Old rFactor modding threads (merged)

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Deleted member 133

  • Deleted member 133

Downloads: A new file has been added by System:

PCC 2007 v1.0

The modification PCC 2007 simulates 4 seasons with the new 997 GT3 Cup Car. The Mod inlcudes the carrera Cup Seasons of Germany, Australia and the Asia Cup also the Porsche Mobil1 Supercup witch is a support series from the FIA Formula 1.

This mod includes a more detailed Porsche 911 GT3 Cup carshape which might be the best shape possible without CAD data. The car has high resolution textures as well and an even more real cockpit which makes driving as impressing and real as never seen before.

Physics have been developed in cooperation with the real PCC driver Ralph Kalaschek and his team MRS Racing. The car's behaviour on track feels closer to reality than in any other racing simulation out there.
 
  • Deleted member 133

Downloads: A new file has been added by System:

Epsilon Euskadi 1.20

Features (version 1.2)
===============
- The main changes are to match with the 2008 end of season of the Euskadi EE1 performances and fix minor bugs
- Updated tire model
- New tires wear/set of tires : Super Soft (about 40 minutes), Soft (about 60 minutes), Medium (about 120 minutes), Hard (about 180 minutes),
- Updated aero balance
- The recommanded aero ranges (max values to the rear for front) : 6-20, 5-17, 4-14, 3-11, 2-7, 1-3
- Updated traction control
- Default boost value : 2, the consumpsion is about 1 hour with 90 liters on this position
- Modern showroom by Maciex added

Installation
========
- Install it over v1.0 or v1.0 + v1.1 mod

============================================

Epsilon Euskadi v1.0

After a one year long collaboration, EnduRacers and Epsilon Euskadi proudly presents to you the Epsilon Euskadi Mod for rFactor-ISI. Enjoy the best endurance racing experience ever seen, driving the first Spanish prototype ever build. Behind the steering wheel, like Ángel Burgueño and Miguel Ángel de Castro, you will feel the excitation of driving the P1 prototype powered by a 650HP Judd engine and a very
advanced aero design.

With his very accurate 3D models made using the CAD Catia official models, realistic physics created using official P1 data and high quality sounds, the mod will give you the most realistic behaviour ever made for aprototype. The mod doesn't modify original files of rFactor.


Features (version 1.0)
High detail 2008 3D model and 2007 concept 3D model.
High detail 3D cockpits.
More than 50 high resolution official and revival skins.
Epsilon Euskadi Helmet and Driving suit.
Pit crew suits for all Teams.
Very realistic sounds from real onboard records.
Very accurate physic handlings, worked in collaboration with Epsilon Euskadi and Chamberlain Engineering.
Physics limits validated with telemetry and real pilots.
Up to date specific 1.250 optimisations (tyres wear curves, pit menu, and so on).
New UI Data menu textures.
FFB upgrades to choose your preferred steering force to have optimum settings for FFB.
Specific upgrades for short and long endurance duration races.
RealFeel plugin compatibility to have optimum settings for RealFeel.
GP2 Shape Helmet integration (compliant with the GP2 2006 by Warnux, EnduRance Series mod by EnduRacers and F3Euro 2007 mod by Lo^ and Gentlemen-Racers.org).
Sensible damage.
Selectable GP2Shape helmet skins for the player (great for online races).


Informations
Check readme for:
- Boost mapping usage recommendations
- Steering wheel upgrades description
- rFactor lighting parameters for night race recommendations
- rFactor sounds parameters
- FFB Parameters
- FFB Parameters for pure RealFeel


