PC3 Project CARS 3 | New Update Now Available

Paul Jeffrey

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The first update for Project CARS 3 has been released by Slightly Mad Studios.
  • First update for new game.
  • Multiple game crash fixes released.
  • Thrustmaster T-GT support added.


Update time, the first one as well - yes, Project CARS 3 players have something new to download the next time they fire up their copy of the somewhat controversial game, as Slightly Mad Studios have deployed a brand-new update to the new title across both console and PC versions of the title.

So, what is new so early into the life of this fresh new title? Well, the changelog notes are certainly pretty substantial, as Slightly Mad Studios look to react quickly to any outstanding issues within the game that became apparent post launch. Arguably the most noteworthy of the new fixes will be the CTD fixes and difficulty updates, although Thrustmaster T-GT wheel owners can now use their peripheral within the title thanks to the addition of support for this slightly older force feedback wheel.



Check out the update notes below:

Audio

  • Fixed double audio when quitting during the 3-2-1 pre-race countdown
Rendering
  • Toned down red crash vignette
  • Fixed clouds popping-in during races
  • Fixed shiny vinyl when using gloss base
  • Fixed random shadow flickering in-game
GUI
  • Fixed Player Label corruption upon restarting a race
  • Improvements to Replay Mode UI
  • Fixed inability to select anyone below P12 in Spectator Mode
  • The tuning button in Pre-Race Menu now shows the name of the currently-selected tuning setup
  • Tuning button disabled in Rivals
  • Fixed screens not showing “Blizzard” weather type
  • Weather info made consistent throughout all screens in-game
  • Enabled Photo Mode in replay
  • Default colors to be used by patterns (black, white, grey) assigned
  • Added on-screen hint for how to take a photo in Photo Mode
  • Improved player label visuals for online/offline experience.
  • The background now scales with text.
  • Fixed fonts on Player labels on restarting a race
  • Lap counter on point-to-point tracks hidden
  • Subtitles stuck in races fixed
Career
  • Increased Difficulty for Road E
  • Increased Road D Hot Lap 3 target time
  • Increased Road D PaceSetter 2 target time
  • Increased Difficulty for GT C & GT B
  • Adjusted Race Length for GT C Race 5
  • Adjusted Race Length for GT B Race 5
  • The adjusted difficulty for Challenges Championships to match other changes
  • Adjusted number of corners to master in GT A Majors Long Beach from 10 to 9
  • Fixed invalid lap-time during rolling starts at Havana Capitolio
  • Fixed issue where the car lost all its customization and appeared red in the 2nd round of the championships in Career
Online
  • Always use player’s choice for gearing when in Quick Play and Scheduled Events assigned
  • The Player now returns to the lobby when quitting out of Spectator Mode
  • Rivals event participation rewards increased
Crash Fixes
  • Fixed a crash when tuning the Jaguar XJ220 and the McLaren F1
  • Fixed crash when user selected replay from a customization screen on re-entering from a replay
  • Fixed crash when last “My Style” was removed
  • Fixed customization rims size crashing if moving between vehicles with different number of available sizes
  • Fixed crash when entering “Deal of the Day” via the career
Vehicles

Formula E:

  • GUI logo, vehicle name, and country flag updated
  • DS Techeetah team livery updated
  • Championship livery added, set as new default livery
Peripherals
  • Logitech wheels issues on PS4 fixed
  • Support added for Thrustmaster T-GT
PC Only
  • Profanity filter for system messages removed
  • Improved performance on high “supersampling”
  • Triple screen settings UI improvements
  • Fixed triple screen configuration issues on frontend

Project CARS 3 is available now on PC and console.

Have questions and need answers? Our community is the one for you! Post a thread in the Project CARS 3 sub forum here at RaceDepartment and let the community help you out!

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I haven't tried it, but the consensus seems to be PC3 is a sorta ok arcade racer, I guess? They are once again victims of their own marketing hype - naming it PCars3 thus implying it's a further development of 1 and 2, running around telling everyone "it's an arcade racer AND a sim", etc.

I think they would have been better off saying "the next title is called PCars: Sport. It's an evolution of the series in the direction of an arcade racer". I think the general reaction would have been "oh, it's a sorta ok arcade racer. Neat." rather than having a bunch of people (rightfully) feeling like they've had smoke blown up their behinds.
 
The AI have improved, especially at Daytona in the Nascar, no more magnetic cars sticking to my car through the race that I experienced, so a great step forward....although it may be just a placebo effect, but I swear it runs better and the fidelity / graphics look clearer / sharper for me....or maybe my eye sight has improved:rolleyes::redface::roflmao::roflmao:
I personally really enjoy racing the AI at Daytona now:thumbsup::thumbsup:
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My water is boiling so quite ready for my cup of tea to read again 100 pages of SMS/Ian Bell bashing :D
Seriously, it was clear in last devs interviews before release that PC3 was to be a simcade game like gran turismo.
The only bad thing for me was to re-use the brand "Project Cars" for such a game, indeed "Project Cars Go" would have been a smarter choice than PC3 : this way many simers who loved PC1/2 would not feel fooled by this 180° turn.
Of course, like many simers here I prefer real sims and I am also disappointed by the shift engaged by SMS, especially when you know the people like Doug Arnao who is really a physics guru : what a waste of talent !
But in less than 6 months (you know, new ps5/xbox, christmas...) we will see if SMS did right to sell more copies of PC3 than previous versions and I bet Ian Bell is not totally wrong contrary to what many people could say here, especially for all the children around the world : they mostly like NFS/GranTurismo/Forza games and not rf2/ACC, that's a fact.
 
