Hi guys,
i have started to model a LMP2 car for rFactor2 in Blender and exported it for 3D Max.
And as you can see I imported it into 3D Max.
I added the Gmotor addon and exported them to mesh files. I set up rFactor2 and 3D Max to work and did a test with the body:
When I add tyres, rims, brake discs..etc etc they appear all over the pitbox and not on the spot where I see them in 3D Max???
I read somewhere set all the pivots to 0,0,0, but how should I do that?? I have been messing around for a week and read many many threads here at RD and ISI, but I cannot find the answer to my problem.
I am in a stage to just stop this whole project and move one which would be a shame of all the work I have put to make this model for the RDWES......
HELP!!!! PLEASE!!!!
i have started to model a LMP2 car for rFactor2 in Blender and exported it for 3D Max.
And as you can see I imported it into 3D Max.
I added the Gmotor addon and exported them to mesh files. I set up rFactor2 and 3D Max to work and did a test with the body:
When I add tyres, rims, brake discs..etc etc they appear all over the pitbox and not on the spot where I see them in 3D Max???
I read somewhere set all the pivots to 0,0,0, but how should I do that?? I have been messing around for a week and read many many threads here at RD and ISI, but I cannot find the answer to my problem.
I am in a stage to just stop this whole project and move one which would be a shame of all the work I have put to make this model for the RDWES......
HELP!!!! PLEASE!!!!