Installation
Install in your main rFactor folder


Credits
EnduRacers Modding Team
* Alex FRY "Puppeteer" : Media
* Alexandre Van HOOREBECKE "Vancop" : Sounds
* Christophe LEMESLE "Chris91" : Skinning
* Greg HUON "Migreg" : Media
* Hervé THOMAS "Vevex" : Texturing
* Jaroslav honzik : Test driving, Beta Testing
* Jietse MELOTTE "Integra" : Beta Testing
* Karan BAWA "Karan" : Media
* Kyle WILLIAMS "NightSt@lk3r" : Integration
* Marc CHAPELLE "klo-che" : Coordinator, Integration, Skinning, ReadMe content
* Matias VALERIO "mjv_c0h1" : Modeling, Texturing
* Maxime MENANT "LeBLOB777" : Texturing, Skinning
* Mike MUELLER "mjmueller69" : Skinning
* Sam ELIAS "Frosty 20" : Beta Test
* Sean Edwards : Test driving
* Stuart Moseley : Test driving
* Thomas ARNAUD "Icedob" : Texturing
* Tom Milner Jr. : Test driving
* Tony TONE "Tone" : Modeling, Integration
* Yoann RAGEOT "F1 Mania" : Modeling

Gentlemen-Racers.org Physics Team
* Julien VIDOT : Physics, Test driver
* Alexandre Puigsegur alias Fuelex : Physics, Test driver
* Pawel Kasprzycki alias Pawel : Gen optimisations, Test driver
* Bailly Christophe alias Dolphins : Test driver
* Daniel JUSTOU alias MaD_King : Physics team coordination, Physics help, Skinning, HTML ReadMe, RealFeel compliance
* Grosjean Francis alias BigJohn : Test driver
* Aloko Dimitri alias Aloko : Test driver
* VAN DE WOUW Patrice alias PatciVW : Test driver
* DECOSNE Jerome alias Gerhom : Test driver
* Final beta testing and general feeling, Gentlemen-Racers.org pilots

Acknowledgements
Special thanks for their help and collaboration to :
* Ivan Platas, Epsilon Euskadi (www.epsiloneuskadi.com), head of the project, Epsilon's representative during the collaboration. Nothing would have been possible without you Ivan
* M. Joan Villadelprat, Epsilon Euskadi (www.epsiloneuskadi.com).
* M. Jordi Caton, Epsilon Euskadi (www.epsiloneuskadi.com).
* The whole Epsilon Euskadi crew for having created this incredible prototype.
* Pete walsh (various help, and Manager of the core of rFactor community with www.rfactorcentral.com), first link between Epsilon and Enduracers, for having contacted us for the project.
* Team Pescarolo Sport (www.pescarolo.com) for Sound help.
* Steve Briggs, Team Chamberlain Engineering for Physic Data informations.
* Kyle Wilson-Clarke, Team Chamberlain Engineering (www.kylewc.co.uk) for Physic Data informations.
* Gjon Gamaj, ISI (Modding help).
* Mika (Modding Help).
* Nunux (Modding Help).
* Nugit (modding help).
* nWODT_Cobalt (website, team design, graphic help).
* Cranck (Media).
* All the Gentlemen Racers Community drivers for the beta test help and resources

Disclaimer
- This creation is protected by Creative Commons contract.
- All EnduRacers stuff included in this pack is under protection of Creative Commons intellectual work protection licences.
- All files included in this mod (including 3d files, sounds, physics, skins and all other files) are property of EnduRacers.
- It's not allowed to modify the 3d model, or other 3d parts of the mod. Physics or sounds files are not allowed to be modified.
- It's not allowed to convert the mod on another platform.
- This mod may not be profited from commercially by a third party.

- The mod is developped in collaboration with Epsilon Euskadi Racing Team.
- "Epsilon Euskadi" logo, "Metca" logo, "Metca" emblem, "www.epsiloneuskadi.com" are properties of Epsilon Euskadi.
- EnduRacers has no relationship with IMSA (International Motor Sports Association), ACO (Automobile Club de l'Ouest) or any of the sponsors in the mod, and copyrights of those products reside with the individual copyright holders.
- The material provided in our mod is not connected to ISI (Image Space Incorporated).
- EnduRacers has no relationship with any of the sponsors in the mod, and copyrights of those products reside with the individual copyright holders. The material provided in our mod is not connected to ISI (Image Space Incorporated).
- Use the mod at your own risk. EnduRacers and Epsilon Euskadi will not be taken for responsible for losses or damages resulting from the use of our mod.
 
  • Deleted member 133

Downloads: A new file has been added by System:

FVRV8 2009 v1.5

FVRV8 v1.5 2009 Season a full rework of FVRV8_08

This is the new install of FVRV8's the 2009 Season. We've worked as
quickly as possible to bring this to you - almost everything has been
remodelled, redrawn, redone, or fixed.

