Problem with textures from SketchUp, to BTB, to rFactor

senna4ever

50RPM
Dec 6, 2009
53
0
Hi there!
I created an XPack with something like 80 buildings from Google Earth that I needed for my track (all of them were "optimized" in SketchUp, meaning, I deleted all of the faces that won't be seen in-game to save on loading times).
When I placed them on the track, they all looked fine in BTB, but when I tested the track in rFactor, some of the textures appear as if they are on the wrong side of the face. This means that some objects are invisible when driving forward, but I can see them perfectly in my rear view mirror... or the texture is in the inside-of-the-building face of the wall instead of the outside :frown:

Help please??
Thank you!!!
 

Gerda 3

50RPM
Mar 20, 2009
52
0
it would be great if you could make a screenshot, but i think you should try in the material venue to set the option "Double-sided"....
 

James Capper

100RPM
Feb 19, 2008
157
2
60
Did you reverse all the faces in sketchup???? I know this can sometimes cause visual texture problems.......Right click on the surfaces of your object and scroll down to reverse faces make sure their all the visible surfaces are white and not blue.
 

senna4ever

50RPM
Dec 6, 2009
53
0
Did you reverse all the faces in sketchup???? I know this can sometimes cause visual texture problems.......Right click on the surfaces of your object and scroll down to reverse faces make sure their all the visible surfaces are white and not blue.
Thanks a lot!!!
Turns out, a lot of these models were built inside out, with the white faces towards the inside, and the blue ones towards the outside. I flipped the faces, and reassigned the textures, now I see them perfectly.

What I do not understand is why now I am having problems seeing the wrong textures in models that were working perfectly fine before, and weren't modified...??
 

James Capper

100RPM
Feb 19, 2008
157
2
60
glad i could help...it's surprising how much you remember whilst surfing through other peoples posts.