Qualifying System

Discussion in 'Formula Truck 2013' started by David Stefanini, Sep 8, 2013.

  1. David Stefanini

    David Stefanini

    Did You know if there is a way to change the in-game qualifying system (with trucks together in track and 20 laps available) with a real formula truck system (one truck at time in track and just one timed lap) ???
  2. Rupe Wilson

    Rupe Wilson
    rFactor Senior Club Manager Premium

    if you look in your user name plr file under race conditions you will see this

    [ Race Conditions ]
    Run Practice1="1"
    Run Practice2="0"
    Run Practice3="0"
    Run Practice4="0"
    QUICK Num Qual Sessions="1" // range: 0-1
    MULTI Num Qual Sessions="1"
    Run Warmup="0"
    QUICK Num Race Sessions="1" // range: 1-4
    MULTI Num Race Sessions="1"
    Race Timer="3600" // Seconds between displaying time remaining in race other than 1/5/10/30 minutes (zero disables)
    Recon Pit Open="300" // Time that pits remain open for recon laps (real-life is 900 seconds)
    Recon Pit Closed="150" // Time that pits are closed before formation lap (real-life is 900 seconds)
    Recon Timer="1" // Whether timer is displayed in message box
    Double File Override="-1" // Whether restarts can be converted to double file (-1=use RFM default, 0=no, 1+=minimum laps left to restart double-file)
    Lucky Dog Override="-1" // Where lucky dog is applied (-1=use RFM default, 0=nowhere, 1=ovals, 2=road courses, 3=everywhere)
    QUICK Reconnaissance="0" // Reconnaissance laps
    MULTI Reconnaissance="0"
    QUICK Grid Walkthrough="1" // Cinematic walkthrough of vehicles before race
    MULTI Grid Walkthrough="0"
    QUICK Formation Lap="4" // 0=standing start, 1=formation lap & standing start, 2=lap behind safety car & rolling start, 3=use track default, 4=fast rolling start
    MULTI Formation Lap="0"
    Force Formation="0" // if Formation Lap is Use Track Default, add the following to force: 1=standing start formations on, 2=standing formations off, 4=rolling start formations on, 8=rolling formations off
    QUICK Unsportsmanlike Sensitivitity="1.50000" // 0.1 - 10.0: Higher number = less sensitive checking for unsportsmanlike driving
    MULTI Unsportsmanlike Sensitivitity="0.48824"
    QUICK Safety Car Collidable="1" // Whether safety car is collidable
    MULTI Safety Car Collidable="1"
    QUICK Safety Car Thresh="1.00000" // Threshold for bringing out safety car (lower numbers -> more full-course yellows), please note that there are now RFM multipliers for this value
    MULTI Safety Car Thresh="1.00000"
    Adjust Frozen Order="1.00000" // Moves vehicles down the frozen track order under the safety car if they are causing the yellow and being passed. 0.0=off, 0.1-0.9=apply liberally, 1.0+=apply conservatively
    QUICK Flag Rules="2" // Level of rule enforcement, 0=none, 1=penalties only, 2=penalties & full-course yellows
    MULTI Flag Rules="1"
    QUICK BlueFlags="7" // 0=none, 1=show but never penalize, 2=show and penalize if following within 0.3 seconds, 3=0.5s, 4=0.7s, 5=0.9s, 6=1.1s, 7=use RFM value "BlueFlags=<0-6>" (default is 3)
    MULTI BlueFlags="7"
    QUICK Weather="0" // Random/season/sunny/etc.
    MULTI Weather="0"
    QUICK TimeScaledWeather="1" // Whether weather time is scaled with session length
    MULTI TimeScaledWeather="1"
    Practice1StartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight
    QualifyingStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight
    WarmupStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight
    QUICK RaceStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight to start race
    MULTI RaceStartingTime="-1"
    QUICK RaceTimeScale="-1" // -1 = use race distance percentage, 0 - 60 = multiply time by given factor
    MULTI RaceTimeScale="-1"
    QUICK PrivateQualifying="2" // 0=all cars qualify visibly on track together, 1=only one car is visible at a time, 2=use default from RFM, season, or track entry PrivateQualifying=<0 or 1>
    MULTI PrivateQualifying="2"
    QUICK ParcFerme="3" // 0=off, 1=no setup changes allowed between qual and race except for 'Free Settings'), 2=same unless rain, 3=use RFM default 'ParcFerme=<0-2>'
    MULTI ParcFerme="3"

    This may be what your looking for in red..
    back up your original one first before altering it and if things go wrong you can always replace the original :)

    Iv'e not adjusted this myself so let us know what you find if you have a play may be helpfull info for other drivers:thumbsup:
  3. David Stefanini

    David Stefanini

    No...it doesn't change the default System...

    ...it's Always the "all together 20 laps" system

    ...it could be 3 laps system and one truck at time...like F1 in 2005 season...