Oculus Rift DK2, impressions after a few days of playing

TL;DR version:
It’s bleeping awesome! But not without its share of issues, if you’re not computer savvy you might want to wait for the consumer version.

So, I’ve spent several hours every evening the last few days playing around with the Oculus Rift DK2 mostly doing racing sims and thought I’d share my experience with y’all here.

First impressions:

The first thing I did, after installing it all and reading up a bit online on how this gadget works as it didn’t come with a “Getting Started” guide (or any other documentation for that matter), was to test a couple of those purpose built demos that are found on the Rift forums. Specifically these two;

https://www.youtube.com/watch?v=PKoSALEaV28

The rollercoaster ride was my first trip (pun intended :p), I was instantly impressed with the sense of depth but having watched the video on YouTube upfront I didn’t really get that WOW effect that others seem to get (you should have been there when my spouse tested it the first time though, completely without expectations she kept laughing and screaming, she was really impressed with it!).

Jumping into Tuscany I found the experience slightly nauseating, I reckon this is because you are stationary IRL while moving around ingame, which can make your brain think there’s actually something wrong going on. But more importantly I was a bit disappointed with this demo!
While the world indeed had the feel of depth, every object felt… well not fully 3D. I experience the same with 3D in theatres, where you sense depth in the picture but the people and objects does not look fully 3 dimensional. So I was disappointed as mentioned, but that did not last long.

Next I booted up Assetto Corsa, slight understatement there as it took me a while to get there, but I’ll touch on why a little later. I picked the Lotus 98T and Spa, hit Start and after a few seconds loading my brain melted. I was IN THE BLEEPING CAR! I mean, I just as well could have been, I could stretch and lean to check out the suspension, the ground, the wheels, everything felt fully 3D, I think I spent a good 10-12 minutes just looking around at this stage, the buttons on the dash, WOW! I’ve read statements like these before, I’ve seen the videos on YouTube, but none of those could convey the immense immersion you feel when you actually get to try it on yourself!

So I took the car for a spin, first impressions where great, I KNEW where I had the car, I hit apexes like nothing, I was slow, mainly due to this being such a new experience overall I think, but I thought to myself that if I put in some practice I would start beating my P.Bs. But I jumped on to test other games, next on the list was iRacing, then pCars, then LFS and finally R3E. I’ll get into details about my experiences with all of them below, I think this has to do it for first impressions.


The sims, the experience, some of the issues I encountered and some tips:


A quick explanation on the two “Display Modes” that the Rift can be used in;
- Direct HMD Access Mode, which means that Windows does not see the Rift as another monitor, but apps with specific support for this mode can still activate and use it. This is the preferred way to run as it yields the best results.
- Extended Desktop, which means your Rift is just like any other monitor, you set it up to extend your desktop and you can drag programs back and forth between them, problem is that the desktop is not set up for 3D use so unless you run a Rift specific app you will have a hard time seeing anything in the Rift.

First problem I ran into with AC, which requires you to run Extended Mode, was the fact that the menus are not compatible with the DK2 yet, so you need to find some other way of navigating the menu until you are seated in the car. I read some guide about running the launcher windowed etc., but luckily @GamerMuscle had just released a video on how to use Open Source Broadcaster to navigate AC, so I followed his guide to (some) success;

https://www.youtube.com/watch?v=VNd0aUx4DVs

Some success, because while it worked fine (and his guide was flawless), I got some weird issue where the leftmost part of the image in OBS was garbled, as if the first vertical row of pixels repeated itself over and over for 1/6th of the monitor width or so, THEN the picture was fine until it chopped off the last 1/6th on the right side, hard to explain but I haven’t caught a pic of it yet ><
Even worse was the fact that the mouse pointer was off by equally much, so hitting menu choices was a proper PITA! I went into mouse settings and put on “Show location of pointer when I press the CTRL key” and hit Ctrl over and over to see where my mouse where actually located;

mouse_options_111614_094247_PM.jpg


Now I suspect that this might be due to the fact that my main monitor is running a different aspect ratio (21:9), I’ve since then changed it so that when I run the Rift in Extended Mode I lower the resolution on my monitor to 1920x1080 to match the Rift, has been working fine since then at least.

