Power & Glory Version 3.2 Released!

Paul Jeffrey

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p&G.jpg

The GT Legends Workshop team have released a substantial update to the legendary Power & Glory mod for GTR2.


Following a break of several years, a now considerably reduced GTLW team have been hard at work further refining and improving on this classic release, introducing a number of fixes to long standing issues and heavily improved physics to the Ford GT40 and Porsche 906 cars in game.

New users can directly install version 3.2 from scratch (assuming a vanilla install of GTR2 is installed) or updating from the previous version can be achieved via an updater.

DOWNLOAD: Download Power & Glory Version 3.2 here

CHANGELOG

BUG FIXES / OPTIMIZATIONS:
  • Fix for the 1974 Zakspeed Escort RS1600 tyre file, which was causing CTD when using Soft Wet tyres.
  • Fix for a wrongly referenced mesh in the Boss302 Mustang cas file, which could cause CTD at low detail setting.
  • Fixed wrong tyre textures used on Boss302 Mustangs #15 and #16.
  • Fix for missing shadowreceiver of Boss302 Mustang bonnet scoop in cockpit view.
  • Fix for exhaust smoke position on Corvette Grand Sports.
  • Fix for wrong body mask in Cortina GT #64021.
  • Fix for material conflict in all affected 60’s Touring cars.
  • Fix for material conflict in all affected 70’s Touring cars.
  • Fix for material conflict in all affected GT Over 2 Liter cars.
  • Fix for material conflict in almost all affected GT Under 2 Liter cars (still need to do Lotus 7).
  • Fix for material conflict in all affected PTC Over 2 Liter cars.
  • Fix for material conflict in all affected PTC Under 2 Liter cars.
  • Fix for material conflict in Safetycar.
  • Fix for to render ABS non-functional on Ford GTs and Porsche 906s
  • Fix for wrong dirt/rain screens in Capri 2600 #72023
  • Removed unnecessary “invisible” plane under zakspeed escort chassis meshes, and adjusted graphicalOffset in .hdc to correct height.
  • Removed unnecessary “invisible” plane under Detomaso Pantera chassis meshes, and adjusted GraphicalOffset in .hdc to correct height.
  • Removed front windscreen banner from Porsche 914/6 #70040 chassis meshes.
  • Altered Porsche 914/6 lit headlight texture. #70040 headlight glow now correctly shows no tape marks when lit.

PHYSICS / FEATURES / GAMEPLAY:
  • Revised physics for all Ford GT40s
  • Revised physics for all Porsche 906s
  • Reduced rolling resistance and drag for Alpine A110, #76 & #78 – 1300 engine replaces 1100
  • Small changes to Lotus Cortina tyre diameter, ride height and suspension travel. ’65 Mann car now has Goodyear tyres. 67 Alain Dex car now has Firestone tyres
  • Lotus Cortinas now in a single category, rather than the previous Works/Mann categories.

GRAPHICS:
  • Removed right side mirror and cutoff switch box from Boss302 Mustang #70009
  • Revised skin and body mask on Ford Capri #72054
  • All GT40s slightly widened and lower nose re-profiled
  • Correct diameter tyres for all GT40s
  • New BRM style wheels to replace Halibrand wheel for the GT40s which used BRM style wheels
  • Revised cockpit for Ford GT MkII – new gauges and repositioned mirror
  • Revised cockpit for Gulf GT40s – new tape strip and wheel boss and #6 now has same gauges as #7
  • Four sets of correctly sized tyres replace single set on Porsche 906
  • Back-fire and passenger seat added to Alpine A110 – #76 & #78 now have 1300 engine exhaust
  • New cockpit/dash for 1964 model Lotus Cortinas
  • Revised cockpit for later model Lotus Cortinas
  • Revised 3D model for Lotus Cortina body featuring new details such as side exhaust, boot lock, 3D Lotus badges, central fuel filler, and bonnet strap.
  • New or revised skins for all Lotus Cortinas – #65037 replaces #66013 and #66001 replaces #66027
  • Larger diameter tyres for all Cortinas

SOUNDS:
  • Minor pitch corrections for the Ford GT40 and Ford GT MkII, to suit the physics corrections done in the car.

UI / HUD / OPTIONS:
  • Included the “PnG UI Language Switcher” tool (located in the main installation folder), so that users can change the language of the Interface and without needing to download this tool separately.
  • Corrections in the Italian dictionary files for better translation (external contribution from ‘NickM’).
  • Separated the Corvette C2 L76 Roadster from the Corvette C2 Z06 in class lines, so that it can be selected separately (also for dedicated servers).
  • Rectified missing lines/text for the specs in showroom for the Corvettes C3 L88 #68002, #68003 and #68045.
  • Minor checkbox changes (spacing parameters).
  • Car picture in the set-up screens has been changed to a top-view image (of a Cobra roadster) this substitutes the underside one (of a Ferrari 250 GT) causing confusion to some.

  • NEW ADDED CONTENT:
    1969 IGFA German Racing Team Ford GT40


Are you planning to try this new update to P&G? What's you favourite car combination to race in game? Leave your comments below!
 
Yes, you are right. The Grand sport corvette has a slight left turn.
To me it looks like asymmetric setup, but that's not the case - in the garage/setup menu the "symmetric setup" option is marked and all values at the left and the right side are identical.
No idea if this is a bug in the mod and how to fix that, sorry.
Maybe someone with more experience in GTR2 modding will help...
 
Last edited:
You won't find the solution in the Car Setup menu.

1. Navigate to the GT Over 2 Liter/Chevrolet Corvette 60 folder and make backups of the following 5 files files:

- 64coupe_gs3.hdc
- 64coupe_gs4.hdc
- 64coupe_gs5.hdc
- 66roadster_gsp.hdc
- 66roadster_gsp2.hdc


2. Open the HDC files with Notepad, Wordpad or any other text editor. Notepad ++ is great because you can open all 5 files and change them all at one time.

3. With the file(s) open in the text editor look for the following line:

CGRightRange=(0.45, 0.000, 0)

Change the 0.45 to 0.505 so it looks like this:

CGRightRange=(0.505, 0.000, 0)

Do the same for all 5 HDC files.

4. Save the files and go for a test run. If you find the car now pulling a little to the right drop the 0.505 down to 0.502 or even 0.500.

Knowing that the guys who made this mod were sticklers for authenticity this slight pulling to the left with the Grand Sport could of been done on purpose and not something that was over looked in the HDC.

Have Fun
 
Last edited:
Yes, you are right. The Grand sport corvette has a slight left turn.
To me it looks like asymmetric setup, but that's not the case - in the garage/setup menu the "symmetric setup" option is marked and all values at the left and the right side are identical.
No idea if this is a bug in the mod and how to fix that, sorry.
Maybe someone with more experience in GTR2 modding will help...
If I recall, a couple of cars had a glitch in the physics files (suspension I think). Compare settings for the front left and right components.
 

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