PC Patch # 1

Scott Tanner

3vil - Steam
Original poster
Jan 5, 2010
345
60
http://community.codemasters.com/t5/F1-2013-General-Discussion/F1-2013-PC-Patch-1/m-p/383922#U383922

Multiplayer match making issue:
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.

PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.



Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.


AI no longer pit immediately after a safety car

AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.

Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.


Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.

Minor Issues

  • Added functionality to view gamer card / profile on results screens.
  • The race director will now be available in co-op if the one player retires from the season in qualification or practice.
  • Changes to audio mix volumes while on track.
  • Steam Achievements are now visible / displayed correctly.
  • Resolved an issue where a lobby would incorrectly show as being full.
  • Fixed a network issue where AI would not receive penalties correctly at the end of a race.
  • Fixed an occasion where AI cars could exit their box into the pit lane too fast.
  • Turning collisions off will now also disable the safety car.
  • Changed the car lighting on Yas Marina during the night.
  • Fixed a crash relating to a vote to end a session with players that have joined in progress.
  • Multiplayer ghosting issues fixed.
  • Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
  • McLaren Cockpit view texture update.
  • Updated collision boxes on the Williams FW14B & the Ferrari F92A.
  • Updated collision audio, and fixed some cases of audio drop out.
  • Resolved an issue in Split Screen where the player ones camera could slightly flicker.
  • Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
  • Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
  • Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
 

Graham Laing

Retired Staff
Premium
Oct 8, 2010
6,496
2,157
Thanks Scott ..... I am just browsing this at Codemasters as I write this.

Great minds think alike ..... :)
 

Scott Tanner

3vil - Steam
Original poster
Jan 5, 2010
345
60
Give them time dude ;) They say in the thread more in progress and at the start what the priority's are.
 
Dec 20, 2012
11
12
I hope they manage to fix this FPS thing fully, if they can't the fastest people will be the ones with a decent PC
 
Oct 29, 2012
522
389
  • Multiplayer ghosting issues fixed. <--- I wish they would explain this further. That sounds way too vague for me to get excited about it :p
 

William Moody

250RPM
Oct 12, 2010
422
41
True why they capped it @ 120 fps is beyond me when they knew that give you extra speed & grip 60 would have been fine till they fixed it lol @ the newbs.
 

Sam Eaton

500RPM
Apr 29, 2012
536
467
31
  • Multiplayer ghosting issues fixed. <--- I wish they would explain this further. That sounds way too vague for me to get excited about it :p
I have had issues in open online lobbies whereby I'm racing against ghost cars. I can drive through them, with absolutely no effect to my car etc. However, after the race I get an annoyed racer asking why I made contact with them. I guess this is what they mean by this bug.
 

Mike Partington

1000RPM
Sep 29, 2010
1,231
488
Sooooo, while the fps bug is not fully fixed they have at least lowered its effect. The difference is only tenths rather than seconds, at least from my quick test and 1 others test. At least there is now a limit of speed.

Equal cars, well will test later.
 
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Reactions: Sam Eaton

Mike Partington

1000RPM
Sep 29, 2010
1,231
488
Car looks more equal, well I can't be sure right now without more testing. However the Lotus, Red Bull and Ferrari at least all have the same top speed and similar lap times right now. I seriously hope this is true for all cars and that the handling is also the same ( they felt similar ).
 

Chris Brand

100RPM
Jun 14, 2011
249
69
Still haven't fixed the audio where you can barely hear your own car over the ai, or the hyper sensitive game pad triggers.
 

Glen Orpheus

100RPM
Premium
Apr 30, 2013
187
77
True why they capped it @ 120 fps is beyond me when they knew that give you extra speed & grip 60 would have been fine till they fixed it lol @ the newbs.
they probably capped it at 120fps to still cater for people playing on 3d screens i would imagine