There are some known issues, for example the options menu - only the choice of wheels works. The models aren't perfect but we don't care - if you care, then we welcome you to do them yourselves from scratch in such a short time.

This mod wouldn't have happened without the hard work of the following

Ferret40
dBens1
Jason Madigan
FastEddieWoe
Gunthar Rowe
Angus94
V8AA Freeky

Visit us over at FVRfactor.com Forums
 
  • Deleted member 133

Downloads: A new file has been added by System:

Bus Tour Phase 2

I present my AMATURE MOD BUS TOUR PHASE II:

download: http://www.mediafire.com/?sharekey=4...4e75f6e8ebb871

Again I stressed that this is just for my own pleasure and so please forgive my lousy modelling and texturing skills.


To Install, delete the original BUS folder inside the vehicle folder first.

Then simply put the rfactor folder to where your rfactor folder is >_>

***In your setting, turn off practice, qualifying, etc, and just go straight to a race to avoid getting stuck in pits.
***Not a lot of tracks support more than 40 cars. Lemans 2004 however did support all 64 buses together. So if you want to have all 64 buses running together you can try that track.

Changes from Phase I:

64 buses in total (from 32 last time)
Different engine sounds
Faster engine
Higher steering lock
Softer suspension
Safety car disabled
Rfm provided
Better vehicle organization

BUS TOUR PHASE III Expectations

More buses (around 96 total)
School Buses
and that's pretty much it...... :S

Behold the Power of the Hatrix!

Here is a video:

Btw: LM2004 = lalalalalala = Hatrix
 
  • Deleted member 133

Downloads: A new file has been added by System:

Legends Cars

Legends Cars is a racing class formed by inex in 1992 to provide inexpensive and easy entrance racing class for weekend racers.

All the cars are made by 600 Racing and have the same chassis. There are 10 different bodystyles which are 5/8 scale models of sedans and coupes from the 30's and 40's stock cars.

The cars are powered by 1300cc Yamaha motorcycle engine with 5 speed sequential gearbox. Top speed can be up to 200 km/h depending on the gear ratio. 0 - 100km/h in 4 seconds.

The aim of this mod is to bring the fun and extremely close racing of Legends Cars to rfactor.

SETUP TIPS FOR ROAD:

Before you touch any other settings try to change the front:back weight distribution. That has a big affect in such a small car and by moving it forward the fronts grip more, but the rear loses it.

Other thing to do is to soften or harden the suspension in the end where you feel lack of grip.

With these to setup changes you can dial the car to suit 90% of all the tracks.
 
  • Deleted member 133

Downloads: A new file has been added by System:

CART Factor v1.0

e83foy.png



Features:
  • 29 cars from the 18 teams of the 1998 CART season
  • Four distinct engine brands
  • Two tyre brands with unique characteristics
  • Reynard 98I, Swift 009c, Penske PC27 and Lola T98/00 chassis
  • Full road course, short oval, speedway and super-speedway (Handford) aero packages
  • Accurate aero distribution, downforce and drag values, utilising CFD and wind tunnel verified data
  • True-to-life suspension models
  • Advanced tyre model
  • Real setup ranges
  • Full, optimised DX7, DX8 and DX9 support
  • Full RealFeel support
To make most of this extensive mod, make sure to read the readme file to find info on car physics, FFB setup and much more.

Important: If you have the Prologue version of this mod installed, make sure to delete the Prologue folder located in “GameData\Vehicles\CARTFactor”
 
  • Deleted member 133

Downloads: A new file has been added by System:

Endurance Series v1.0

EnduRacers_EnduranceSeries_header.jpg


After 3 years of work, Enduracers and the Gentlemen Racers are happily releasing the 1st package of the Endurance Series mod for rFactor. It will give you the chance to simulate the best endurance racing experience ever seen in a video game. Cars from ALMS, LMS and the Le Mans 24hrs are scheduled for this mod. Audi vs Peugeot, Aston Martin vs Corvette, Porsche vs Ferrari...

