R3E Pricing, Discounts, and Purchasing Tips

This is a rewrite of the excellent guide originally by @Kjell Eilertsen, to bring it up to date with current links and screenshots.

The sales and pricing model for RaceRoom is somewhat confusing for new players, and can certainly lead to more money being spent than is necessary. Following this guide could potentially save you a great deal of your hard-earned cash!

First of all, you can reach the R3E store either in-game or by clicking here. You will find the content under the various tabs for Cars, Tracks and Packs.

The first tip for purchasing R3E content, particularly if you are new to the sim, is to consider buying packs. The packs are bundles of content that are available for a substantially cheaper price than if you were to buy the included content individually. If you already own some of the content included in a pack then you will get a further discount on top.

You can see what discount you will receive by adding the pack to your cart, and then clicking the Checkout button. (Don't worry, it won't buy anything without confirmation!) The cart will also display the cost of the content in vRP, which comes in handy later in this guide.

Discount.png

But wait, don't buy anything yet as there are more savings to be had! As well as saving money by purchasing packs, you can also save by making those purchases in R3E's virtual currency, vRP. In order to do that you need to purchase vRP, a process which is cunningly hidden away on another store. You can reach that store by clicking here.

vRP.png

You will see a list of vRP packs in varying amounts. Notice that the more vRP you buy, the bigger the discount you get! This means that it may be worthwhile purchasing more vRP than you currently need, and saving it for future content that is yet to be released. Either way, making your purchase in vRP will save you money.

An example of how much you can save as someone who owns no content:

R3E Premium Pack: £100 direct from the store, or 9,999vRP.
10,000vRP voucher: £65
Total saving by making purchase in vRP: £35

So to summarise:
  • You can access the store from within R3E or via web browser here.
  • Add content to your cart to see it's cost in vRP, and to see any discounts that apply.
  • Go to this site and purchase vRP in order to save money when buying content.
  • Buying packs works out cheaper than buying it's content individually.
There's one final thing worth a mention in R3E's store... you can test drive any car you like, as many times as you like before deciding to purchase it! You're limited to driving on RaceRoom Raceway, but this is still enough to get a good feel for the car and see if it's something you want to drop some money on.

To access the test drive feature, simply head to the store from within R3E, choose a car you don't currently own, and click the test drive button. Simple!

Test.png

If you have any questions then please feel free to ask them here and we'll try to help you out. Now, go buy some content and sign up for some club races here at RaceDepartment! See you on track! :cool:
 
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  • Deleted member 197115

Are you saying that Raceroom own store is affiliated with Steam and Steam controls purchases made on 3rd party site.
Because when I am signing into Raceroom using Steam SSO. I am greeted with this "Not affiliated with Steam" message.
1609370552893.png
 
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Are any of the developers or publishers who sell their products through the Steam store or transaction system affiliated with Steam? In 99% of cases, no.

Fire up the game, and try to buy something in the store for cash. It'll only work if you have Steam overlays enabled. See that window that pops up to authorise the payment? Steam transaction authorisation. Ie, the payment is being handled by Steam, not RaceRoom, so Steam gets a cut.

If you buy vRP you pay the RaceRoom store directly via their own website. The points you spend come from your R3E account and therefore Steam plays no part in the transaction, and gets no cut. Removing Steam's cut probably covers the cheaper vRP prices and then some.
 
  • Deleted member 197115

Are any of the developers or publishers who sell their products through the Steam store or transaction system affiliated with Steam? In 99% of cases, no.

Fire up the game, and try to buy something in the store for cash. It'll only work if you have Steam overlays enabled. See that window that pops up to authorise the payment? Steam transaction authorisation. Ie, the payment is being handled by Steam, not RaceRoom, so Steam gets a cut.

