PC1 Patch 6.1 live on Steam

Dennis

RedShift Racing
Release notes
Online - Implemented a work-around that should fix the issue where at times only two peer-to-peer lobbies would appear in the browser.
Online - Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.
Other - UDP integration (Tim will post further details in his dedicated thread covering this topic)

This hotfix allows every driver in a private race to finish their last lap, which is good news :)
 
No sign of the mp damage bug being fixed Dennis?
Nope, unfortunately not. I guess they are having problems to reproduce it.

That's why I have enabled damage again for all events that consist of two races since this week. If the bug happens there is still a second race, so your evening isn't ruined. And in addition it allows us to report the bug each time it happens, which should eventually enable the devs to reproduce it.
 

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