Problem: Half transparent SObject Teeewalls

Simon Stager

25RPM
Mar 19, 2009
46
0
hey guys

i have a problem i've been trying to solve for some time now, but i'm running out of ideas :excruciating:

i tried out the sobject treewalls from the EST xpack... and i like them... as long as i'm not ingame.

in btb, it looks like this:
http://www.bilder-hochladen.net/files/761g-1i-jpg.html

in the game, it looks like this:
http://www.bilder-hochladen.net/files/761g-1j-jpg.html

as you can see, the treewall in front of the object trees is not being shown properly... alpha using textures blend through other alpha using textures.

i really dont know what to do about it. :tremble:


looking forward to your answers
TIA
Simonius
 

Kytt

100RPM
Mar 16, 2009
212
10
Never tested with rfactor, so i cant really tell what could cause this. Maybe someone with more knowledge about rfactor can help you :)
 

Eric Tozer

250RPM
Mar 16, 2009
301
1
It's probably the Alpha display problem that is in rFactor.
Try changing to your textures to Chroma & see if that helps.
It will probably change the way your trees are displayed so you may need to adjust the Alpha channel on the DDS file.
 

Simon Stager

25RPM
Mar 19, 2009
46
0
Problem solved:
I simply had to change the transparency from "Multiple" to "Simple" in 3dSimED.... and that's it :)

But thanks for your hints anyway