The long awaited Corvette C7 GT3-R will be released for RaceRoom Racing Experience next week... over a year after it was first announced!
Fans of Sector3 Studios RaceRoom Racing Experience title have been holding their collective breath for quite a substantial period of time in anticipation of this new GT3 specification car coming to the sim, and not the Swedish development studio have finally confirmed the car is on its way.. scheduled to release to RaceRoom next week!
Marking the occasion and giving gamers their first glimpse of the car out on track, Sector3 have released a very nice new preview trailer for the vehicle, which you can see for yourself below;
Presumably the new Callaway Corvette will come bundled together with a fairly major update to the simulation, Sector3 having mentioned that the new cars set to be released will feature a brand new physics reworking, something that will be trickled down to the not inconsiderable number of GT3 cars already in the game and leaving one to assume it would be sensible to see the update to the remainder of the cars dropping at the same time as this exciting new vehicle.
With Sector3 not yet sharing specifics as to exactly when next week the car will drop, nor how many liveries will be included or an estimated price, plenty remains left open to speculation while we wait for the new car and build to drop in just a few days time...
Curious to know what the upcoming update might include? Check out the preview article HERE.
J-F Chardon: Of course! I remember when we saw the first real pictures of this new C7, fully covered in carbon, it looked fantastic. And I have a thing for V8 sounds as well... it was evident we had to bring this car in the game!
The process was long but we made it, and both the Callaway team and ourselves are happy about the end product.
RD: It's been over a year since announcement, why has it taken so long?
J- F Chardon: It’s a long story... are you sitting down?
First of all it’s important to know that when you want a Chevrolet in your game, you speak with General Motors through the licensing company taking care of their IP’s. If you want the regular C7, it’s easy and straightforward. But the Callaway version is custom made. And Callaway also can claim rights to the car. It’s what is called a shared license. Without going into details, I can just say part of the delay lays there.
We also had a busy production pipeline with projects that had to take priority and were unforeseen at the time of the announcement. I think some lessons were learned and you won’t be seeing announcements from us anymore unless we are sure we are very close or close enough. Notice how I have managed to not say “soon”? It took some effort...
And then we also had to take time to update the physics of all the GT3 cars in RaceRoom. At first we were supposed to ship the car a lot earlier and make it use the same tire model as the one you are currently enjoying in the game. But as we got delayed and delayed, the new model we had been working on with Alex, our new recruit in the physics department, was getting ready. It came to a point where I thought we might as well just wait a bit longer rather than release a new car only to change its model a few weeks later.
RD: Callaway are something of a rarity at the top of GT racing, a true private team. Has this allowed greater collaboration for with S3 for the build?
JF: The relationship with the Callaway team is terrific. We were supplied with unprecedented data, and all questions we had were always answered. They have access to beta builds and have been testing with us throughout the development of the car, making sure the data we had was translating properly in the handling. For example I remember receiving notes where they had compared the real and virtual cars on Hockenheim and it allowed to find and correct some issues with the aerodynamic and the power of the car. It’s been a tremendous pleasure to work with them. It’s not over yet (winks).
RD: The car has the new physics logic applied, what sort of differences are we talking about here, and what will that feel like to the players?
JF: The best would be that you speak with Alex directly, maybe we can arrange something (edit: Coming soon.. Paul) . What I can tell you for now is that they are still GT3’s. I think it’s mostly when driving the cars at the limit that you will notice something’s changed.
The update is coherent with the evolutions and refinements we have been doing to our cars since 2015, if you liked the way the GT3 cars were modified back then, you will like this update as well.
RD: One assumes the new physics will be applied to all GT3 spec cars when the Callaway releases?
JF: This is correct. It’s part of the reasons of the little delays we are showing. We have been working on the BOP. And we are still fine tuning it this weekend
RD: We know other GT3 spec machines have been confirmed over the past few months, can you remind us what they are, and when we might expect to see them in the store?
JF: The Audi R8 LMS, the Mercedes AMG GT3 and the Callaway. We have a fourth one that will follow within weeks. And the GT3 licensing never ends. I thought I could finally take a breath and enjoy the fact we have the latest models, and now they announced a new Bentley, new McLaren, etc.
Stay tuned to RaceDepartment in the coming days for something pretty cool around these new GT3 cars. Just sorting out the details at the moment, but hopefully it should make for some interesting and slightly different content... watch this space!
RaceRoom Racing Experience is available exclusively to PC on a free to play platform with additional content available at a further cost.
Love RaceRoom? Want to share the excitement with your fellow community members? No worries, we have all this and more at the RaceRoom Racing Experience sub forum right here at RaceDepartment:
Excited to try the Callaway? Looking forward to seeing how the new GT3 physics work out in the simulation? What other cars would you like to see added to the simulation in future? Let us know in the comments section below!