Next issue appears, I’m wearing glasses and while the Rift can be used while wearing glasses it also introduces another layer of problems. For the optics in the Rift to work properly, they need to be positioned correctly in front of your eyes, move them too far in any direction and you’ll lose focus. Well, the same goes for your glasses, so when you’re trying to adjust the Rifts position you might end up with your glasses a bit out of focus, and vice versa ><
It’s perfectly doable to get running, but at times I sat and mucked about with the headset for a good 2-5 minutes before I felt I’d found a good position on both. This will ofc differ greatly between differently shaped glasses etc so your mileage may vary.

Also related to glasses, but even when running without, is the fact that the optics would usually fog up when I just put it on, partly attributed to the fact that I’ve got a broad nose and breathing out made hot air hit the plastic cover of the Rift and sent it back up straight to the lenses! It’d usually stop happening after a few minutes of use when the lenses had heated up a little bit, but sometimes I had to stop and wipe it off cos I could not see on one or both eyes. I hope they find a bit better design for the consumer version, because driving the first few laps with just breathing through the mouth is a PITA (and it probably sounds like I’m watching porn to family members who might still be awake :p).

Queue the next issue, while jumping back and forth between the two display modes I would sometimes be stuck with some weird graphical error on my monitor (horizontal lines and overall purple hue);

IMAG2745.jpg


It was a proper weird problem and I’m not sure exactly what caused or fixed it, I tried several things and it has stopped happening the last two days, it was really weird when it happened though because it would persist even in POST/BIOS, which means it was not driver related, the Rift must have put my GFX card in some weird state or whatever.

Now I didn’t only test with AC as mentioned.

Life for Speed was on the menu, and the Rift implementation certainly is great here! The game requires extended mode, but once you start the game in VR mode you can navigate the menu from within the Rift, very well done by the LFS devs here! Furthermore the implementation when on track is also pretty much perfect, great headtracking and the game looks really good in full 3D! I did encounter a problem with LFS and that was the complete lack of FFB in my wheel, turned out to be that LFS can only serve one of the two first controllers it sees with FFB and in my case my shifter was first, some unknown device second (I suspect some virtual joystick driver for headtracking) and my wheel third, so when I unplugged my shifter I got FFB again. I don’t think the dirt tracks in LFS can get mucg more fun than what it is with the Rift!

Project C.A.R.S. was next up, also run in extended more I had similar issues here with the screen being skewed as mentioned above with AC, but when on track things worked nicely. I must say that being the game that looks absolutely the best when driving on a monitor, I was a bit surprised to see that I actually preferred how both AC and LFS looks when running on the Rift, but that being said I haven’t tweaked the graphics settings on pCars much so there’s probably room for improvement.

RaceRoomRacing Experience was a mixed bag, graphically it looked the worse of the lot to me, and while they have made parts of the UI supported in the Rift (like the big Drive button and the surrounding options when on track), I had issues with actually hitting the buttons as the function of clicking didn’t align with the visuals (similarly to above issues, but this time from inside the Rift!).

Lastly there’s iRacing, which is the only of these games to run in Direct Mode. This is a taste of how Oculus Rift implementation should be done in the future, when I loaded a car and track the game threw this popup at me;

oculus iracing.PNG


And that’s all there’s to hit, answer Yes and you’re ingame on the Rift, dead simple! iRacings menus have been tweaked to work with the Rift so it’s fully possible to navigate the menu without taking the headset off, but it might be challenging to read some of the text at times due to the “low” resolution of the Rift screen. Overall though I must say that driving in iRacing with the Rift was an immense experience. Graphically speaking it’s quite neck and neck between AC, iRacing and even LFS, mostly due to the resolution I guess, but if I have to pick a winner it would be iRacing, that is until I tried doing an official race with the Rift…. :p
Having practiced a fair few laps running the RUF C-Spec on Road Atlanta on Friday and Saturday, I felt comfortable and consistent enough so I decided to have a go at an official race on Sunday. Problem was that from being stable on a capped 75 FPS during practice, I was on the grid seeing 45-50 FPS, and running ANYTHING below 75FPS makes headtracking extremely jittery! So it made it really difficult to drive the first few laps, until I spun out and crashed, which gave me time to lower the settings and regain some FPS, but which in turn made the graphics look quite horrible.
And by horrible I don’t mean “boring looking trees, 2D crowd, blocky cars”, I mean a garbled pixelated mess that made it hard to judge if there was two cars in front of me or if it was just a sign, or whatever.
After having repaired and lowered my settings I went back on track, and not only did the lowered settings make it hard to see, but I felt so insecure because of the jitter (which was still present though better/less now) so I found myself crawling around the track for the first two laps and made a couple of people pissed for being so slow :p
Overall though, I have been LOVING the DK2 on iRacing, for offline practice at least.


