Problem: Half transparent SObject Teeewalls

hey guys

i have a problem i've been trying to solve for some time now, but i'm running out of ideas :excruciating:

i tried out the sobject treewalls from the EST xpack... and i like them... as long as i'm not ingame.

in btb, it looks like this:
http://www.bilder-hochladen.net/files/761g-1i-jpg.html

in the game, it looks like this:
http://www.bilder-hochladen.net/files/761g-1j-jpg.html

as you can see, the treewall in front of the object trees is not being shown properly... alpha using textures blend through other alpha using textures.

i really dont know what to do about it. :tremble:


looking forward to your answers
TIA
Simonius
 
It's probably the Alpha display problem that is in rFactor.
Try changing to your textures to Chroma & see if that helps.
It will probably change the way your trees are displayed so you may need to adjust the Alpha channel on the DDS file.
 

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