Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
You have to setup the veh correctly, choosing a name for the car ffb. [GTPC] for instance, it is in the description line If I remember well (Need to check, PC is not close to me).
Then put the same entry in the realfeel.ini file.

Check the veh of any car to see what I mean ;)

Thanks, I'll have to test it sometime later. Why there's no entry added to RealFeelPlugin.ini automatically, like with other mods?
 
Ha, I figured out what the problem was! The car I tested had a similar first letters in the description than an earlier mod. That's why no new RealFeelPlugin.ini was added! The earlier entry had a very unsuitable value, resulting nothing but clipping for the FFB.

After some editing I can now enjoy all the VirtuaLM's cars with Realfeel. :thumbsup:
 
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I'm having an odd issue with this track in both my SCE installs. When I begin to drive and move my steering wheel left to right, the horizon changes with it and the track becomes undriveable because of the tearing of the horizon (I can post a pic as well). Is there anything I can do to resolve it? The track works great in rFactor, but not in SCE
 
patrck why does this mod always adds another section in real feel:-

[Falke]
MaxForceAtSteeringRack=-2000.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
FrontGripEffect=0.200000
SmoothingLevel=0
Kf=11500.000000
Ks=7.000000
A=1.000000
Kr=3.000000

I can never change the rack because this appears in my ini , with the 997 RS section?!
The Ferrari mod doesn't do this and I can alter the F430g section.

think it only adds it when I choose the falken team porshe!
 
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Yes, typo error. Just open the veh file of the falken and add what is in red :

//
//Extra0 = Body 2
//Extra1 = Cockpit Banner
//Extra2 = Driver Body
//Extra3 = Helmet
//

DefaultLivery="Falken.dds"

HDVehicle=997GT3_RSR.hdv
Graphics=997GT3_RSR.gen
Spinner=997GT3_RSR_Spinner.gen
GenString=1 // Used to generate GMT names in *.gen file
Sounds=997GT3_RSR.sfx // Sounds=default.sfx
Cameras=997GT3_RSR_cams.cam // Defaults to cams.cfg in UserData directory
Upgrades=997GT3_RSR_Upgrades.ini // Vehicle upgrades information
HeadPhysics=headphysics.ini // Affects driver eyepoint only
Cockpit=997GT3_RSR_cockpitinfo.ini
AIUpgradeClass=997GT3_RSR

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=10
Team="Falken Tyre 2010"
PitGroup=""
Driver="Brian Sellers"
Description="997RSR: Falken Tyre 2010 #17"
Engine="Porsche"
Manufacturer="Porsche"
Classes="Reiza76"

FullTeamName="Falken Tyre 2010"
TeamFounded=1996
TeamHeadquarters="USA"
TeamStarts=1
TeamPoles=0
TeamWins=0
TeamWorldChampionships=0


Category="Porsche Vs Ferrari, 997RSR"
 
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