So, after rambling on about everything related to each sim and so on, I thought I’d sum up the good and bad things about the Rift, things that hold true for every sim I’ve tested so far;

The good:

- Insane immersion, I’ve tested triple screens and it does not come close to this level of immersion.

- Immense presence, not only do you feel more like you are inside a car, you feel much more like you are in control of a car. Positioning the car on track is much easier, down to mere centimeters*.

- Feeling of loss of grip is instant, I was correcting slides on the RUF C-Spec that I have never ever before been able to, just because I could react much earlier to them.**

- Rather cheap solution compared to triple monitors

The bad:

- Not a finished product yet, both hardware wise and software, tinkering needed.

- You are fully cut off from everything not the game, even checking what time it is means taking the headset off, chatting ingame is difficult.

- At this point in time, glasses is a slight issue, hopefully future versions are better

- Resolution and performance (on my system) too poor for competitive racing as of now

* An example of this from iRacing in the C-Spec on Road Atlanta, was coming down the long straight downhill towards the chicane just before the pit entrance, just as I got on the brakes I thought to myself “S**T I’ve got the right wheels on the curbing I’m gonna loose it” and instantly counter steered and let off the brake BEFORE I had noticed the car sliding, resulting in just a slight twitch from the car, correction and then on the brakes again and made the corner without any drama. I went to check the replay, I was on the curb with about 5-10 cm, which I KNOW I would not have reacted to in time if I was racing on my monitor.

** There is something about running with the Rift that makes it so natural to feel the loss of grip and how much to counter steer etc. I think it’s down to the fact that you are fully immersed with head tracking and positional tracking, hard to explain but you really get the feeling of what direction the car is moving in. This is why you can freely look around while driving without completely losing track of direction like I often found I will do if I try the same running TrackIR/FacetrackNoIR.

Final Thoughts:

Long post is long… Sorry for that :)

But finally, to me it is no longer a question of “if 3D is the way to go”, the question for me now is rather “how”. I would love to compare the Rift to running either a huuuuge screen (perhaps even curved) with proper active shutter 3D and low input lag, aka SuperFOV, like this but with 3D and back projection:

https://www.youtube.com/watch?v=Ev7cFzgpJ7s

…or triple screens running the same 3D solution. Right now I think those won’t be able to beat a VR headset in terms of immersion, but I hope I get the chance to find out before the release of a consumer version of the Rift.
Should you buy one? Hell if I know, I’m having a blast with mine despite the hurdles and issues, and I dread the day I’ll have to go back to racing on my regular monitor…. :p
So as I mentioned at the start, if you're not computer savvy you might want to hold out for now.
 
I tried Vorpx but, it seems that Virtual Desktop does the same thing for free. It's essentially looking at a 2D image on a screen within the DK2. You don't get the feeling of being in the game at all. What's up with the head-tracking only working with the menus enabled? This really seems to completely defeat the purpose of using the Rift.
 
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I tried Vorpx but, it seems that Virtual Desktop does the same thing for free. It's essentially looking at a 2D image on a screen within the DK2. You don't get the feeling of being in the game at all. What's up with the head-tracking only working with the menus enabled? This really seems to completely defeat the purpose of using the Rift.
Maybe you need to enable some 3D rendering on your gfx card settings to get 3D in those games?
 
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I'm loving all the feedback about the Rift. I've looked at several options for my racing upgrades and, assuming that they get the Rift working well with all the new sims, it's near the top of my list.

It seems to replace the need for a seperate head tracker, so might be great for my Flight Sims too (FSX is getting creaky now so I bought X-Plane 10G).

Thanks guys. Keep it coming. :thumbsup:
 
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I'm loving all the feedback about the Rift. I've looked at several options for my racing upgrades and, assuming that they get the Rift working well with all the new sims, it's near the top of my list.

