This is the only footage I've been able to find from this weekend's Gamescom, and it's a section we've already seen in playable demos. I want to point out a few things though... I was at the TT this year and the demo there was very, very rough. It looks like the crash physics have been improved immensely since then. When before we had just the bike coming to a dead stop and bouncing off obstacles, we now have a much improved variation in how crashes happen and look once they do. It's hard to tell because of the camera, but it looks like whoever was playing the game highsided at Braddan Bridge from too much throttle application. The bike is also wheelying everywhere which makes me think the throttle application physics are much more improved towards some semblance of realism and not the pure arcade thing I saw at the TT. Finally in terms of physics, near Greeba you can see understeer from the player overcooking the brakes and running straight on which tells me there won't be some miraculous braking/turning going on where some bike games play like you're actually driving a high downforce car. I'm not saying the physics are going to be great but from this video there have been huge improvements in the handling of the bikes in the last 2/3 months. Other than that, the track itself looks freaking amazing/gorgeous. I think I'll be able to forgive the physics as long as they are passable simply because I'll be able to feel like I'm on the island for the 51 weeks of the year I'm not there.