If you buy vRP you pay the RaceRoom store directly via their own website. The points you spend come from your R3E account and therefore Steam plays no part in the transaction, and gets no cut. Removing Steam's cut probably covers the cheaper vRP prices and then some.
I am not talking about in game transactions, but purchasing directly via web site, I can use either VRP or PayPal as a method of payment.
Guess found the answer in their FAQ
The Store & Steam
How does the Store work
You purchase content by adding it to the cart until you are ready to check out. At the checkout you will get a summary of what the items you added cost along with added discounts. When you confirm the purchase you will be connected to Steam to begin the transaction process.

How does the Store work with Steam?
RaceRoom is a Steam game and all monetary transactions are done through the Steam Wallet. Please keep in mind that the Steam Wallet has a minimum fund requirement. For example if you purchase an item that costs €1, Steam Wallet might require you to deposit €5 and you will have a remaining €4 in your Steam Wallet for future use.
 
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When you confirm the purchase you will be connected to Steam to begin the transaction process.

Which is literally exactly what I just said above. If you're not going to listen to anyone and go looking for your own answers, why bother asking the question in the first place? :rolleyes:
 
Which website do you mean?
He means the store used to purchase in-game content, which is the same website whether it's accessed it via web browser or via the in-game menus, and uses Steam to process transactions. The RaceRoom store where you can buy vRP is a separate entity and not connected to the game directly.
 
The RaceRoom store where you can buy vRP is a separate entity and not connected to the game directly.
Slightly offtopic, but why dosent every game developer use that method for their DLC's? Removes Steam from the loop and makes it cheaper. In my, perhaps naive, mind its a win win for the consumers.
 
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Slightly offtopic, but why dosent every game developer use that method for their DLC's?
Because Steam is tried, tested and convenient. To bypass Steam you need your own webstore, which costs money to maintain and will still rely on a third-party to process monetary transactions. That third-party will take a cut, albeit a much smaller one than Steam. Since RaceRoom (the company, not the sim) already has it's own store because it it sells other non-game products and services, it's not an issue for them.

It can also be a pain in the rear because content licenses do not always transfer well between Steam and third-party accounts elsewhere. There's also the issue of being responsible for any legal matters as well as refunds and other issues with purchases, something Steam takes care of normally.

All-in-all, it can just be a big headache and a lot of extra work, especially for a small developer, for the sake of saving some money on Steam fees. If you're already selling the main game on Steam anyway then saving money solely on DLCs probably won't amount to much and is therefore not worth it... unless your game model relies on lots of individual transactions. That's why games like R3E, IL-2, and DCS do bother. :)
 
Because Steam is tried, tested and convenient. To bypass Steam you need your own webstore, which costs money to maintain and will still rely on a third-party to process monetary transactions. That third-party will take a cut, albeit a much smaller one than Steam. Since RaceRoom (the company, not the sim) already has it's own store because it it sells other non-game products and services, it's not an issue for them.

It can also be a pain in the rear because content licenses do not always transfer well between Steam and third-party accounts elsewhere. There's also the issue of being responsible for any legal matters as well as refunds and other issues with purchases, something Steam takes care of normally.

All-in-all, it can just be a big headache and a lot of extra work, especially for a small developer, for the sake of saving some money on Steam fees. If you're already selling the main game on Steam anyway then saving money solely on DLCs probably won't amount to much and is therefore not worth it... unless your game model relies on lots of individual transactions. That's why games like R3E, IL-2, and DCS do bother. :)
Ah makes good sense:thumbsup:
 
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In December i bought the full game package all cars liveries and tracks with VRP. Really happy with the amount if content for the price. Now the WTCR 2020 is out i also want to buy this. Is it smart to buy 10.000 VRP again for this and all future DLC? What can we expect for future DLC? I don’t want have VRP left when developers stop making new DLC for the SIM.
 
Is it smart to buy 10.000 VRP again for this and all future DLC? What can we expect for future DLC? I don’t want have VRP left when developers stop making new DLC for the SIM.
It’s certainly the way to get the biggest savings, and although I can't predict the future I'd be surprised if they stop development in the near future and you could always buy less if you're concerned.
 

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