It happened what I guessed would happen if the game would be any good:
Two friends of mine, one with a controller, one with a Logitech dfgt love this game!

They never got into sim racing with me. Too much setting up, no slide catching with most cars without a lot of practicing, too many rules etc.

But both love wreckfest for its believable and fun handling. And they both really like pcars 3!
Is it totally realistic to drift a Mitsubishi Lancer around the complete racetrack?
Probably not...
Do you need the same skills and inputs to nicely drift like you'd need in reality or sim racing?
Yes absolutely!

I also drove a few races with the dfgt and it's fun! It's not weird or unrealistic. More like real life in easy mode, but it behaves logical and believable for me!

Drifting the Lancer at 150 kp/h on tarmac behaves like my old mb c-class did on snowy parking lots at 5-20 kp/h.

Not really realistic, but a lot of fun without feeling that the physics are strange or bad.

Pcars 1 in comparison was a lot closer to reality but it wasn't nearly as much fun as you had these weird moments where I always felt like "okay.. This doesn't make any sense..."
 
Yesterday I upgraded a +100 hp hybrid-system in the Ford RS1600 and it works like Nitro:D. You just need to brake to refill it. It's mandatory to use h-shifter for faster shifting with those cars (or waste upgrades for a sequential) and really fun to drive
Maaaate...I going to have to give that a go:inlove::geek:...thanks for the tip:thumbsup:

EDIT: It transforms this mighty Escort...just gives it that extra 5% magic driving manual H-pattern with Clutch:inlove::thumbsup::thumbsup:

0 PROJECT CARS 3 ESCORT RS1600 at BATHURST crop copy.jpg
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The AI have improved, especially at Daytona in the Nascar, no more magnetic cars sticking to my car through the race that I experienced, so a great step forward....although it may be just a placebo effect, but I swear it runs better and the fidelity / graphics look clearer / sharper for me....or maybe my eye sight has improved:rolleyes::redface::roflmao::roflmao:
I personally really enjoy racing the AI at Daytona now:thumbsup::thumbsup:
View attachment 406964View attachment 406965View attachment 406966View attachment 406967View attachment 406968View attachment 406969

Daytona races are epic fun!

Optimizations definitely occurred this update as before my PC temps would spike in the menus, now GPU usage is down to 1% in menus running at 50c.
 
Here's a real question. I don't know the average age on RD, but I'm 40. I know, anecdotally, that I am probably older than some of your fathers. I am old enough that I can recall some older cousins fighting off lingering cases of Pac Man Fever. I remember borrowing our neighbor's Atari and playing Pitfall. We owned an NES - it wasn't retro and kitschy, it was powerful, futuristic, and made a lot of the other kids in the neighborhood jealous. Long story longer, I've been at this video game this video game thing for close to as long as I can remember.

I don't have an exact date or anything, but something interesting has happened over, let's say, the last 10 years or so. Video game graphics have seemed to reach some kind of magic tipping point for me where I genuinely can't tell the difference between games people say have "good graphics" and those that supposedly have "bad graphics". I mean, I'm not blind. If you put two games at the extreme side by side, I'll be able to say "that one looks better" but it happens to me all the time that there is a new game released with "terrible graphics"...I squint, I zoom, I upscale YouTube to 1080p...but I can't see it.

You can probably tell where this is going, but can someone tell me, in specific terms, what about the PC3 graphics are bad? I have heard over and over it looks like a mobile game. Now, some of that is down to the menu design which, apparently, strikes people as "mobile-looking" (which, for the record, I don't see either and, even if I did, I'm not sure I'm cool enough to understand why that would matter), but I've heard plenty of general assessments that this game looks like it belongs on a phone. I've looked at the screenshots and gameplay videos, it wouldn't run on *my* phone, that's for sure.

Am I just taking trolls too seriously, or are there things about this game's graphics that are legitimately not up to snuff and I'm just too damned old to be able to see it?!?
 
They seemingly didn't fix the downsiders of playing in VR.

The white texture glitches still flick up in the horizon. Rain either works or it doesn't, one track in the wet it's perfectly fine, the next the frame rate drops through the floor, before you even move the car you can feel the 30 or so stuttering frames.

Daylight is perfectly fine, even with 30+ AI buzzing around you, but night racing is totally broken, it resembles a PS1 era game on both the interior and exterior of the car.

I just don't get it, they've not even acknowledged any issues.
 
I don't know the average age on RD, but I'm 40. I
I don't have an exact date or anything, but something interesting has happened over, let's say, the last 10 years or so. Video game graphics have seemed to reach some kind of magic tipping point for me where I genuinely can't tell the difference between games people say have "good graphics" and those that supposedly have "bad graphics"
Speaking as someone who got excited when the Hobbit adventure game was released nearly 40 years ago (and I was in my late 30's) because it had graphics as well as text I must agree with you. TBH I don't really care if each blade of grass isn't perfect I'm usually just trying to keep on track and go as fast as possible.
I often think we've lost the ability to appreciate just how good even so called bad graphics are in comparison to what we used to enjoy.
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