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Misc PixSim Alpine A364 Cockpit Mirror Re-map and Re-view for GSCx 1.0

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Feb 13, 2015
Gringo submitted a new resource:

PixSim Alpine A364 Cockpit Mirror Re-map and Re-view for GSCx

PixSim Alpine A364 Cockpit Mirror Re-map and Re-view for GSCx v1.0

My goal is to make the rear view image from the A364 cockpit a part of the immersion factor of this brilliant sim car.

The mirror system used in GSCx (gMotor) is simple, and it works as intended when you do not show any reflections from the car body, wing, wheels, etc.
You can use this mirror fix without changing any of the camera setting and you will have the basic benefit of the improvement.

If you want to go a bit further, you can make some easy file edits to show a reasonably accurate rear view with your car reflected in the mirror.
Keep in mind our simple mirror system and this car were never designed to work together like this... but I hope you will agree that it looks pretty good.
Unfortunately one important setting is found in the users "player file". The problem with that is the "Rearview_Front_Clip" will be a global change when we really only want to affect this single car type.

I suggest creating a player file just for this car. That way the player specific changes required for the A364 can easily reverted by switching player profiles.

I designed for primarily 21:9 UHD monitor, triple screen, TrackIR, VR. I hope everyone will see an improvement using A364 Cockpit Mirror Re-map and Re-view.

How to install
Copy files to

Stock Car Extreme\GameData\Vehicles\Pixsim\A364\

mirror_int.gmt required
MIRROR.bmp recommend using this higher res texture, GSCx standard 16:1 AR but with more detail

File Edits

"Stock Car Extreme\UserData\[your player name]\[your player name].PLR"

[ Graphic Options ]
Rearview Width="64.00000"
Rearview Height="14.00000"
Rearview Cull="0" optional
Seat Adjustment Aft="0.00000" recommended
Seat Adjustment Up="0.00000" recommended
Mirror Adjustment Horizontal="0.00000" recommended
Mirror Adjustment Vertical="0.00000" recommended
Moving Rearview="3" recommended (however due to a bug stock GSCx cars will have "mirrors looking forward" until Reiza gets it sorted out)
Rearview_Front_Clip="1.50000" required if you show car in mirror (clips some unwanted cockpit infront of the rear view camera, however it likely won't work well with original GSCx cars.)
Rearview_Back_Clip="750.00000" recommend at least 500
Rearview Particles="1" optional
Self In Cockpit Rearview="15" required (Set 0 to remove car in mirror)


"Stock Car Extreme\GameData\Vehicles\Pixsim\A364\"

LocalCam=COCKPIT // Cockpit cam -
Fov=(105.000000, 45.000000) optional (my aprox. monitor H,V FOV)
Color=(164, 218, 249)
ClipPlanes=(0.150000, 1500.000000) recommended
Size=(1.000000, 1.000000)
Center=(0.500000, 0.500000)
RadiusLimits=(0.000000, 0.000000)
OrientationRate=(999.000000, 999.000000, 999.000000)
PositionOffset=(0.000000, 0.000000, 0.000000) required
OrientationOffset=(0.000000, 0.000000, 0.000000) required


"Stock Car Extreme\GameData\Vehicles\Pixsim\A364\A364_cockpitinfo.ini"

////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////

Eyepoint=(0.00, 0.718, 0.038) required
CameraTarget=(0.000, 1.0, 0.00)
MirrorPos=(0.000, 0.663, -1.480) required
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Last edited:


Feb 13, 2015
Please be aware that the A364 mirror fix will not trigger any online miss-match issues.

Fernando Zart

Aug 20, 2008
Outstanding work, Gringo.
This is the way all mirrors should work in SCE. Let's hope that Reiza can bring this to original content, too.