GT Omega Racing

Progress Report

Brendon Pywell

Bob's Track Builder
Feb 26, 2009
418
156
Apart from the bugfixes, I am also working on the version 0.8 features. The AIW (Driveline) will be getting a work over, but for now, here's a sneak look at the other big change.

[ame]http://www.youtube.com/watch?v=pCo1yXnaLBk[/ame]
 

RT1971

75RPM
Mar 18, 2009
96
0
As usual some amazing additions, great work.

Your cryptic Sig. is a tad easy this time.:giggle:
 

jofan

10RPM
Mar 17, 2009
18
0
Being able to save out and wall cross sections at last! This is going to be such a time saver

The interface and general mode of operation also looks very slick now - great stuff Brendon

J
 

jay_p_666

100RPM
Mar 21, 2009
200
2
Very well done Brendon ! It just can't be better... v0.8 is looking like a very easier way of shape-lifting. :dance2:
 
4

42Cliff

mmm... road cross section xpacks coming up =) Yum, and copy and paste ... this is going to be the best yet!

Thanks piddy!!

is there a new version of xpacker for doing the cross sections xpacks? or can they be made now?
 

jay_p_666

100RPM
Mar 21, 2009
200
2
It can't be made now. This is a sentence taken directly from the helpfile :

Cross Sections provide default road and wall shapes (optional). Currently this is only used in the Default XPack. A future version of BTB will allow you to customise your own Cross-Sections.

Cheers.
 

DDawg

100RPM
Mar 23, 2009
125
24
There is a cleaner way ... using 3dsimed and creating a bump starting off from a sphere .... then triming it down by erasing unwanted faces ... then you will have a "Bump" that can be now saved and imported into an xpack ... unforntunately .. potholes are another more challenging problem.


Just a thought ...
 
GT Omega Racing