Kyuubeey
@Simberia
0.1.24 stable. Not 0.1.25 experimental.lights-patch-v0.1.24 or lights-patch-v0.1.25?
0.1.24 stable. Not 0.1.25 experimental.lights-patch-v0.1.24 or lights-patch-v0.1.25?
Do those cars use KERS which do not display it? V-spec uses KERS and brakesteer for an A-LSD effect, so it will display the full KERS charge on the gauge app etc.Speaking of sidekick... S1 and S3 show the bars around the tire temperatures and boost while the first level one does not. They all show the numbers for ideal tire pressure and temperature with color changes fine..
I have no clue why that happens on some other modded cars too. Weird stuff w sidekick
15.02.2019 Version 1.2
- Added S2 version
- Added LonG ADD to ATTESA logic: still somewhat WIP
- Added pseudo-preload to more closely resemble R33 and R34 ATTESA
- Adjusted suspension forces
- Minor suspension design tweaks:
- Wheel spacers to S2 and S3
- Expanded, but also more closely resembling real-world part camber adjustability to tuned cars
- Minor tire physics changes
- Removed year indication from UI names: redundant due to CM functionality
Due to insufficient testing, I...
The A-LSD only has 3% lock on coast, from internal friction, so it's basically an open diff. Rear isn't locking, just inside-rear is pulling you around from being open in coast. In fact the real car can oversteer in some slower corners if you pulse the brake with ABS on. I think it should do that in-game as well. Not an issue, it's a feature.Its a great mod, BTW any sound recommendations? The stock kunos sound doesn't have the turbo sounds that s2/s3 should have.
There's a bit of weird behavior on the base car. (ABS ON) Off throttle and soft braking sometimes gives a rear lockup that puts me sideways. The s1,s2,s3 cars don't behave that way and feel closer to the kunos setup (but better). Base car feels like a different car. Maybe this is related to rear preload or decel LSD?
you could try this appYeah, I understand the inside wheel grabbing - but why does it happen on base car but not s1 or s2? Are they set up identical?
Any sound recommendations? The kunos sound gets tiring, sounds like a vacuum cleaner on steroids. The BMW and Supra i6 sound better, but those too lack turbo sounds it seems.
The S1 and S2 have 50% rear lock on coast.Yeah, I understand the inside wheel grabbing - but why does it happen on base car but not s1 or s2? Are they set up identical?
Any sound recommendations? The kunos sound gets tiring, sounds like a vacuum cleaner on steroids. The BMW and Supra i6 sound better, but those too lack turbo sounds it seems.
06.03.2019 Version 1.3
- ATTESA changes
- Slight change in ATTESA preload behavior
- Changed steer.lut
- Tire changes
- More accurate grip dropoff and minimum level - potentially WIP
-Suspension changes
- Slight change to rear tie-rod geometry
- Modified anti-forces in rear geometry
- Fixed measurement error in RLCA
The car has been devved specifically with 0.1.24 stable. It's possible there is some strange unfixable bug in the preview builds.I keep getting the error message that tyres are outdated in CM but when I try to Fix It there is no solution. Also lower right corner of CM indictes Fix it, but I cannot do anything. I have followed the install directions each time. Been trying to load this for two days and getting nowhere. Using shaders 1.25 build 49
08.03.2019 Version 1.31
- Re-packed and re-uploaded files, in case of corrupted files
- IF YOU HAVE ISSUES WITH 1.3 DOWNLOAD THIS VERSION TO TRY
- Removed height adjustability from stock: left in as a mistake from a dev testing build
- Corrected version moniker in car UI from 1.2 to 1.32