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Cars Porsche 911 RSR (997) GT3 Cup [Deleted]

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Apr 29, 2008
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Patrick Giranthon submitted a new resource:

Porsche 911 (997) GT3 Cup - Porsche Cup for GSCEx

Hi guys.

Here is the Porsche 997 as a standalone to propose the Porsche GT3 Cup.

Many thanks to Renato for physics and to RSV for updated graphics.

Template and realfeel included.

Have great races!!!

NB : uses the reiza78 slot
Read more about this resource...
 

William Wester

1000RPM
May 28, 2013
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Not sure which mods you are referring to with the 07 and 09, I have Patrick's 911 Cup RSR 3.0L and the Porsche Carrera Cup by Paul Smith but haven't raced the Carrera Cup cars in a while - will need to run them back to back.
 

Greg Latty

1000RPM
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Mar 1, 2014
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Not sure which mods you are referring to with the 07 and 09, I have Patrick's 911 Cup RSR 3.0L and the Porsche Carrera Cup by Paul Smith but haven't raced the Carrera Cup cars in a while - will need to run them back to back.
Yah I meant the carrera cup. Theres also a supercup mod but i think the cars are basically the same.
 
Apr 29, 2008
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How is this car compared to the 07, 09 supercup mod?
One of the reason I chose this car was my unsatisfaction with the other supercup mod, even If the car could be pleasant to drive (the other was to give a tribute to the original 911 rsr 3.0L). But tire model was really not good in my opinion. Renato doesn't do physics to seduce poeple. He does physics to do... physics :D. By chance these ones are also nice to drive :roflmao:. There is a deepness in these cars I never found in any gt3 mod for GSC.
Yes, I support the mod :p
 
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morsify

1000RPM
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Jun 26, 2009
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Thanks for these cars Patrick, can't wait to try them.

I just found a minor error in the Porsche v Ferrari mod (sorry) I'm not even sure if it will have much or any effect - I was nosing through the hdv files comparing the two cars, and I noticed in the Porsche HDV, two lines have become joined together:
FeelerFlags=15FeelerOffset=(0.0, 0.0, 0.0) // offset from cg to use when generating feelers

Thought I should mention it, but I really don't know if it would affect gameplay much anyway.

Thanks again, these look excellent, cars and tracks are all very much appreciated :)
 

morsify

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Jun 26, 2009
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Can you try to cut these lines in two parts please? I will ask renato about that.
Yes, I have changed it to

FeelerFlags=15
FeelerOffset=(0.0, 0.0, 0.0) // offset from cg to use when generating feelers

which is I am sure what it should be, and it works fine. I presume some of the damage detection may not work properly with the lines joined together, but that is just my guess as I have never messed with those.

Just tried the Porsche v Ferrari Mod, and thank you again, it is fantastic, I will enjoy racing these.

Oh, one more extremely minor point ( I promise it is not Pick on Patrick Day ) , but I noticed that Valentino Rossi is not in his number 46 car, which I thought was odd. Doesn't really matter of course, unless you're a MotoGP fan, but I will move him into the number 46 as it is definitely his car, with 'The Doctor' on the windscreen.

Great work Patrick, RSV and Renato :)
 
Apr 29, 2008
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If I have understood well, lines which are not in the hdv can take a default values.
If these values are 15 and 0,0,0 by default, so it will not change anything. Anyway i will check to be sure.
 
Apr 29, 2008
3,309
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Yes, I have changed it to

FeelerFlags=15
FeelerOffset=(0.0, 0.0, 0.0) // offset from cg to use when generating feelers

which is I am sure what it should be, and it works fine. I presume some of the damage detection may not work properly with the lines joined together, but that is just my guess as I have never messed with those.

Just tried the Porsche v Ferrari Mod, and thank you again, it is fantastic, I will enjoy racing these.

Oh, one more extremely minor point ( I promise it is not Pick on Patrick Day ) , but I noticed that Valentino Rossi is not in his number 46 car, which I thought was odd. Doesn't really matter of course, unless you're a MotoGP fan, but I will move him into the number 46 as it is definitely his car, with 'The Doctor' on the windscreen.

Great work Patrick, RSV and Renato :)
Keith, please drive as If you were on PS1 in destruction Derby and check If collisions are ok please. With original lines.
 

morsify

1000RPM
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Jun 26, 2009
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I've only had chance for a very quick drive, but I tried it 1) with original, and 2) after separating the lines, and I can see no difference when rubbing against other cars. It might well be that with a default of 0,0,0, it doesn't matter if the line is wrong. When I get chance to drive more later, if I find anything different I'll let you know.

Cheers :)
 

Msportdan

@Simberia
Mar 17, 2014
2,962
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im finding the Ai cars tend to spin quite a bit. Especially if a car spins in front of them down the road.
 

Msportdan

@Simberia
Mar 17, 2014
2,962
564
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the track I noticed was at a reiza track.(

tried the Carrera cup mod, and they didn't have the same trouble.
 

Marco Versele

Hhmmm, yes ...
Mar 31, 2013
270
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I have a strange problem ...
I have two installations of GSCE.
The P997RSRGT3 mod runs OK in one of them, but in the other there's an error with the interior front mirror: it shows a front view instead of a rear view.
What is the error due to, and how can I repair?
 
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