Pinewood

Tracks Pinewood 0.9

Login or Register an account to download this content
Yep, don't be discouraged, my reply wasn't a complaint, just an observation. I'm just now getting into editing AI paths myself and it looks like it takes a fair bit of practice to get things well sorted, also with 46 cars, I think there are always going to be a few issues when things get congested.

Look on the bright side though, the fact you've managed to get 46 cars on track means that even if there's a catastrophic accident that takes out 20 competitors, you'll still end up with a bigger remaining grid than a lot of tracks manage! ;)
 

I recorded the 1st lap of a race with 46 AIs.

PC:
Windows 10
Intel Core i7 4790
8GB DDR3
GeForce GTX 1050 Ti

AC Settings:
1920x1080
MSAA x4
FXAA off
Other settings are max

AI Settings:
Strength 90±10%
Agression 80±10%

Result:
50 - 60 fps with 46 AIs
(60 - 65 fps with no AI)
50% CPU usage with 46 AIs
(30% CPU usage with no AI)

Usually, 0-2 AI retires at the 1st lap.
At the hairpin turns, racing speed is very low and cpu usage rises up over 90%.
 
hi for me not start the map, every other maps, like donington, they work well
i not use content manager and i use Natural mod
i just extract the map and put with others maps in AC/content/tracks
help
 
hi for me not start the map, every other maps, like donington, they work well
i not use content manager and i use Natural mod
i just extract the map and put with others maps in AC/content/tracks
help
Can you try it with Content Manager (it's free)? What error do you see? What are your PC specs?
 
hey with content manager works!
beautiful track thank you!!!

how i can change my review in overwiew section??? i can't :(
(You can not update your rating or review once the author has responded. )
 
Oops! We ran into some problems.
You can not update your rating or review once the author has responded.


i think u have to try to delete your response under my review
 
eg01st updated Pinewood GP with a new update entry:

Pinewood GP 0.9

View attachment 354497

* New more advanced Grass FX - CSP 0.1.46 or above recommended. If you update CSP, make sure you have my files for extension folder, and they are not overwritten by CSP update. If you have Grass FX enabled, but there is no grass, copy my files to your Steam folder again.
* Cinematic Camera Set
* Track side objects
* Track tarmac bumps removed, it felt too unrealistic for me.

Read the rest of this update entry...
 
Hey, still loving this track just struggling a bit with a lot of mod car grids with low FPS. Do you plan on combing your trees, maybe into groups? I think that is all that is needed for a good FPS boost, as previously suggested.
 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 380 16.3%
  • < 2 years

    Votes: 257 11.0%
  • < 3 years

    Votes: 247 10.6%
  • < 4 years

    Votes: 181 7.8%
  • < 5 years

    Votes: 304 13.0%
  • < 10 years

    Votes: 261 11.2%
  • < 15 years

    Votes: 167 7.2%
  • < 20 years

    Votes: 129 5.5%
  • < 25 years

    Votes: 101 4.3%
  • Ok, I am a dinosaur

    Votes: 305 13.1%
Back
Top