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Tracks Nurburgring GP and Short 4.0

Nurburgring Stock car extreme

  1. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,308
    Ratings:
    +6,224
    • Like Like x 9
  2. PATR10T

    PATR10T

    Messages:
    548
    Ratings:
    +531
    damn i cant give 10 likes, just one :D great thx!
     
  3. hex

    hex

    Messages:
    413
    Ratings:
    +157
    Now it's just only historic (1988) Adelaide left, and I can completely forget about rF1 and its tracks :rolleyes: Thank you very much :thumbsup:
     
  4. Jan Mikuž

    Jan Mikuž

    Messages:
    1,053
    Ratings:
    +160
    Short + Superkart = :roflmao: !
     
  5. Christo Nieuwoudt

    Christo Nieuwoudt

    Messages:
    138
    Ratings:
    +33
    @Patrick Giranthon The track surface is not smooth but has lines across from left to right making it terrible on your eyes when driving. There are areas where it is completely smooth but a lot of areas are bad. I have included a screen print as shown from the side of the road. We had one or 2 tracks in the past with the same problem so it is not a new issue. Thanks, Christo GRAB_003.JPG
     
  6. Patrick Giranthon

    Patrick Giranthon

    Messages:
    3,308
    Ratings:
    +6,224
    I suppose you dont have details maxed. For track
     
  7. Nox

    Nox
    Premium

    Messages:
    6,688
    Ratings:
    +2,331
    I don't remember precisely, but I think increasing AA settings worked for me. Try it, anyway.
     
  8. Christo Nieuwoudt

    Christo Nieuwoudt

    Messages:
    138
    Ratings:
    +33
    Track details are maxed, but not shadows though. We had the same 'issue' for Autopolis and the got the track from another author. Without any setting changes the one track was fine and the other one had these lines across.
    I will change my AA settings to see if it will help.
     
  9. roby13

    roby13

    Messages:
    426
    Ratings:
    +63
    I think thats due to poor normals optimization
     
  10. Alex Sawczuk

    Alex Sawczuk

    Messages:
    1,401
    Ratings:
    +1,017
    more likely to be a mipmapping issue. try looking at how things look with less than max texture detail
     
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