PC1 Project Cars: 24 Hours of Le Mans partnership announced

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A stunning new licensing deal brings the 24 Hours of Le Mans race to Project Cars.


The following news release was posted on the World of Mass Development blog announcing the new partnership between Slightly Mad Studios' multiplatform racing game and the organizers of the race of races, the Automobile Club de l'Ouest.

Slightly Mad Studios is proud to announce a new partnership with the Automobile Club de l’Ouest, organizers of the world-famous 24 Hours of Le Mans, that will allow gamers to experience the world’s biggest motor race in Project CARS.

Players will be given the unique opportunity to tackle one of motorsport’s most daunting and challenging tasks, a high-speed race twice around the clock at day & night, rain or shine.

Project CARS will be the first racing game to properly simulate all the aspects that make the Le Mans 24 Hours one of the most challenging racing events in the world, as gamers will be given the chance to run the event in real-time, facing a full grid of 55 opponents on track.

On their way to the top spot of the podium, players have to dodge GT traffic at high speeds and fight the elements as Project CARS dynamic time-of-day & weather engine makes the virtual race twice around the clock every bit as unpredictable & challenging as the real event.

To ensure we capture all the essence of the legendary race in Project CARS, our development team is aided by no less than three race drivers that competed in last weekend’s edition of the event:

While Rene Rast and Oli Webb successfully raced each other and 16 competitors in the LMP2 class, finishing 3rd & 4th in class, Project CARS Physics & Handling Consultant Ben Collins was busy in the GTE class. Their experience will translate directly into the game, allowing all gamers to share the thrill of competing in this legendary event.

First run in 1923 as the Grand Prix d’Endurance, the Le Mans 24 Hours have become one of racing’s crown-jewel events as no race driver career is complete without a start at the French classic.

For more than eighty years, the world’s most famous manufacturers and drivers have been flocking to central France each June, trying to make their mark on this prestigious event by proving both the superior speed & reliability of their cars.


Project CARS will feature a true to life virtual version of the Circuit of the 24 Hours of Le Mans. Using a mix of permanent race track and closed public roads, the track’s 13,6 kilometer layout poses a unique challenge that is unlike any other circuit in racing.

One of the circuit’s most distinctive features is the legendary Mulsanne straight. A public Route National for most of the year, the six-kilometer stretch of road turns into a slipstream battleground each summer as prototypes reach speeds of more than 340 kilometers an hour on the legendary “Hunaudieres”.

Going along with the track will be plenty of machinery that has shaped the history of the event, including Audi’s extremely successful 2002 Audi R8 & 2011 R18 TDI prototypes as well as Ingolstadt’s newest creation, the Le Mans race-winning 2014 Audi R18 e-tron quattro.

The popular LMP2 class is represented by two cars as Project CARS will feature both the Alpine A450 LMP2 as well as the ORECA 03 LMP2, representing more than 80% of this year’s LMP2 grid within the game.


Project CARS will also honor some of the race’s most legendary cars as players will be able to experience Le Mans legends like the race-winning 1978 Renault Alpine A442B, the 1990 Mercedes Benz Sauber C9 Group C car & BMW’s 1999 V12 LMR prototype.
 

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I desperately hope this drives as good as it looks and sounds, because it looks and sounds like the most amazing thing this side of sitting in a car on a circuit for real.
If you look for a sim, turn your head of AC, Project Cars have an arcade soul. It's developed also for the console, and it was demonstrated at E3 with a joypad... And if you check the dev site you can find the confirm.
 
Just because Project CARS will have support for the consoles does not indicate an "arcade soul". Just look at the features they are in the plans, it stands right there with the best sims. If they deliver is a different issue, and because it is still in development no-one knows how well they hit the target.
 
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It wasn't aimed at consoles anyway, They started for purely PC and when they got enough funding the decided to go to consoles too... It's not going to be anything like AC physics but it should be pretty decent...
Not correct. It was aimed from the start for consoles and PC. Also consoles have nothing to do if game is arcade or not.
 
It wasn't aimed at consoles anyway, They started for purely PC and when they got enough funding the decided to go to consoles too... It's not going to be anything like AC physics but it should be pretty decent...
Why would we want it to have AC physics, it's pcars not assetto corsa, if it had assetto corsa physics, it might as well be assetto corsa, some of the comments here are just plain stupid and brainless, did you even go to school.
 
Making comments about other people being brainless and then start insulting. Cool down please.

He didn't even say he wants AC physics. And if he did, thats still just an opinion that can be posted without you making insulting comments about it.
 
From what I understood when I purchased pcars, it was primarily for PC, but was also earmarked for porting to consoles and if I remember rightly the console ports will only have half the physics available compared to PC, which is the case for most PC to console ports.
 
Have any of you ever attempted to drive a 24h race in real time? With or without brakes?

For instance Gran Turismo 4 featured the 24h of LeMans and the Nordschleife.
I did the 24 Hours of Le Mans in GT5 before it had a save feature.

Friday: 8 hours
Saturday: 9 hours
Sunday: 7 hours

That's the split as I remember it, maybe one hour less or more on one particular day.
 
Why would we want it to have AC physics, it's pcars not assetto corsa, if it had assetto corsa physics, it might as well be assetto corsa, some of the comments here are just plain stupid and brainless, did you even go to school.
I didn't say it should have Asetto Corsa physics, I said it won't be like AC physics... did you even go to school... Some people honestly!
 

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