft-medium-soft with pitstops on laps 15,43
#3: soft-soft-medium-soft with push all race and pitstops on laps 12,25,45

First update until lap 18
Deadline 4.12. 08:00 CET
 
Last edited:
Abu Dhabi Laps 1-18
1.PNG
5.PNG
9.PNG
13.PNG
17.PNG

next update until lap 43
Deadline 6.12. 10:00 CET

edit:
1670234502566.png
 
Last edited:
Abu Dhabi Laps 19-43
19.PNG
23.PNG
27.PNG
31.PNG
35.PNG
39.PNG
43.PNG

I need to update the point for fastest lap being given outside top 10 in the live table, but I think Perez will return to the top 10 anyway.
Should be noted that Norris has the deployment failure, so I believe the championship will be decided only on where Perez finishes.

Deadline until 7.12. 20:00 CET
 
Last edited:
Abu Dhabi Laps 44-58
44.PNG
48.PNG
52.PNG
56.PNG

With that, the season is over.
I will now release all the car stats for S1
 
1670460117892.png
1670460135521.png
1670460153660.png
1670460172581.png
1670460187767.png

For season 2, I would like to run it but only if there is more interest.
-It would have less races (likely 9 or 12)
-You can build your own drivers, and the skills for those drivers
 
Last edited:
For season 2, I would like to run it but only if there is more interest.
-It would have less races (likely 9 or 12)
-You can build your own drivers, and the skills for those drivers

@Milos thanks for running this great game. I think you nailed the tyre deg almost every race, so it was a challenge to get the advantage on other teams' strategies. I remember gambling a few times and it working out some. What was most difficult for me was to guess the crossover points on wet-dry races. Especially when we had to do it many laps in advance.

It was very hard to be good the whole season, especially with the threat of DNFs on the cheaper engines. I would like to see better reliability from the start. Stroll with 13 DNFs is insane. Norris still won the championship with 8 DNFs. The worst driver in F1 this season was Sainz with 6 DNFs.

Fewer races...I'm not sure. I think this played so well because there were many races and the top teams changed multiple times. If you want us to build driver skills, then we need more rewards after a race. I rarely was able to make more than one upgrade just to the car. So, adding in driver upgrades would be that much more expensive. I'm not against doing it...just make it more accessible.
 
@Milos thanks for running this great game. I think you nailed the tyre deg almost every race, so it was a challenge to get the advantage on other teams' strategies. I remember gambling a few times and it working out some. What was most difficult for me was to guess the crossover points on wet-dry races. Especially when we had to do it many laps in advance.

It was very hard to be good the whole season, especially with the threat of DNFs on the cheaper engines. I would like to see better reliability from the start. Stroll with 13 DNFs is insane. Norris still won the championship with 8 DNFs. The worst driver in F1 this season was Sainz with 6 DNFs.

Fewer races...I'm not sure. I think this played so well because there were many races and the top teams changed multiple times. If you want us to build driver skills, then we need more rewards after a race. I rarely was able to make more than one upgrade just to the car. So, adding in driver upgrades would be that much more expensive. I'm not against doing it...just make it more accessible.
You could do more 10 delay upgrades, you would get more for less money......
I would be nowhere if no 10 delay upgrades
 
Last edited:

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top