New Update

Automobilista 2 V1.1.4.5 RELEASED

Automobilista 2 has been updated to v1.1.4.5 - this is a complementary update to our mid-April release, introducing another batch of fixes & improvements.

The build also introduces the option for G923 to disable Trueforce and run AMS2 with Legacy Logitech support in case you have issues with the new tech - just follow these instructions:
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YouTube™ Video: Automobilista 2 - How to run legacy Logitech support in G923 wheels
Views: 68
Brief explanation of steps to take to disable TrueForce and run AMS2 with legacy Logitech support in a G923 wheel for those who may have issues with the new tech.
just follow these instructions

V1.1.4.0 -> V1.1.4.5 CHANGELOG
GENERAL
  • Fixed custom livery overrides not respecting duplicate livery rules
  • Adjusted crowd/character visibility in various game modes and session types
  • Fixed issue where only LODb of some meshes would hide based on session type
  • Small fix to G923 Initialization
  • Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode

UI & HUD
  • Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
  • Fixed punctuation on some loading screen tips plus some small German string tweaks
  • Fixed clipping on HUD warning message
  • Added extra batch of loading screen tips
  • Corrected various innacuracies in vehicle information

PHYSICS & FFB
  • Adjusted rear wing base drag for F1, Prototype & GT cars
  • Adjusted Mini JCW tire tread
  • Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
  • Camaro SS: Adjusted brake torque & CoG height
  • Roco 001: Adjusted chassis inertia & unsprung mass
  • Reduced brake fade range when under optimal temp range for all cars
  • Enabled onboard adjustable brake bias for MCR 2000
  • Slightly reduced FFB resistance when car is stopped

AI
  • Increased AI qualifying pace
  • Increased AI prudence against human players
  • Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
  • Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
  • Adjusted AI Grip multipliers in Donington, Bathurst
  • Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
  • Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta

TRACKS
  • Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
  • Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
  • Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3

VEHICLES
  • Added liveries for driver helmets & suits
  • Camaro SS: Fixed obstructed rear view looking back from cockpit
  • F-Ultimate 2019: disabled DRS light until functionality is implemented
 
Corrected various innacuracies in vehicle information
Even with the corrections in this update the power and torque numbers for the regular F-Trainer display as being more than the F-Trainer Advanced which I presume is backwards from what it should be.

I don’t why these ongoing issues with the displayed vehicle info irk me as much as they do because I know it's basically just a cosmetic thing. It really makes you wonder though how convoluted some portions of the Madness Engine must be under the hood when just getting the right text in the right place remains an issue after more than a year of development.
 
Even with the corrections in this update the power and torque numbers for the regular F-Trainer display as being more than the F-Trainer Advanced which I presume is backwards from what it should be.

I don’t why these ongoing issues with the displayed vehicle info irk me as much as they do because I know it's basically just a cosmetic thing. It really makes you wonder though how convoluted some portions of the Madness Engine must be under the hood when just getting the right text in the right place remains an issue after more than a year of development.

From what I understand, there is not a single source for this data: the physics engine use its own values while there is a different set of values for purely display. Hence the double effort and discrepancies. But yes, it would be great if Reiza could fix them all for good, or change the system so there is a single source of truth. I suppose it's not that simple and there are already so many things to work on.
 
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