It seems to replace the need for a seperate head tracker, so might be great for my Flight Sims too (FSX is getting creaky now so I bought X-Plane 10G).

Thanks guys. Keep it coming. :thumbsup:
Not only might, it's MIGHTY for flight sims, dare I say even better for flightsims than for racingsims, due to the ability to freely look around at a 1:1 scale.
 
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I tried Vorpx but, it seems that Virtual Desktop does the same thing for free. It's essentially looking at a 2D image on a screen within the DK2. You don't get the feeling of being in the game at all. What's up with the head-tracking only working with the menus enabled? This really seems to completely defeat the purpose of using the Rift.
Nope, that's TriDef... vorpX is proper 3D... once I set my IPD up correctly it was great. Screenshot is with IPD too wide by 6mm and the images were crossed over because of it... I set it to 62mm in the end to get the best match to my eyes (my IPD is 68mm) and all is good now. vorpX support confirmed that it is not as accurate as the IPD calculator within Rift Config tool.

dirt2_vorpx_4.png
The screenshot is taken from the duplicated monitor, so shows no aberration, but it's there on the rift.
 
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Nope, that's TriDef... vorpX is proper 3D... once I set my IPD up correctly it was great. Screenshot is with IPD too wide by 6mm and the images were crossed over because of it... I set it to 62mm in the end to get the best match to my eyes (my IPD is 68mm) and all is good now. vorpX support confirmed that it is not as accurate as the IPD calculator within Rift Config tool.

View attachment 72740The screenshot is taken from the duplicated monitor, so shows no aberration, but it's there on the rift.
Thank you for that Paul, I need to dig into things deeper with Vorpx.
 
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Not that into flightsims, I tried to find my flightstick but it seems to have hidden itself very well!
Here's a guide on getting War Thunder running with the Rift anyways;
http://forum.warthunder.com/index.php?/topic/36262-oculus-rift-setup-guide/
Thank you Kjell, I used to play a lot of flight-Sims years ago but, now Racing dominates game-play - even more-so now that I have the DK2. I may want to try some flight with it soon though. Anything from the IL Sturmovik series would be great to try too.
 
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ever since i got DK2, i started looking into rift supported games outside of racing, and slowly rediscovered my old love for flight sims. i've tried quite a bit of them and had meeeh feeling. i got spoiled by level of details in cockpit by racing games. so when i've tried old generation sims (prepar3d) i felt like; man they really did not put any effort in making this visually appealing. but.. when i got my hands on DCS, i was blown away. the amount of details (graphicaly, aircraft systems and procedures, very demanding flight dynamics) made me so interested in the game that i bought few other available modules. it took long time to learn all the systems in the aircraft, procedures for starting the plane, targeting systems, radars, etc.. i every switch in the cockpit has real purpose and has to be used properly. Add DK2 in, and the game offers incredible experience. i even went to buy new HOTAS joystick just for DCS :) the low resolution of the rift does not really allow full use of all aircraft systems: most of the HUD data is barely readable, and difficult to rely on. this game has impressed me so much, that now i race only on the weekends, and the rest of the week nights i spend inside of the huey's cockpit. i am not yet comfortable with it enough to go multiplayer, but offline practise gives me all the kicks i need :) really amazing sim.
 
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Thanks for sharing that gazdapavo. I've heard very good things about the DCS series. I'll have to give that a try - as soon as I can pry my hands off of the steering wheel long enough! :)
 
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Well, after just over a week with the DK2, my short term euphoria is over. I have gone back to my sFOV 84" projected image. Putting aside all the not quite supported yet bits for a moment of the VR experience, sFOV is just more enjoyable, clearer and a much wider hFOV.... the only thing it is lacking is 3D (yet to test at 720p).

My initial impressions of OR were quite negative, but with the help of a few on here and other forums, I got just about every game/sim I have working (to a point and a very small one) on OR DK2 and then this changed my perception to a 'WOW factor' rapidly. I have since learnt by experience that for sim-racing, I actually want to see my wheel, my digital dash, and more importantly, my glass of wine/beer/juice... (and be able to drink it without taking my screen off).

I'm not dismissing the VR experience completely for sim-racing, but the DK2 is no where near what a consumer version 'should be'. Whether the commercial version 'will be' that much better/clearer/SDE void etc... who knows. Initial reports are that it is leaps and bounds above the DK2 and I really do hope so, else it will not be the success everyone is hoping for... which also means that support within games/sims will not be a major priority.. which is another reason I have dismissed the DK2 for the time being for sim-racing.

