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Putnam Park

Tracks Putnam Park 1.2

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Dumeklemmer

25RPM
Jun 5, 2012
42
139
Very nice, thanks for sharing!

But two issues has to be resolved pls.:

1. Map (pls. delete map.png and restart the track. AC will crash but generate a valid map for nex use)

2. pit limiter (pls. check object name of pit geometry. Needs to be 1PITS_xx, depends on your surface.ini)

cheers,
Uwe
 

Chris Kennedy

500RPM
Jan 7, 2014
548
536
the crash is caused by the track eating up ram, and causing acs.exe to hit the limit, so something went wrong here
 

Matt

500RPM
May 3, 2014
652
430
Microsoft Visual C++ Runtime Library error when loading. Unfortunately there is no log generated. In task manager you can see the memory jump after the acs.exe stops responding to about 3750mb then crashes. Compared to say Road America which sits at about 750mb. Hope this helps find the problem.
 
Last edited:

St3fan

500RPM
Apr 12, 2015
778
449
30
its because its using excessive ram, you can get around it by reducing the max replay size in general AC settings, but the track needs to be fixed going forward
I've tried reducing the max replay size to minimum already and the track still crashes when loading. I've got the following log:

CRASH in:
OS-Version: 6.2.9200 () 0x100-0x1
d:\dev\devkn5_release15\ksphysicsac\ai\aispline.cpp (667): AISpline::calculateNormals
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (278): AISplineRecorder::load
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
d:\dev\devkn5_release15\ksphysicsac\track.cpp (125): Track::initAISpline
d:\dev\devkn5_release15\acs\trackavatar.cpp (440): TrackAvatar::initPhysics
d:\dev\devkn5_release15\acs\trackavatar.cpp (62): TrackAvatar::TrackAvatar
d:\dev\devkn5_release15\acs\sim.cpp (896): Sim::loadTrack
d:\dev\devkn5_release15\acs\racemanager.cpp (328): RaceManager::initOffline
d:\dev\devkn5_release15\acs\racemanager.cpp (170): RaceManager::loadSessions
d:\dev\devkn5_release15\acs\sim.cpp (288): Sim::Sim
d:\dev\devkn5_release15\acs\splashscreen.cpp (296): SplashScreen::postRender
d:\dev\devkn5_release15\ksgame\game.cpp (185): Game::onIdle
d:\dev\devkn5_release15\ksgame\game.cpp (210): Game::run
d:\dev\devkn5_release15\acs\acs.cpp (434): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A0F8102)
00007FFA5A0F8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5C01C5B4)
00007FFA5C01C5B4 (ntdll): (filename not available): RtlUserThreadStart
 

St3fan

500RPM
Apr 12, 2015
778
449
30
I got the track to load correctly by deleting the AI folder. I think this means that the AI lines have some issues. I tried to make AI for this track myself but for some weird reason the recorded AI line never saves. I'm wondering if there is something wrong with the track itself that prevents the game from saving an AI line.
 

St3fan

500RPM
Apr 12, 2015
778
449
30
Thanks for sharing! I'm gonna practice all winter and get ready for my real Putnam park track day!
 

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