I will probably miss most of practice and join just before 8pm, if that's okay
There's also a setting in player file that either tops up fuel to the amount you wanted or adds the amount you selected.
So say fuel use was 5 litres per lap and you plan was 1 stop 50 50 litres just for example and to make it easy to count.
So the plan changes you stop lap early and come in for fuel so you had 5 in tank default setting will top you up to 50 so adding 45, changed setting it would add the 50 you wanted.
The default setting would work great if always stopped on planned pit lap, or if you had used less fuel during race it would save time etc during pitstop or if was wet race and used less fuel etc there would be the advantage. Obviously you cant decide to pit early using this setting though.
"Relative Fuel Strategy":true,
"Relative Fuel Strategy#":"Show how much fuel to ADD, rather than how much TOTAL fuel to fill the tank up to (note: new default is true)",
This caught me out few years ago racing with rf1 pitting lap early. Dino do you think some of the bugs you have noticed could have been caused by this ?
Yup, agreed. What Sean's talking about is general guidelines for rF2, good advice if you're racing GTs or older formula cars. However the Formula Renault we're using shouldn't be refueled, it's not worth the risk of ending up in pit lane limbo.I'd say start with race fuel and pit for tyres only