No left eye rendered in VR with latest April AMD graphics driver

Just noticed this tonight after installing the latest driver update last night. First time booting into the game, the left eye does not render the game world. Funnily enough, I flicked through the Pixel Density values, and some of them cure the effect. Some of the cause the issue to persist. Off the top of my head, 115%, 120% and 150% all fail to render the left eye. I have Resolution scale set to 100% and SteamVR SS also set to 100% for the G1 res. It's not overloading the headset with pixels because it does it at lower values, too but I cannot remember exactly which ones.

So weird.
 

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