For this important mod EnduRacers has chosen to work in packs. After the initial release including the mod base and first pack of cars, Enduracers will release frequent "Service Packs", adding new car models, sounds, physics and skins. That is why the mod can be classified as "evolutive" and will live and grow continuously after the initial v1.0 release.

Don't forget to read through the readme carefully, you will find a lot of important information in order to use the mod in the best possible way. Don't forget that the mod is very big, and that this is endurance. Don't judge it by doing 2 laps with 1 car, take your time to learn it and really appreciate it.


FEATURES
  • 11 Brand new 3D models from 2006 to 2008 from ALMS and LMS championships, with accurate shapes and aero configurations and high detail cockpits.
  • All the cars skins from 2006 to 2008 seasons of ALMS, LMS, Le Mans and FIA GT Championships available in high/low detail.
  • Helmet and Driving suits of each Team.
  • Pitcrew suits for each Team
  • Several graphic details added for more realism and to feel the "endurance spirit" better.
  • Specific UI Data menu textures, using modern showroom by Maciex.
  • Realistic sounds for all cars using real onboard & exterior recording sounds samples, and with a completely new development philosophy. Thanks to several real racing teams for their collaboration.
  • Very accurate physics, created in collaboration with Gentlemen Racers physics team, with help from real teams and drivers.
  • Physics validated with telemetry and real drivers, up to date specific
  • 1.250 optimisations (tyres wear curves, pit menu,...).
  • Specific real endurance racing physics settings : tyres choices, fuel consumption, aero configurations, traction control use, engine mapping configurations,...
  • Driver swap support.
  • Realistic pit crew menu configuration.
  • FFB upgrades to choose your preferred steering force, see following paragraph to have optimum settings for FFB.
  • Real Feel FFB and Leo FFB support (see readme for tested setups).
  • Advanced damages.
Known issues:
  • Random bug on led displaying in some cockpit(can be fixed with a reconnect in online mode).
  • Random bug with addition of a darker square in some motec cockpit(can be fixed with a reconnect in online mode).
README
TRAILER

CREDITS


EnduRacers Modding Team
  • Alexandre Van HOOREBECKE "Vancop" : Sounds
  • Christophe LEMESLE "Chris91" : Skinning
  • Yoan BOULLE "CPR" : Media
  • Greg HUON "Migreg" : Media, Cameras
  • Hervé THOMAS "Vevex" : Texturing, skinning
  • Jietse MELOTTE "Integra" : Quality control
  • Kyle WILLIAMS "NightSt@lk3r" : Modeling, Integration
  • Marc CHAPELLE "klo-che" : Coordinator, Integration, Skinning, ReadMe content
  • Matias VALERIO "mjv_c0h1" : Modeling, Texturing
  • Maxime MENANT "LeBLOB777" : Texturing, Skinning
  • Mike MUELLER "mjmueller69" : Skinning
  • Nicolas PAPELEUX "ViveMclaren" : Modeling
  • Sam ELIAS "Frosty 20" : Beta Test
  • Thomas ARNAUD "Icedob" : Texturing
  • Yoann LE JEUNE "Yoann56" : Modeling
  • Yoann RAGEOT "F1 Mania" : Modeling
  • Maxime MOREAU "Ricco" : Skinning
External skins
  • Playmobil : Skinning
Test Drivers
  • Jaroslav honzik : Test driving, Beta Testing
  • Sean Edwards : Test driving
  • Stuart Moseley : Test driving
  • Tom Milner Jr. : Test driving
Gentlemen-Racers.org Physics Team
  • Alexandre Puigsegur alias Fuelex : Physics, Test driver,Engine GFX
  • Julien VIDOT : Physics, Test driver
  • Pawel Kasprzycki alias Pawel : Gen optimisations, Test driver
  • Bailly Christophe alias Dolphins : Test driver
  • Daniel JUSTOU alias MaD_King : Physics team coordination, Collision help, Skinning help, HTML ReadMe, RealFeel compliance, Test driver
  • Grosjean Francis alias BigJohn : Test driver
  • Aloko Dimitri alias Aloko : Test driver
  • VAN DE WOUW Patrice alias PatciVW : Test driver
  • DECOSNE Jerome alias Gerhom : Graphical interface, Test driver
  • Greg HUON alias Migreg : Test driver
  • Paulo Soares alias Paulo : Test driver
  • Joubert Pascal alias Djoubs : Test driver
  • Christophe Hornus alias Chrisdoud : Collision tester, Test driver
  • Final beta testing and general feeling, Gentlemen-Racers.org pilots and friends
DISCLAIMER
  • All EnduRacers stuff included in this pack is under protection of Creative Commons intellectual work protection licences.
  • All files included in this mod (including 3d files, sounds, physics, skins and all other files) are property of EnduRacers.
  • It's not allowed to modify the 3d model, or other 3d parts of the mod. Physics or sounds files are not allowed to be modified.
  • It is not allowed to convert the mod on any other platform without agreement from Enduracers.
  • This mod may not be profited from commercially by a third party.
EnduRacers © 2009
 