Elite Dangerous however, despite the lack of clarity (apart from the centre of the lenses of course) and the poor small text, is awesome with the DK2. I should mention LFS at this point as it seems the only fully supported racing sim currently, but it's not the one I want to play in my limited spare time... it's fun, but I prefer licensed content to be perfectly honest.

I think that 3D gaming adds that extra bit of immersion I have been missing, and this was really where my WOW factor came from on day 2, rather than the DK2 itself, but it has to be clear to work effectively and aberration and unclear text just adds to the frustration of the lack of current support in sims and games alike.

I will be getting the CV1 when it arrives, but only if most of my sims are supported fully (on-screen menus, full in-game navigation etc), and giving it a go in sim-racing again, but if I happen across (Dear Santa: ) a cheap short throw 4K 3D PJ in the meantime, I doubt I would bother with the VR experience at all.
 
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I have since learnt by experience that for sim-racing, I actually want to see my wheel, my digital dash, and more importantly, my glass of wine/beer/juice... (and be able to drink it without taking my screen off).
Agreed, this was one of my main concerns upfront and remains one still. But I've yet to experience something as immersive as the DK2, so to me it MIGHT be worth the tradeoff, I don't know yet, I hope to get to test some of the previous mentioned solutions before the CV1 hits the market.

but the DK2 is no where near what a consumer version 'should be'.
Agreed, as I said in my first post, and as Oculus themselves stress, this is a development kit aimed at developers to use while working on how to implement support for it, the fact that customers like you and me actually buy and test them is the problem, not the product :p

Initial reports are that it is leaps and bounds above the DK2 and I really do hope so, else it will not be the success everyone is hoping for...
Yes, people have tested the latest version on some tradeshow, as well as the Samsung Galaxy VR or whatever it's called, that's running a Galaxy Note 4 display with a 2,5k resolution, and according many of these as well as my friend from who I bought the DK2 the difference is huge. Fun fact, the display in our DK2 is a Note 3 display, if you disassemble it chances are you'll find the entire front face of a Note 3 with the samsung logo, hole for the home button and even the electronics for the touch input left on there :p

I think that 3D gaming adds that extra bit of immersion I have been missing, and this was really where my WOW factor came from on day 2, rather than the DK2 itself
I'd say it's 50/50, because the way the Rift displays the 3D world is WAY beyond what I've ever experienced on a regular screen with 3D glasses. I don't know why, but the difference to me is this;
3D monitor: Here's a frame with a picture, within the picture there's depth, I can tell that some things are farther away than others, but not every object feels lifelike 3 dimensional.
Rift: I am within that picture myself, everything feels 3 dimensional as if it was a graphically poor version of reality.
Dunno if this is down to filling your entire view with the image, or maybe the head tracking, but it makes a huge difference. I'd LOVE to test it with a superFOV setup, curved screen and maybe even TrackIR + proper active shutter 3D (or other system of similar or better quality) at full HD, just to see if it can approach the Rift in immersion.
Lately I've also felt a little "cut off" while driving with the Rift, I feel like driving without but not on my "small" single screen ><

but if I happen across (Dear Santa: ) a cheap short throw 4K 3D PJ in the meantime
Yes please! Make that 3 of them! :p Oh and a nuclear powerplant to feed the PC you need to run those!
 
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All valid points concerning the DK2. I spent some time over the weekend trying different racing titles using my single 23" monitor and I will definitely continue using the DK2 where I can until the consumer version arrives. I found it much harder to judge distance using the monitor - to the point that I kept piling into the cars in front of me in braking zones. I'm sure I could adapt back to racing like that but, the limited view is hard to accept using a single monitor.

I tried a basic title for the Rift last-night called "Combat Helicopter VR" that I found on Rift Arcade. It's a very basic Heli-sim but, surprisingly entertaining. It's a small download and simple to setup & use with a XB360 controller or keyboard.

I installed DCS World and tried the included planes but, I only have a basic joystick and the need for using a HOTAS control system is quite evident when using the DK2. Overall though, the ability to view the airspace is fantastic. I have added a HOTAS to my Holiday Wishlist. :)
 
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