F1 2010 Postprocess

F1 2010 The Game (Codemasters)
The GPU is basically applying things to a finished image. It's like applying a filter in Photoshop

Its kinda in the name too "Post" ... "processing".


For the player - Its the effects you see in games like:

Depth of Field
Motion Blur
HDR - High Dynamic Range Lighting - Lighting of environment changes according to were the camera view is (Inside/Outside)
Colour Correction and Clamping - to limit the range of colours to give a more realistic feel or washed out feel.

GPU intensive (Shaders) and can stress graphics cards a lot more at higher resolutions.

DiRT is a good example of a Post Proccesing intensive game which can strain even the newest cards at extreme resolutions.
 

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