  • Deleted member 133

Downloads: A new file has been added by System:

Toyota Supra MKIV v1.0

Known issues/bugs:
* DX7/DX8 mode is not recommended (although mod works...)
* For best graphics experience it is recommended to run this mod with all rFactor gfx settings maxed (duh!).

This iconic Japanese car comes in two flavours, a 220hp normally
aspirated one and a 320hp twin turbo. There are some styling upgrades such
as rims available but the performance is bone stock. We aim to model
the cars as they originally left the factory, before nasty body kits
and ugly exhausts messed with the looks, and large mega lag turbos
messed with the pure handling. The only performance tweaks are the
optional rear wing, affecting aerodynamics, and the 220hp version can
be fitted with a limited slip differential.
Special thanks to Racing Line Developments allowing us to use sounds
from the pacecar (a Supra!) in their CARTFactor mod!
Release thread at RSC: http://forum.racesimcentral.com/showthread.php?p=3994027

Siim on the graphics
This time, I've decided to boost the visual quality of the car by
introducing a couple of custom shaders that this mod uses. Most notably
the mod features the all new light flare shaders (that will be available
as an addon for rFactor shortly after the release of this mod) that give (head)lights
more realistic look and feel. Also, the body shaders have been customized
to give a Gran Turismo-style lighting (fresnel effect for example). The damage
model is as realistic as rFactor (and my knowledge) makes it possible - most
parts (doors, hood, bumpers etc.) will fall off when crashing heavily.
As for the shaders, feel free to modify them or use them in your own mods,
just make sure I receive the credits for the original work :)

Niels on the physics
As with the Corvette C6 mod, I've tried to make this car as realistic
as possible, using the latest version of my TREX 'mega tool'. The
Supra is a well known car and there is quite a bit of data available
online. I've even found measured 3D suspension geometry and copied
that straight to rFactor so the camber changes and 'anti dive'
features are all based on what should be accurate real measurments.
Plenty of other things are straight from real data and tires are
matched to give an accurate level of grip of around 0.96G on a
skidpan. Acceleration and braking is also pretty close to the
'average' of real tests. This being stock road cars, car setup options
are very limited. You can tweak the cambers a little and I've even
cheated by making the rear anti roll bar adjustable. Slight pressure
and toe tweaks are also possible. You can definitely change the
balance a little but mostly it is a case of trying to learn how to
maximize the car. There is no brute power or insane oversteer to get
you round corners, they need smooth and delicate inputs to get quick
laptimes!
Check the car upgrades and pick your shifter style. There is even a
wimpy auto lift/blip upgrade available. H shifter users should use the
correct upgrade and blip on the downshifts, either when you've got the
clutch pressed or put the stick in neutral and give it a blip, then
shift down. Also select the realfeel upgrade; it has recommended
settings in there as well. For 900 degrees wheels such as the G25,
DFGT and Fanatec units, a real steering lock would be 26 degrees as
the car has a 17.5:1 steering ratio. The car setup maximum of 31 is
also the real cars maximum. Since 900 degrees isn't enough, you could
sit between 26 and 31. I mostly use 28 degrees on my G25 wheel.

