PC3 Project CARS 3 | Release Date Confirmed

Paul Jeffrey

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Slightly Mad Studios have confirmed that their upcoming Project CARS 3 racing title will release on Xbox One, PS4 and PC from this August 28th - with an enviable number of cars set to form part of the default game offering.

The proposed change in direction for the third instalment of the Project CARS franchise has certainly split opinion within the sim racing community, with some disappointed about the apparent move to a more inclusive gaming experience, whilst others and intrigued to see what SMS have in store when the game finally hits the virtual shelves later this year.

Rather than confirming a massive amount of information about the title from the off, Slightly Mad Studios have rather taken a steady approach of dripping information out to the public via social media in recent weeks - and the latest bit of information we've had concerns release date - beginning this August 28th!


Furthermore, the new title is expected to come with a bumper amount of content at launch, upping the ante from the last release within the franchise as over 200 upgradeable road and race machines will be playable on 140 different circuit configurations - not bad at all!

Project CARS 3 is set to release on Xbox One, PS4 and PC August 28th 2020.

Want to discuss this new game with fellow sim racing fans? No worries, head over to the Project CARS 3 sub forum here at RaceDepartment and start up a new thread!

Project CARS 3 Footer.jpg
 
  • Deleted member 197115

But didn't they banduras to make it sound more "national", how is that not "advanced"?
 
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I'm more and more skeptical of games that include massive amounts of cars and tracks at launch, like this upcoming PC3. Nowadays, it takes so much work to do a good simulation that I wonder how they can really do a good job on 200 cars and 140 track layouts without cutting corners. I much prefer the ACC approach: fewer cars and fewer tracks, but it's done right.
In theory.....they have a large portion of the base and data to use from the past 2 titles which used the same engine.
ACC was a completely new engine.

As for the whole simulation game.....I see them as all games, some just feel better than others.
What I look for when a game claims to be a simulation is the tech involved.
Love it or hate it, the madness engine offers alot of tech, especially it's track tech which I feel is up there as one of the best...1 of only 2 titles to offer loose surface physics, dynamic weather/track/tire, excellent VR and overall performance.

Reiza has shown us already what's capable within the engine for car handling.

The only thing lacking imo is the audio and a developer that will support it for more than 12 months after each launch.
 
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Reiza has shown us already what's capable within the engine for car handling.

True, but the amount of tweaking and handling quirks it has already taken during Beta/EA.... for very limited number of cars. And don't think the work is finished, for some cars.

Then, take into account the skill of Reiza with physics, coming from GSCE and AMS1 (mostly re-doing the same familiar, limited cars)... compared to Ian Bell & co trying to do 200+ cars (with handling-affecting upgrades?)

140+ track configs sounds like each will have perfectly tuned AI again :rolleyes:
 
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