Power & Glory v3.x

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We know GTR2 gathers little attention at RD but we think it's worth announcing the Power&Glory v3 release. This follows a previous "presentation" with details, screens and video previews, posted in HERE.
We hope the content we've build can surprise for the positive also those that were already discarding it in favour of more recent titles.

It's been a long adventure developing Power&Glory. We started working on the first demo and version 1 back in late 2006, we continued working hard through version 2 in following years, and then on version 3 from March 2009. That's a lot of time for a free mod (even for a big project like this one is) and we had many issues that are common for many modding teams these days - lack of free time, real world issues, voodoo type of issues, lack of more team members, you name it... we faced them all.

We never gave up and what you're now able to download and savour is the result of pure passion for simracing, admiration for vintage real racing and respect for our Motorsport heroes.

A total mod of 2.30+ GB of compressed data, and over 3.9GB when installed, featuring completely redesigned User Interface, 59 .aud sound configuration files and 1153 sound samples made from scratch, 373 .car files with tons of skins and history described, 199 .hdc specific physics files, you'll find it difficult to drive to identical cars, 125 .tyr different tire files all balanced and proportioned to one another, in-game setup tire help manuals, improved collisions and multiplayer, improved force feedback and tons of incredible details on the 3D models and skins of the cars, every one of it painstakingly documented and verified from homogenization papers, era magazines, books original service manuals and help from mechanics of the era and actual drivers.

Without further ado, we are informing all past, present and potential future fans that the P&G version 3 development has come to the end! A monumental amount of work, free for you to download, drive and immerse yourself a bit in the lives of our 60s and 70s driving heroes.

Enjoy! :)

P&G v3 Download at GTLW site: WWW.GTLW.CO.UK
  • EDIT 1: for the complete version, and if confused, scroll down in the Downloads section at our website to access its information.
  • EDIT 2: if you're having troubles during or after installation of P&G v3, please have a look at this thread.
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It's been ten years since the first release of P&G by the GTL Workshop mod team, back in September 2007.:cool: (yes, a decade ago! :confused::coffee:)

It's true that there have been many changes and improvements through the years (three different versions, plus respective patches) but the same philosophy and care remained throughout.

Happy Birthday P&G ! :)


Props for P&G using T300RS.
A faster CSL at Valencia.

Thanks for your videos and impressions/feedback on P&G.

Yes, you're correct. Indeed, it was Aris (who parted to work on AC with Kunos back in 2011) who did the physics for P&G, with David Wright picking up the task later.
The whole GTLW mod team was composed of extremely talented people and, should be said, we've also had many external colaborations (too many to mention, better point at the credits list!).

I think what usually stunned people with P&G (perhaps even today) is the whole package, how it all works so well combined (physics, sounds, graphics, interface, all around details, really).
I guess that being a more secretive project by a mod team, and not a commercial project with loads of hype, made it neglected by the general public (even in our niche, which maybe turned P&G into some sort of an underdog) and perhaps that helps the chances of a positive surprise for those who underrated it at first glance(s), also thanks to the great platform that GTR2 was (and is) for P&G. :)

Being part of the team involved I'm biased, of course, but I still think P&G is among the most special sim-racing projects you'll ever download, and all for free. It took very long (too long), back in a different time period of the sim-racing scene. It was (still is) that good, and unlikely to ever be repeated.
 
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I still use P&G quite regularly when I fancy a bit of classic 60/70's racing offline against a very good AI. 10 years already, wow. :geek: I still thank you and your team for what you did.:thumbsup:
 
I
Thanks for your videos and impressions/feedback on P&G.

Yes, you're correct. Indeed, it was Aris (who parted to work on AC with Kunos back in 2011) who did the physics for P&G, with David Wright picking up the task later.
The whole GTLW mod team was composed of extremely talented people

You guys not only did a great overall job, and used very HQ physics, you did it as a mod.
This is easily the one of the greatest mods of all time.
 

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