• Guest, RaceDepartment is now on Discord!  Join Here

Polyphony release new GT5 game details

Kevin Watts

1000RPM
Jun 28, 2008
1,834
12
Nope not a release date but GT Planet has the scoop on the following list of game features released by Polyphony today:

BREAKING NEWS: Just released via Polyphony Digital’s website. Thanks to Black Chamber for the complete translation!
August 18, GamesCom, held in Cologne, Germany:
Gran Turismo 5 has been announced! Here is the latest information on the game design:

Models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before ]

Courses
60 courses confirmed with 20 or more to be revealed

Physical simulation of vehicles
Physics system simulation is brand new
Represented is full fall in vehicles [possibly rollover]
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars, i.e. Prius, Insight, hybrid cars and the latest Tesla model

Arcade Mode
Single Race
2 player battle

GT Mode
World Map
My Garage
Car Dealer
Tuning Shop (parts, tires)
Car Washes/Oil Change
Race Championship (Series system, point system)
License Test

Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output

Photo Mode
Photo Drive (Circuit)
Photo stage (Stage Photo mode only)

Gran Turismo TV
Video output to a PSP or PSP Go®
Progressive Download
Improved
user interface
Continuous Play for videos

Museums
The Gran Turismo 5 Prologue version, + more information at TGS

Sound
Custom soundtracks (Use songs from your PS3 hard-drive)
Dolby Digital 5.1 and 7.1

User Interface
The Gran Turismo 5 Prologue, and the same design concept. The icons change color
Able to track
the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)
One of the most important features for me which I am relieved to see listed is the addition of private lobbys which is a must for racing groups like the ones here and hopefully we can organise some online races. I'm hoping as one of the flagship Sony titles it will also include HOME support, maybe in a patch if not on release. With the RD HOME club up and running it would be great to meet in the club house to get set up then launch the game. The online pictures and movies will be handy as will the Youtube support. A big surprise if true is the PSEye support which sounds like we'll have proper TrackIR type head tracking support
 

Mark Birney

3000RPM
Sep 13, 2008
3,879
55
Damage representation (reproduced in full by real-time collision deformation)
faithfully reproducing the behavior of electric cars

Photo Mode

Able to track the movement of Cockpit Camera interface (confirmed in full 3-D. The camera can be fully manipulated and you can opt to have your head tracked by the PSEye)
*Jumps around and bangs head on ceiling*
 

Ryan Callan

500RPM
Sep 30, 2008
513
502
It's not 100% clear yet whether there are 170 models with interiors (the rest without) or 170 models with interiors that can be damaged and the rest are non-damageable. It's likely to be the latter considering Polyphony's attention to detail. Would be a huge dent if it's the former though.
 
Dec 29, 2006
1,286
11
33
I think it just says 170 completely new models (never in GT before) and 830 older models. I don't think there will be some cars that have damage and some that don't have damage.
 

Roy Visser

250RPM
Jul 25, 2007
485
24
39
I think:

Racecars with Damage,
Streetcars without damage (due to manufacturers not liking that at all)

all cars with interior, since in GTP all cars have interior and it would be unfinished if not all cars have interiors (imo) Racecars have interior deformation.

so 830 Street Cars without damage but full interior
170 Racecars With damage and full interior which also responds to damage.

thats my take on it :)
 

Mark Birney

3000RPM
Sep 13, 2008
3,879
55
I think Sander hit the nail on the head. 170 cars are brand new, never before seen in GT. The other 830 are probably in the used car category :p

Imagine if you could buy cheap used cars with scrapes and dents on them :D
 

Kevin Watts

1000RPM
Jun 28, 2008
1,834
12
I read it the same way as Sander, though lets remember this article was translated from the Polyphony Japanese site and so may have lost some things in translation. I was more focused on the huge positive additions of private races and head tracking, that last bit alone had me searching the net for a good price on the Playstation Eye camera :)
 
B

Bert Van Waes

*Jumps around and bangs head on ceiling*
You're not the only one. Yes Mark, pics in the car 360° around with awesome represents of the drivers... OMG this beats anything on console racing by miles only with this tiny info........

Waaaaaaa, and then look at the rest....

Wooot Woooot

GT hart is pumping again, bigtime!
 

Kevin Watts

1000RPM
Jun 28, 2008
1,834
12
Yes it seems that way, just finished watching this video, note how the second street car takes no damage while the rally car does.

[ame]http://www.youtube.com/watch?v=rR8CQxM_LFo[/ame]
 

Roy Visser

250RPM
Jul 25, 2007
485
24
39
Ah well, i'll do with the Ruf RGT (GT3 RS based)

it sucks, but you need something to wish for in the next game :)
 

Kevin Watts

1000RPM
Jun 28, 2008
1,834
12
LOL thats one way of looking at it. Polyphony have been pretty good supporting GT5P so maybe with this generation of consoles having the ability to download content we may get a Porsche pack later on down the line if Polyphony can do a deal. Its odd though that Forza and NFS: Shift will have Porsche's and GT5 won't.
 

Follow RaceDepartment