Problem new building into game.

kmikiwi

25RPM
Aug 21, 2009
47
5
Hi everybody, well, this is my first post and it's about a problem hehe...

Quickly, I made a building for my track project, I've made walls and little objects without problem, but look:

This is how the object looks in 3dsmax.


http://img69.imageshack.us/img69/7369/edf01.jpg

Here in BTB


http://img7.imageshack.us/img7/6654/edf02.jpg

and here, into the game...


http://img7.imageshack.us/img7/8279/edf03.jpg

Looks every transparent, can't collide with it, and I drive and see through it... I've check the double-side in xpacker and BTB, collide object and render too... but I donno know whats going on :frown:...

pd. sorry for my english.

Thanks!!!
 

James Capper

100RPM
Feb 19, 2008
157
2
60
if you have made this with google sketchup make sure that before you export out of sketchup that all the faces are white not blue .....to change them in google right click on the face you need to invert

01_select tool_ri.jpg02_scroll to reve.jpg03_should then be.jpg
 

Stealthy

100RPM
Apr 23, 2009
118
0
you need to attach all the object pieces togeth , i think youll find that ill solve the issue
 

kmikiwi

25RPM
Aug 21, 2009
47
5
Thanks

if you have made this with google sketchup make sure that before you export out of sketchup that all the faces are white not blue .....to change them in google right click on the face you need to invert
Thanks! but, I donno use google sketchup, I made it in 3dsMax, then I export it to .3ds object.

you need to attach all the object pieces togeth , i think youll find that ill solve the issue
Ok, but if you see the image, the object pieces don get move, they just appear transparent and have like holes :confused:
 

mianiak

500RPM
May 4, 2009
578
17
It looks like you have transparency turned on for the material.
You need to go into the material editor and turn it off. Plus you can also set the texture itself to have no alpha layer.

As for collision, it's best not to use the object as collision, a lot of polys set as collision can be a drain on resources, just put an invisible wall around it. Add the wall and in the wall's properties, set it to not render.
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
It looks like your normals are inside out.
Open your object in Max.
Then create a box.
Then attach the object to the box.
The normals will take on the properties of the box.
Then delete the box part from your object & re export from Max.
Import back into BTB & it should be fine.
No need to use double sided if it's working ok.
For the collision I would use "mianiak"s advice in the post above this one.

Cheers
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
The Alpha channel problem is a limitation of the rfactor engine.
Objects behind appear in front for some strange reason.
This doesn't happen using chroma.
Chroma also uses less resources too so use it where you can.

Your building looks awesome now!
 

R Soul

500RPM
Apr 19, 2009
987
202
37
It's also worth remembering that most people will see your track while racing, so it's unlikely they'll notice that you're using chroma instead of alpha.
 

joboxr26

1RPM
Mar 8, 2009
3
0
Good Job kmikiwi. It turned out great. Did you make it for a track you modded and is it available for download anywhere? I like that Mobil1 pit tower.