Driving in general
The cars have ABS systems in real life, so you could use that. If you
don't use ABS, you'll find that the front tires can lock up under hard
braking. Braking in a straight line, the tires lock up only after
you've applied 90% or more brakes, so if you think they're too
sensitive, well, they aren't really THAT sensitive!
Smooth driving is really required for a car that is soft, slow and
heavy compared to most race cars. You will get less response from
'fast inputs' and the chances are that 'fast and abrupt' inputs do
more harm than good. You only want to do things ONCE. That means you
go on the brakes once, then slowly ease off the brakes as you turn in.
Suddenly take your foot off the brakes and you'll probably get
understeer. When you apply the power, you want to be sure of it and
you don't want to lift off again. This is probably harder in a
simulation than in real life as you don't feel the jerks in G force
that result from sudden inputs. Don't try too hard is probably good
advice and don't drive like they're formula fords! There is slight
wear and tear modelled but overheating tires really have to be very
hot before you loose noticable grip. Between 30 and 130 degrees
celcius the tires are fine, and don't worry if the outer temperatures
are 10c higher than the inner, this is all minor stuff. Hot pressures
are fine between 200 and 300kpa. Tire wear is present but up to about
60% tire wear you still only have lost 5% grip. You can get brake fade
but it shouldn't be too severe unless your brakes get hotter than 700
degrees celcius. The engine can also break down if you really overrev
it so don't shift down too early. If you drive normally you shouldn't
be affected too much by heat or wear.

Driving The Twin Turbo
Actually there is no turbo modelling in rFactor and I decided not to
'simulate' it by having some strange big jump in the torque curve.
That means the engine has lots of immediate torque even at low revs,
which can take you by surprise out of slow corners. While lift off
oversteer is slightly present, its safe and won't make you spin out.
However, to get the car to turn, try braking slightly into the
corners. A light touch of brakes combined with turning in will make
the front stick and the rear loose. The trick is then to keep this
slight 4 wheel drift going. If you get it INTO the turns properly, you
can hang on to a neutral handling state but its easy to mess up; apply
just a little too much steering lock and you can easily get
understeer. Road cars like these are best used entering corners a bit
slow because if you overcook it on the way in, there just isn't that
much you can do to fix it. A bit early on the brakes and then as you
come off the brakes, turn in, the car should be neutral or slightly
oversteery and then go for a straight ish exit. You can get serious
oversteer trying to brake very deeply into sharp bends, and if you
pound the accelerator in 2nd or 3rd gear, the back can step out so be
careful! Pretend its your real car and be easy with it, thats probably
going to make you faster as well!

Driving The Non Turbo
I like this car best without a rear wing, and with the open
differential. There isn't enough power to really require a limited
slip diff. At times, some inside wheelspin is not bad because this
will rev up the engine and unlike the Turbo, you need to rev this
engine more to get into the power band. Corner entry is the same as
the turbo, you can certainly use a little brakes + turn in to get some
oversteer on the way in. With less power though, the trick is to try
and go on the power as soon as possible but you have to realize that
with the lack of power, you can't rotate the car that much once you
floor it. The trick is to figure out for each corner how much turning
you can get done when braking into the corner, and then smash the
accelerator which can just about sustain neutral handling in slow and
medium speed corners. WHile it only has 220hp, the handling is nice
and forgiving and you can really play around with it. This is a fun
car that won't bite ya in the butt all too often!

We hope you enjoy driving it as much as we did enjoy creating it!
 
  • Deleted member 133

Downloads: A new file has been added by System:

F1 09 Dazor Track Pack

Just Press The Download Button + You Will Download A Rar File Named Track Pack Links.Rar. Inside Here You Will Find A Notepad With All The Links On It.
(To Use A Link Just Copy + Paste It Into Your Big Main internet Search Bar!!)

All The Tracks From The F1 09 Season To Incorporate With The F1 09 Dazor Mod's Season Mode!! The Mod Can Be Found On Here In The rFactor Cars Download Section.

Ps. The Tracks Can Also Be Used On Any Mod!!
 
