Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
Hear you go @Wedge. I realize now that using ReShade with my "normal" settings was where the performance drain was coming from. But I'm getting much less flickering on fences and tire walls with my "usual" settings (through nVidia Inspector).

5860x1080 - Brasilia 1 - CART Extreme

Reiza DLL - no AA - w/default nVidia settings
Pirelli bridge: 296 FPS
Reiza bridge: 285 FPS
Extreme sign: 325 FPS
Front stretch: 195 FPS
ReShade DLL no AA - w/default .fx
Pirelli bridge: 98 FPS
Reiza bridge: 105 FPS
Extreme sign: 104 FPS
Front stretch: 95 FPS
ReShade DLL - no AA - no FXAA
Pirelli bridge: 125 FPS
Reiza bridge: 142 FPS
Extreme sign: 132 FPS
Front stretch: 124 FPS
ReShade DLL - no AA - no FXAA no Sharpening
Pirelli bridge: 122 FPS
Reiza bridge: 138 FPS
Extreme sign: 130 FPS
Front stretch: 122 FPS
CLAMP DLL - no AA - w/nVidia Inspector settings (my usual)
AA Mode: Override Application
AA Setting: 4x Multisampling
AA Trans SS: 4x Sparse Grid SuperSampling
Anisotropic Filter Mode: User Defined
Anisotropic Filter Setting: 16x
Pre-rendered Frames: 1
Texture Filter Neg LOD Bias: Clamp
Texture Filter Quality: High Quality
Multi-display...: Multi-Display Performance
Power Management: Prefer Max Performance

Pirelli bridge: 102 FPS
Reiza bridge: 120 FPS
Extreme sign: 107 FPS
Front stretch: 98 FPS
Thank you so much for the info! Sorry for the delay to reply.
You don't need to use FXAA or any other game AA option if you're running if 4x Multisampling. See what's fits you best in terms of FPS, either FXAA or multisampling, but not both.

Sharpening doesn't seen to affect the FPS, so you can leave it on.

Hope it helps to improve your FPS when running with this mod.

Thanks!
 
Probably because you're talking about illegal content like Simraceway's version or Virtua_LM's conversion without permission.


I see. I sometimes don't know what's all legal and what isn't. I had thought the Mid Ohio track was a legal copy and to be honest , I'm not sure exactly where I got it from. I do know it's one hell of a track though.
 
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