Physics realism?

Hi, new here and indeed to racing sims/games in general.

I've been doing a little bit of searching for the most realistic driving/racing sims/games out there, and I've landed on "Racer". Looks nice, and the fact that it's free is great, and for PC! (GT5 is PS3 only! what an outrage!)

My question is, in comparison to Reality and the Newtonian and Non-Newtonian physics of this universe of ours, how realistic is the physics and driving "feel" of this sim.? Also, how much difference in the physics is there between cars, or is the physics completely separate from the vehicles? (I.E... in other games (this is my first actual sim) while the physics engine is separate from the vehicles, each vehicle can behave wildly different outside of the differences in the builds... one car will kick it's back end around like a rodeo bull, while another car of similar weight and build will drive perfectly, irrespective of the driver's abilities).
 
Hopefully I'll get a beta of my track out soon (nicer for mplayer than carlswood probably), and Cam will have a beta/final of the F458 out too... then I'm happy to say leave Racer running all evening most evenings.

Does the multiplayer thing work in Racer still, where it scans for games that are hosted kinda thing?!

Dave
 

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