  • Deleted member 133

Downloads: A new file has been added by System:

Circuit de la Sarthe 2004 v1.0

This version seems to load a lot quicker that the Le Mans 2004 1.05 by Frank.f55

Location: Le Mans, France
Length: 13.650km

This is a conversion of the NR2003 le mans, a modern version. Its not better than the VLM version, but I feel its an improvement over the other modern Le Mans conversions. This is nothing more than a tie over till VLM get their MODERN version released imo, the mapping here is bad, and NR2003 conversions generally just dont work properly for rfactor. This was only done cause I had to privately orginally, i'm releasing it to you guys cause I may as well and does no harm.

That's all
 
  • Deleted member 133

Downloads: A new file has been added by System:

pembrey v3

pembrey 3,

info:
location : Pembrey, Llanelli, Carmarthenshire, Wales, United Kingdom
track size: 2.348 kilometres (1.456 miles)
long/lat : 51 , 90
track record: 50.079seconds (Brian Smith, Fortec Motorsport, 1997)

The circuit has hosted the British Touring Car Championship twice, in 1992 and 1993 at which time the championship was the most popular motorsport series outside Formula One. Formula 3 races have also been run at Pembrey Circuit.

Today the circuit does not host such high prestige events. The facilities currently at the circuit are no longer suitable for hosting such events and the circuit would need some investment in order to get back onto the BTCC and F3 calendars. Currently the circuits owners are spending money improving their other circuits including Mallory Park and Thruxton. However, over the winter of 2005/06 a new pitlane was constructed. Highlights on the current calendar include a round of the British Rallycross championship and two rounds of the British Truck Racing championship. Also a Great and British Motorsport Festival is held at the Welsh track. The circuit serves as the main venue for the Welsh Sports and Saloon Car Championship.
 
  • Deleted member 133

Downloads: A new file has been added by System:

Pikey Park 0.9

My current (beta) project.

Please tell me what you like or not ;)


Information:

Pikey Park 0.9

Made using Bob's Track Builder (http://www.bobstrackbuilder.net)
Published for RaceDepartment (http://racedepartment.com)

Textures & Objects used:

Bob's Track Builder - Default XPack
Bob's Track Builder - Ennis Extras XPack
Bob's Track Builder - Great Britain (RBR) XPack
Bob's Track Builder - Trackside_Objects XPack
Bob's Track Builder - Rulers XPack

Additional Textures:

Grass, Gravel, Road:
Jerez 1988 1.00 by carrera.4 (http://rfactorcentral.com/detail.cfm?ID=Jerez 1988)

Additional Objects:

Pitlane Building: Hockenheim track by F1RFT
 
  • Deleted member 133

Downloads: A new file has been added by System:

toowoomba (charlton speedway) beta 1.0

hi all

this is the first release of my dirt speedway that is based on the track at toowoomba in qld.

built with bobs track builder with some xpacks.

it will show under dirt/toowoomba

hope you enjoy

please let me know what you think
thanks
steven
 
  • Deleted member 133

Downloads: A new file has been added by System:

Vitus GP

Credits :

Design, cameras, rFactor lod screens : Fredhot
AIW, additionnal 3D, textures, conversion, pit lights and much more ;-) : Thierrydu81

Rain reflexion, flagmarshall, lights : NeelJani.
GTR2, GTR Evo, GTLegends lod screens : Gtpowa.
Beta testers : Boblebric, Fredhot.
Alpha testers : Ricco, Gigi, Nikko, Angecris, Boblebric.
Loco, for his help and all the advices.
CarSKINDesign, for NTFrance photographer
Racing.fr, for help from all the posters :
http://www.racingfr.com/forum/index.php?showtopic=28679
NTFrance, the league I love :
http://www.ntfrance.org/Forum-topic-2716.html

Brendon Pywell for Bob's Track Builder (track realised with BTB 0.4.2.3, cameras with BTB 0.6.0.x)
SimGarage for 3Dsimed.
ISI for rFactor and ISI tools.
Simbin for GTR2, GTLegends, GTR Evo
Codemaster.
GEditor, Photoshop, 3Dsmax.

LOD, conversion or modification forbiden without autorisation from Fredhot or Thierrydu81. Please
contact us on NTFrance.org ou Racing.fr.

Installation : extract the file and copy in your Game\Gamedata\Locations

Why a fantasy track ? Because it's much easyer to make than a real one, don't have to fit exactly with
the reality.

