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Tracks Portland (Vanport) - CART 1998 3.0

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Apr 29, 2008
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Patrick Giranthon submitted a new resource:

Portland (Vanport) - CART 1998 - Portland for GSCEx

Hi everybody.

Very happy to propose you this track with the release of the V1.01 of the CART Extreme mod.

Many thanks to Alex Sawczuk for his permissions, and also for his help to add nice details to my update.
Road reworked, as textures and grass added. Some other tweaks.
Thanks to Denis for piccies.

This track could be in the game I think :)

The track will be in the CART 1998 section
Read more about this resource...
 
Apr 29, 2008
3,309
6,266
44
Hmmm. If the texture was not there, everybody would get a crash, including me.
Will see what can be done but Not sure to find something
 

Troy Barman

500RPM
Oct 30, 2010
835
468
I fixed it, deleted the Shared folder and re synced and it loads, dont know why it did that.
 

William Wester

1000RPM
May 28, 2013
1,270
505
Anyone else getting massive frame-rate slow downs on most corners (racing from back of 19 car grid)? For the most part, I have zero issues with frame-rate in GSCE at 5860x1080 with a single GTX 980 but this track I'm dropping down to 25 FPS, normally I can maintain 60 FPS on the other @Patrick Giranthon tracks.
Edit: I was running the CART Extreme cars.
 
Last edited:
Apr 29, 2008
3,309
6,266
44
Wondering If road dust is not the cause. Alex added dust on sides of the fastlane trajectory.
On my side i have a low framerate at starts because of that
 

William Wester

1000RPM
May 28, 2013
1,270
505
Wondering If road dust is not the cause. Alex added dust on sides of the fastlane trajectory.
On my side i have a low framerate at starts because of that
I assume when you mention "Alex" you are referring to GSCE changes made to v1.3/1.31. I have only tried a couple tracks but just noticed the CART Extreme and Vanport combo causing me huge slowdowns. I will have to try more later today.
 

Matt Orr

100RPM
Jun 3, 2013
210
269
31
Yea, it's the road dust. It's absolutely killing my framerate as well and as soon as the dust disappears the framerate shoots back up. Somewhat weird though, on the official tracks which have dust as well the hit isn't nearly as noticeable.
 

Jeff Huber

250RPM
Sep 24, 2013
432
192
52
Thanks Patrick ( again! ) for bringing this one up to GSCE standards. You know what's cool about this track? I've been racing there myself for around 30yrs. Thursday night motocross baby! And now , I live about 1.2 miles from the track , so on Sat-Sun mornings when the cars are running I can hear them plain as day. Not with the windows closed , but if the windows are open , it's like waking up late to sweet music! The sounds of Romping V8's , V6's and some 4 bangers hitting the rev limiter! Yeehaawww!!
 
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morsify

1000RPM
Premium
Jun 26, 2009
1,953
767
Yea, it's the road dust. It's absolutely killing my framerate as well and as soon as the dust disappears the framerate shoots back up. Somewhat weird though, on the official tracks which have dust as well the hit isn't nearly as noticeable.
You can reduce this the same as the official tracks.
Take a look in the tdf file, for lines relating to reaction=skid and reaction=dust
Now look for example at the same lines in Montreal.TDF

You will see that the Max= is much higher in this Portland track.
Look for all these instances and lower these numbers to the same values as the official tracks and you should see the FPS improve.

Hope that helps.
 
Jul 23, 2014
522
719
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Yeah, I can't make it out of the paddock area. Haven't found a way to avoid falling through that hole at the back of the pits.

Fantastic track otherwise!