993 in n4S was not US version
Please go back and see the showcase and intro video again. For the showcase pics, they are a mix of both euro/us models. Cockpit camera also had a speedometer in mph, topping at 180. But then the low poly exterior model looks euroish without bumperettes on the rear, but has a narrow US plate without extra space on its sides (where a euro would, as it misses the small bumpers).
You'll find other inconsistencies in the original game showcase like the C4 ZR-1 pre/after facelift.
@Andrew_WOT if anything, it shouldn't be about mip maps (it's almost never about them, AC by itself generates them when loading textures missing them, taking a bit more time to load; many included textures on official content miss them for this reason) it should be about draw calls on VR in the main thread if you're not GPU limited. Compare DIP numbers on the render stats app (it goes up with more objects and materials on scene, taxing CPU).
If you're only using these 3 cars, the ZR1 has no lods so you'll have the same number of objects in the hundreds at all distances, and the Viper has above average objects on the last 2 lods if you go strict by the book, so a bit of performance loss is to be expected. The 911 is near Daniel's RSS work on that matter.
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