Ben Collins said that there's no "ultimate" grip in any car, it's all about the "squirm" in the tyres, which I presume is the "floaty" feeling many complain about. I think it's right and I'll take Mr Collins "feelings" above sim racers!
He is correct. Simracers belief that there is a clear "boundary" between grip and no grip is wrong. The whole "feels tight" in the wheel at the limit doesnt exist in real life, it's all about that "floaty" feeling that some criticize so much, because a race car is essentially "sliding" over the track all the time.
Even Niels has been saying lately that the FFB that he helped create in AMS1 is "too direct".
That's why I am hooked on your AMS works Richard!
A lot of the official cars are a bit strange at the limit, the F Classic and F V12, even the F Vintage as well. When the slide stops/slows the kickback in the other direction is like being fired out of a cannon. In the F Classic and V12s I microcorrect a slide under power and it's like a Scandinavian flick x1000, the car ends up at 45 degrees and at the other side of the track. And I have world records in them too!
It can't easily be dialled out in setup, so is it TBC file related? Sidewalls too stiff?
Sorry for the off topic.
No wanting to derail the thread too much, but yes, its mostly tire related, together with a few other details in the cars themselves, like inertias and dampening. Wall stiffness has a bearing yes, but its a lot of other things together. Renato himself said it was impossible to have cars behaving like some of mine do in AMS1. Regardless to say i disagree But yes, i totally agree with your comments on the AMS single seaters.
Thanks for your words by the way, i am glad you have fun with my stuff
I don't speak German but this guy sounds like he is having a lot of fun?
He says it's a lot more sim like then the combination with streetcar and street track (Check the video I posted earlier in this thread). In the video he has I think no assists on, but it is nearly impossible to block or spin the wheels, unless you really try. In the video yesterday he mentioned that the steering seems to be set up for inputs up to 90°, in this window catching drifts is easy. I think this is to help controller players have more fun.As anther person, it sounds like he is having fun, but when he pushes the too much to catch up to the other cars,
seems his car is hard to control/handle when cornering. Once he caught up to the others his handling of the car was
a little better.
As we all know, it is an arcade style game and I am waiting for more reviews after the end of August to see more of the gameplay setups,
race modes, and if all the tracks and cars are available to use on first use of game.
i will get the game sometime down the line when on sale for the VR support.
Yes PC3 has said SIM, but I don't believe I've seen them saying the best sim racer ever? Unless I'm wrong here and I stand corrected.
Why does anyone still pay any attention to what that guy says? You know he'll promise you anything regardless of whether or not it's true, and that he has a tendency to run his mouth a lot, so why even listen to him? Pretty much nothing the guy says is worth anyone's attention. Just ignore his blabbering and judge the game on its own merits, not on what Ian Bell might claim about it, you'll be much happier.Sorry to correct you but Ian Bell did describe it as "all the sim you could want".