Pikes Peak Climb Track "How-to"

Updated scripts, example projects, tutorials, etc. can be found here

http://btbtracks-rbr.foroactivo.com/...orial-t131.htm

French language videotutorials:
http://www.mediafire.com/?tspub5ub5ncqe

liquido's videotutorial about the gmsh step (spanish with english subtitles):
http://www.mediafire.com/file/fcgfy67999cdal3/Tuto
http://www.mediafire.com/?7k5qd59cqbbyi4e

You can also visit parlesportes' web site:http://www.plpcreation.tonsite.biz
http://www.plpcreation.tonsite.biz/index.php/trace/btb/methode-zaxxon
 
THANK YOU zaxxon!:D
I might have a chance of being able to follow the steps now even if I still don't understand it....:(
Is there a maximum size limit for circuits that this method of terrain building would be limited by?
For example, 80km/50miles is what Im thinking of building for......
 
Liquido’s Gmsh video is brilliant and with the English subs it’s much easier to follow. Visible elevation limits is about the only thing absent.
-Excellent tutorial:)

As he is using AGR elevation data for the demo, and not data from GE, elevation data limits are not used. But you are right, it is a good thing to view the elevation data limits

imagenug.gif


Lee Knight, may be ehrlec can tell you about that. For sure he has used the scripts to create longer tracks than I have.
grab057.jpg
 
(GULP).........!!!
That 2nd pic' is STUNNING zaxxon!
@ ehrlec; Im not running the latest or greatest of rigs here mate, just an i5 4core 2.8Ghz (can be O/Ced to 3.36) with 2Gb of RAM at 1333Mhz....
I don't know if this has any more power than what your running but Ive been able to build very basic tracks in BTB up to 220km's in length when using route data from GE Maps which have a LOT less nodes/data points than any other method Ive used or heard of so far....
The 80km route Ive been toying with for some time has it's path built by more conventional methods with nodes every 5 meters.
I don't know if this information is of any benefit in regards to my previous question though....
 
ehrlec's baby...
Oooops! Sorry ehrlec....
Stunning work there, it looks like with a good breeze I'd be feeling the dust between my teeth it's SO real!
Nice terrain really does make open roads come to life, Ive so gotta work out how to do this.....
Next question, can this method handle creating terrain around multiple paths/routes in the one mesh?
For example side roads, cross roads, & stuff like that?
My pit lane will be over 2km's easily & alternate pit path would be over 5km's....
 
Oooops! Sorry ehrlec....
Stunning work there, it looks like with a good breeze I'd be feeling the dust between my teeth it's SO real!
Nice terrain really does make open roads come to life, Ive so gotta work out how to do this.....
Next question, can this method handle creating terrain around multiple paths/routes in the one mesh?
For example side roads, cross roads, & stuff like that?
My pit lane will be over 2km's easily & alternate pit path would be over 5km's....

The images on parlesporte's web answer your question :)
http://plpcreation.tonsite.biz/index.php/btb/methode-zaxxon

He also has a videotutorial showing how to create multi-route tracks (click on tutorials on the left side buttons).
 
HOLEY-MOLEY!:eek:
Well that makes anything I was thinking of doing look like a walk in the park!
Thats it, Im going to have to sit down & pour through everything Ive got so far with a translator program as Ive been feeling like a complete idiot for not being able to work out how to do this yet!
 

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