Problems logitech G27 Rfactor 2: force ffb very strong/heavy

Hello,

I bought rFactor 2 a couple weeks ago and I still have troubles with the wheel feeling because it is very hard. It becomes very hard in the following situations:
- When car is running slow or stopped; for instance when car is running on the pitstop.
- Using GT or LM cars like Mercedes_SLS, Porsche, McLaren, Audi R8 LM, BMW Z5 GT3...
- When the car is on the track and it starts to skid, this became very hard.

I already changed a lot of parameters from logitech profiler and also inside the .json (old .ini) files controller to try to solve the problem, but the game doesn't works properly yet.

The only way that I found to solve this problem is decrease the parameter "CAR SPECIFIC FF-B MULT 1.00" to lower than 1.00 inside the game, but I think this will decrease also the feedback of the physics of the car and track because in straights the ffb is very soft but in the curves it still very hard/heavy.

I attach here my current setups...

Can anyone help me to fix this problem to be able to enjoy this game?!!

THANKS very much in advance!
 

Attachments

  • inside game setup.png
    inside game setup.png
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  • logitech profiler - GAME SPECIFIC SETTINGS.png
    logitech profiler - GAME SPECIFIC SETTINGS.png
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  • logitech profiler - GLOBAL SETTINGS.png
    logitech profiler - GLOBAL SETTINGS.png
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ive noticed t his as well, as if the wheel has a lot of dampering somehow. i did 1.0/4smooth so theres a little but it just feels heavier to me than i re call & than i feel it should...i felt like if i ever needed to tune cars ffb before that it was always for stronger ffb, never weaker. i do have a plugin that detects clipping so im not far off 'ideal' but its quite a difference from what i recall.

tthis is frenky's excellent F12013 series cars.
 
Sounds pretty strange. Have you tried some ISI content like the Megane Trophy car? Sounds pretty weird usually the FFB is lighter on low speed and heavier on high speed. Is there maybe some FFB inversion going on?! I would reset all settings back to default. For me it was perfect out of the Box with a G25, but I upped the FFB Multipliert to 1.5 as the wheel was relatively light, so it seems there is something really wrong with your settings or your wheel.
Maybe you should do a seperate clean install of rF2.
 
Maybe try this:
reduce your car specific ffb multiplier and change the parameter in controller.json:
"Steering torque minimum":0.15
"Steering torque zero-speed mult":0.1

And in profiler allow the game to change settings. In global settings too.

Here are all my ffb settings if you need:
"Force Feedback":{
"Brake effects on steer axis":1,
"Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.",
"Brake effects strength":10000,
"Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
"Brake spring coefficient":0.3,
"Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
"Brake spring saturation":1,
"Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
"Clutch effects on steer axis":0,
"Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.",
"Clutch effects strength":10000,
"Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
"Clutch spring coefficient":0.2,
"Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
"Clutch spring saturation":1,
"Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
"Gearbox effects on steer axis":0,
"Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",
"Gearbox effects strength":10000,
"Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
"Gearbox spring coefficient":0,
"Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
"Gearbox spring saturation":1,
"Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
"Ignore controllers":0,
"Ignore controllers#":"Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)",
"Jolt magnitude":1.5,
"Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.",
"Off-road multiplier":0.1,
"Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
"Other spring coefficient":0.2,
"Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
"Other spring saturation":1,
"Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
"Rumble strip magnitude":0,
"Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.",
"Rumble strip pull factor":1.5,
"Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
"Rumble strip update thresh":0.05,
"Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
"Rumble strip wave type":0,
"Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
"Skip updates":0,
"Skip updates#":"Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)",
"Steering effects strength":9000,
"Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
"Steering resistance coefficient":0.1,
"Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
"Steering resistance saturation":0.1,
"Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
"Steering resistance type":0,
"Steering resistance type#":"0=use damping, 1=use friction",
"Steering spring coefficient":0,
"Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
"Steering spring saturation":0.1,
"Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
"Steering torque extrap blend":0,
"Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
"Steering torque extrap time":0.015,
"Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)",
"Steering torque filter":1,
"Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
"Steering torque minimum":0.15,
"Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
"Steering torque per-vehicle mult":0.2,
"Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
"Steering torque sensitivity":1,
"Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
"Steering torque zero-speed mult":0.1,
"Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
"Throttle effects on steer axis":1,
"Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.",
"Throttle effects strength":10000,
"Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
"Throttle spring coefficient":0.1,
"Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
"Throttle spring saturation":1,
"Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
"Type":1,
"Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom"
},
 

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