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Tracks Paul Ricard Historic 2.0

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Apr 29, 2008
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Patrick Giranthon submitted a new resource:

Paul Ricard Historic - Paul Ricard for GSCEx

Hi all!

I am happy to propose this Paul Ricard historic.
Short track which can be use in Opala 86 perhaps, who knows :roflmao:

Thanks to Uwe - Dumeklemmer - for his permissions about these Carrera.4 tracks.
Thanks to Denis for pictures
Thanks to Keith for his help on AI.

Hope you will like it, a lot of work there!
Read more about this resource...
 

Fabio Rodrigues

Reiza Studios Community Manager
Mar 13, 2011
670
421
Beautiful track, Patrick, thanks! I had forgotten how much fun Paul Ricard is... I just had an interesting race with Marcas there. However, the AI is very very slow in the first corners leading to the main straight... I could consistently gain 0.5-1s per lap there, pretty much (with the AI at 107%).
 
Apr 29, 2008
3,309
6,266
44
I used Keith AI which is really better than the original one, but It seems that AI can always be better. ^^
I never run offline so it is not a thing I master at all but I am aware I have to think about poeple running offline.

So... Hmmmm, Keith?
Sorry to add you some job each time I update a track :roflmao:
 

morsify

1000RPM
Premium
Jun 26, 2009
1,954
767
Yes I will definitely take a look, it was a few years ago now, I don't remember doing much to this one, just made sure they would run cleanly, so hopefully it can be improved more.
 
Last edited:

wowbagger

100RPM
Premium
Sep 28, 2009
224
86
Sorry for a quick off topic question. I used to edit a lot of AIW files several years ago for rFactor, but now I'm totally clueless. What's the best editor for doing these for GSC?

I have a fair number of tracks which are great apart from one or two places where the cars clip the corner or slam the curb so hard that they flip. ( It would be great if the Reiza lads could tweak the engine to prevent the annoying roll-over physics.)

Thanks for any guidance.
 

morsify

1000RPM
Premium
Jun 26, 2009
1,954
767
Beautiful track, Patrick, thanks! I had forgotten how much fun Paul Ricard is... I just had an interesting race with Marcas there. However, the AI is very very slow in the first corners leading to the main straight... I could consistently gain 0.5-1s per lap there, pretty much (with the AI at 107%).
I used Keith AI which is really better than the original one, but It seems that AI can always be better. ^^
I never run offline so it is not a thing I master at all but I am aware I have to think about poeple running offline.

So... Hmmmm, Keith?
Sorry to add you some job each time I update a track :roflmao:
This should be an improvement, the AI are now about 2 seconds quicker per lap overall(using F3 as test at 100%, lap times went from 1:21.2 in the original to 1:19.3 with this new AIW, so this should be a much improved race line).

http://www.mediafire.com/download/83vribgqmprxw3b/PaulRicard_1988.AIW
 

Fabio Rodrigues

Reiza Studios Community Manager
Mar 13, 2011
670
421
Hey there, I just wanted to thank you guys. I've had very little time to race lately, which is why it took me this long.

I re-did my Marcas race today, and what had been a leading-by-20s cruise became one of the best offline races I ever had (after I toned the AI strength down to 105% :whistling:). I was overtaken and overtook, I took some hits and gave some, 20 minutes of almost non-stop action until I managed to prevail 0.7s ahead of 2nd place... now I need to lie down a bit.

Thanks for the great track and AI!
 

Nox

6000RPM
Premium
Jun 29, 2013
6,688
2,331
Thanks for the great track, I've been enjoying it around here. A good conversion!

One note is that the AI will almost completely stop on the exit of the final turn if they want to go into the pits. Not a big deal, really, but just thought I'd point it out.