Cars Problem with colliders

pestana58

1RPM
Original poster
Feb 1, 2018
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Hi I finally got the the end of my project and got a problem with the Collider if the car. In game it is offset right front. In content manager it shows correct.
acs 2018-10-29 16-54-58-16.jpg
__custom_showroom_1540828537.jpg

And in the images you can see the shadow of the car at the wrong place thank you for any help
 

Stereo

3000RPM
Premium
Dec 22, 2009
3,990
5,591
The collider ignores any object transformations, it has to line up with the car while having 0 rotation, 0 translation.
 

AccAkut

2000RPM
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Mar 21, 2015
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The collider ignores any object transformations, it has to line up with the car while having 0 rotation, 0 translation.
Except if you use Blender.

Tho with this car, what happens if you click "Align to physics data" in CM Showroom?
 

Stereo

3000RPM
Premium
Dec 22, 2009
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Well, Blender's fbx exporter automatically adds a 90 degree rotation to every root object to switch to the fbx coordinate system, so you'll have to pre-rotate it the other way to fix that.
 

pestana58

1RPM
Original poster
Feb 1, 2018
6
0
33
Well, Blender's fbx exporter automatically adds a 90 degree rotation to every root object to switch to the fbx coordinate system, so you'll have to pre-rotate it the other way to fix that.
i use 3ds. and every time i create a object or import it takes the origin of the object as the scene origin,