It's a first track, an exciting adventure, the work began one year ago. 6 months work for both of us.
This track could not exist without Thierrydu81's work. Because of my inexperience, he has to deal with
some 4km (2.5mi) .gdb...
Thank's to Brendon Pywell to create Bob's Track Builder, an easy track creation tool. Without BTB, no
Vitus track.
I wished to design a difficult track, not really easy to drive fast, with less rest in a lap. There's all what I
like to have on a virtual track, curves with different radius, difficult braking, relief, unvisible difficulties,
etc.
The important width of the track make possible to overtake and the ability to drive at two cars abreast,
in many places.
GP layout is 6.603km (4.1mi) long, and design for high performance cars, like F1, Champcar, LMS,
GT.
2 more layout will be achieve in the very next weeks, and 2 more are planed, to respond to all the
needs of sim drivers :
Club, 2.9 km , 1.8 mi.
National 4.2 km, 2.6 mi.
GT 5.6 km, 3.48 mi.
GP 6.6 km, 4.1 mi.
International 8.9 km, 5.53 mi.
It's still possible to create some layout, if anybody wants it...

Some question, you find a bug, please contact us on Racing.fr or NTFrance.org.

We hope that you'll have fun on this track, like we had to create it.
 
  • Deleted member 133

Downloads: A new file has been added by System:

Elkhart Lake v2.0

Origin
RSDG for F1-C

Conversion & Update for GTR2 & rFactor
Neel Jani

For this new version the circuit and re-examined complete and replaces my old version Elkhartlake v1.0

These modifications its made starting from video ALMS 2008 & photo,
  • New building
  • New step and public
  • GMT tracks modified
  • Addition of the new Suzuki bridge
  • Left the points of supply remake
  • New truck stable
  • Screen TV
  • Advertizing panel
  • Addition light of night
  • New Horizon
  • New AIW 60 cars
  • Modification of the North-direction & the grip of the track
Credits
  • I thank Fred_as for these superb textures for horizon HD.
  • I also thank Thierrydu81 for the AIW which it has make and of the IA have are fast.
  • Thank you also in Boblebric for the video assembly for the screens TV, this video and that of race ALMS 2008.
  • I thank also the bêtas-testers for their devotion, Wroooom, Boblebric, Thierrydu81 & Surtees. This new version and tested on several configurations, the results in FPS are satisfactory, but varies follow the modes used.
  • ISI for rFactor
  • SimGarage 3DSIMED
  • 3DSMAX
  • Photoshop
  • AIW 60 cars by Thierrydu81
  • Cameras by Holger
Contact
E-mail: alaindavid57@hotmail.com

Have fun,
Neel Jani
 
  • Deleted member 133

Downloads: A new file has been added by Lasercutter:

Seven Hills

When my brother released the Caterhams he wanted me to make a track to go with it, at the time I didn't have the ability to do it for him.
Now with BTB he could make his own but over the Christmas break I found myself with a little spare time so decided to see what I could do.
This track is still unfinished (I know most of what needs doing and what I want to add) and is the result of 3 weeks work, sadly other projects took priority and this has remained dormant on my hard drive for the last few months.
So I offer this track to my fellow BTB users in order to get some feedback on it and to (hopefully) show what can be done with Piddy's great tool.
It will not be released properly until such time as it is fully complete (whenever that is)

To tie the track in to the Caterham theme I was a little limited in the layout, I tried to offset this by making the track quite hilly.

Known Issues
The shadows can cause a big frame rate drop so I have tried to make full use of the low/med/high track detail settings so that anyone will be able to use the track, alternatively you can drop just the shadow level if you want all the track objects.

Hope you have fun
 
Downloads: A new file has been added by mianiak:

DuryeaHillClimb-V1.0.rar

Duryea Hillclimb - The Blue Mountain Region SCCA hosts the longest hill in the PHA series. Named for the obscure automobile maker and following the same route that Charles Duryea used to test his cars, this is a 2.3 mile hill located in a beautiful city park in downtown Reading, PA. With a history dating back to 1951, For more information on Duryea Hill Climb please go here http://www.pahillclimb.org/Courses/Reading.htm
 
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