Although I'm pretty new to PCs and PC sim racing, that clicks with what I've read (I think)!
It's just very uncomfortable editing files without any real understanding of what I'm actually doing. I feel somewhat better when I see the same concepts consistently mentioned.
Just to be sure, are the following correct?
1. GSCE graphics are much cleaner when set via Nvidia Control Panel and/or Nvidia Inspector, as opposed to the in-game Display options.
2. Editing the GSCE config.exe should precede config.ini editing, as it may reset the latter.
3. Replacing the default d3d9.dll with the clamping d3d9.dll can reduce eliminate/eliminate distant jaggies, at the expense of on-screen track maps (which I guess are enabled with the original d3d9.dll)?
4. The clamping d3d9.dll is a better option than any of the other links posted in the Nvidia forum clamping thread?
And a few, perhaps easily answered questions.
1. From what I've read, supersampling is a useful graphical option so long as it is equal to another anti-aliasing option (multisampling or anti-aliasing, I can't remember). It seems that can only be enabled with Nvidia Inspector, so is it ok to adjust Nvidia CP and Inspector, or does one supercede the other?
2. I have a 3770K CPU running at 4.3 GHz, a GTX 780, 16GB RAM and a 256GB SSD. If I can indeed enable supersampling, what should setting should I try initially (single 1440p monitor at 59 Hz)?
3. Assuming I can also adjust NCP settings, should I keep Anisotrophic at 16x and AA at 16xQ (vs. 32x)?
4. I thought I read to disable in-game Display settings (specifically AA), but that doesn't appear possible. What should I then set in-game AA to (Blilinear, Trilinear, 2x, 4x, 8x etc.)?
5. I know 1440p monitors are fairly rare in sim racing, but does anyone know if the adage that anti-aliasing is wasted at 1440p is correct? I often have difficulty distinguishing between graphical options in many games (e.g. the ubersampling option in Witcher 2 was provided in 2011 for future proofing, as few, if any, GPUs could handle it at the time. Although it halves my fps to 35, I'm not sure I could accurately identify it in ABX blind testing), but I do notice shimmering guard rails and jaggy lane lines in GSCE.
I think that's it, and I apologize for the length, but if I've missed anything important, please let me know, as I'd like GSCE to look as good as possible, if not as good as it drives!
Thanks,
Henk
1. Yes, but you will generally see a performance drop, personally in GSCE I run AA from in game.
Running from the card in my instance blurred distant textures, SS + AF helped but the overall look in my opinion was less. I highly think this is down to scaling in surround, technically im running 5982X1080, and SLI bits.
A general rule running AA off the card is, you try it, sometimes for fixing performance issues, other times to increase visual quality. It used to be standard back in the day to increase performance, these days performance generally takes a hit.
With programs like NVidia inspector or Nvidia control panel, you would generally tweak everything else along with AA to get the best performance vs visual quality.
Im lucky enough to have some reasonably good hardware, 2x GTx 780 3gb ocs and a 3930k at 4.5Ghz so a lot of games are set and forget but if your into sims (flight simmer here), play console ports, your hardware is starting to age, DX9 games, your getting anomalies or of course just like to tweak, Nvidia inspector/Control panel and editing configs is what you will spend a lot of time on.
2. Yes
3. Yes, in my case performance increased also.
4. Yes, there is a wombat DLL, and a couple of others (even windows DLL).
Wombat DLL works well for fixing performance with shadows on NVidia cards and clamps also (from memory) but not working for win 8.1.
"And a few, perhaps easily answered questions"
1. Super sampling is usually only enabled if you have a lot of room to move, not so bad on older engines as you generally do have that room.
I have read setting it to you AA can help in certain games, WOFF springs to mind but generally in my experience it doesn't matter but I don't generally have to play with it too much.
Nvidia inspector will set Nvidia Control panel.
2. Nice Rig.
With SS, probably work from low to high, up to you.
3. Use Nvidia inspector.
4. Use trilinear.
5. Higher the res vs monitor size, less AA is needed, you will know what looks good when you see it, personally I would still run 4X but no experience with 1440p.
With supersampling it can have knock on effects, but generally you should notice less blurry, especially at distance, but again no experience with 1440p.