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Race 07 Graphic&Shaders Playground

Misc Race 07 Graphic&Shaders Playground 0.5

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Incredible Hulk submitted a new resource:

Race 07 Graphic&Shaders Playground - wip - Many tracks are play safe but there are also numerous glitches and bugs!

Race 07 Graphic&Shaders Playground

View attachment 504901

This mod includes previous @Bjarne Hansen work on Fresnel and DX9 shaders for Race 07.

- Additional Reflection Mod
Thanks @GTR233 for cubemaps from marvellous GTR2 Anniversary patch. (Please don’t use those emap/ cubemap textures in other mods without @GTR233 permission)

- 1 Player shaders mod
Most compatible - Recommended...

Read more about this resource...
 
Incredible Hulk updated Race 07 Graphic&Shaders Playground with a new update entry:

GTR2 mod compatibility!

View attachment 505357
- Fixed GTR2 cars brightness for Race 07/ GTR EVO. (in Player and Player Shiny Mod)
- Fixed many tracks terrain saturation issues (FDM Jyllandsringen, Mantorp…).
- Fixed shine glasses issue on Monza.
- Fixed additional black trees and objects on some tracks (Oulton Park, Donington…).
- More options added

Read the rest of this update entry...
 
Hi Hulk! I'm using your Shaders and wanted to ask you a question: As I show in the screenshots, I use GEMFX/Reshade, greatly favoring the lighting effects on the track. Using these texturizers, is it possible to leave this "glow atmosphere" all over the track like screenshot 3 ? Because until then, it's only possible at certain points on the track, according to the sunlight beams. Keep up your work with the shaders, Race 07 has been impressive!

R07 screen 01.jpg


R07 screen 02.jpg


R07 screen 03.jpg
 
Hi Hulk! I'm using your Shaders and wanted to ask you a question: As I show in the screenshots, I use GEMFX/Reshade, greatly favoring the lighting effects on the track. Using these texturizers, is it possible to leave this "glow atmosphere" all over the track like screenshot 3 ? Because until then, it's only possible at certain points on the track, according to the sunlight beams. Keep up your work with the shaders, Race 07 has been impressive!

View attachment 517534

View attachment 517541

View attachment 517542
Nope. It's only when you look directly to the sun.
And as much as it's nice effect I think it would be impossible to drive that way all of the time
:)

Btw, is it possible to get Ambient occlusion and depth of field working with Reshade?
 
Nope. It's only when you look directly to the sun.
And as much as it's nice effect I think it would be impossible to drive that way all of the time
:)

Btw, is it possible to get Ambient occlusion and depth of field working with Reshade?

It's not that "easy" to get these two effects with more real quality, but I associate reshade + GEMFX for that. But the ambient occlusion effect is what stands out the most. I have been getting more real effects from this combination in racing in the rain. But, i thanks for your answer. I'm learning much about this effects. Thx !

screen 01.jpg

screen 02.jpg

screen 03.jpg
 
Could You release this as mod?
I've already thought about making a package/mod of GEMFX and Reshade presets for Race 07, but need to make adjustments. The colors (mostly white) are intense, so much so that I turn off the settings as soon as the game loads and turn it on only when the race starts. And there's a more important issue: it requires more memory (I sometimes experiment with "CTD's")... for me to share this, I need to do more testing and tweaking the textures. I'm planning this for next year, right now I'm preparing a Christmas/New Year gift for everyone...
 
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