Natural Mod PP Filter

Misc Natural Mod PP Filter 26.1

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Chris Kennedy updated Natural PP Filter + Overcast mod with a new update entry:

one more...

Bored waiting for AC 1.1 to stop clowns joining mid race so back to tweaking gfx...
Tweaks to sunny colorcurves
Tweaks to and glare to get a more dazzling low sun, subtle in Natural.ini:
View attachment 79454
More pronounced in Photomode.ini for screenshots:
View attachment 79455
Glare settings more balanced now so white cars don't get details blown out
View attachment 79456
View attachment 79457

Read the rest of this update entry...
 
Chris Kennedy updated Natural PP Filter + Overcast mod with a new update entry:

Ready for V1.1 and Nordschleife

Deactivate and remove and pre v1.1 mods/PP filters you have in JSGME, remove any other Natural.ini files in your documents/assetto corsa/cfg/filters folder
Unzip to the root of your AC install folder. Run JSGME and activate Natural Weather and optionally Natural SweetFX Addon, then select the Natural Int PP filter in game, set saturation to 100% in graphics options.

A long time in the making, but the accidently uploaded beta v1.1 was useful in getting started early

Changes:
Rebased filter...

Read the rest of this update entry...
 
The weather changes seem useful, have to test them more in different conditions.
The filters though suffer from using tonemapping function 2:
2 PFXTM_SENSITOMETRIC

Which is very difficult to balance out and get decent output from.
It washes = compresses highlights too much and to compensate it all levels are moved up so dark areas are not dark but gray.
That's why in my own presets I've chosen 1 PFXTM_LINEARSAT.

My notes taken from the Yebis manual and experimenting:

Code:
; FUNCTION:
; the amount of HDR compression applied = makes it washed out, compresses highlights and shadows
;-1 AUTO         defaults to 2, never use auto, it depends on what Kunos initializes it with
; 0 PFXTM_LINEAR     darker shadows = extra contrast by darker shadows
; 1 PFXTM_LINEARSAT     base comparison
; 2 PFXTM_SENSITOMETRIC   darker shadows and compressed highlights = extra contrast by darker shadows and prevents clipping of bright highlights by compressing/washing them out
; 3 PFXTM_REINHARD     significantly compressed from highlights, tones down saturation as a result
; 4 PFXTM_REINHARDLUM   same as 3 but with boosted saturation/compression done only in luminance channel
; 5 PFXTM_LOG       even more compressed from highlights than 3, tones down saturation as a result
; 6 PFXTM_LOGLUM     same as 5 but with boosted saturation/compression done only in luminance channel
; A small description of these HDR functions is in YEBIS pfx_dx11_e.chm
FUNCTION=1  ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU

Will check the Yebis presets and see what's there, maybe I can change something in mine to make it handle the weather better. But it seems like the main change to weather post processing comes from weather presets and not dynamic exposure in PP. Will check your special effects, how they compare, lights mainly.

Overall:
HSc5AqU.gif


Images with my preset are with default weather when they are before "Natural Int", if they are after it then they use weather presets from this mod as do "Natural Int" shots. You can thus see how much the Function 2 washes image out compared to a preset with Function 1. Yes the default cloudy weather is quite dark and one needs dynamic exposure to make it more playable. Of course as I can imagine for leagues people will pick one weather (clear, mid clear etc.) and overwrite the other presets to get better visibility and not have to deal with fog or clouds.
As you can see, for bright scenes and external shots with white cars I have a dynamic exposure version of my preset. And "Natural Int" still overexposes even with it's dynamic exposure and 2 PFXTM_SENSITOMETRIC. Yes the "Ext" version is set a little darker but it still overexposes.

Of course DOF, motion blur and bloom do "wonders" to take screenshots but it's not what I use for racing, hence you can see my shots are not as picturesque as the promotional ones :D And it's more of what you will see when using this mod when driving.
 
interesting stuff, thanks for posting! theres a manual? i had no idea, if you have a link thatd be awesome!

i agree with your notes, and the preventing clipping of highlights was my reason for moving from function 1 to 2, as i didnt like how the details of white cars in the middle hours was lost.

do you think it is worth trying function 1 alongside sweetfx and using sweetfx to try and restore the highlights? i hadnt considered this before as i had issues with the older versions of sweetfx.
edit: quick tests suggest no, i guess it makes sense as its post-processing, the only thing to do is underexpose the image and boost everything else, but i can imagine that would become quite a balancing exercise, not sure if it would be worth it

i also wonder if theres a better way of managing the hdr rather than in post processing, there are some inis with hdr references in them but i dont recall getting any interesting results when i tried adjusting them a while back

and yeah forgive the focus on external shots in description :p

cheers!
 
Last edited:
Ok here i am.After installing this mod i can't start the game any more.I deleted whole mod,but still nothing.Same problem.Every time when i start the game i get this notice from steam "Steam Error-Failed to start game (app already running)." What to do????
 
Ok here i am.After installing this mod i can't start the game any more.I deleted whole mod,but still nothing.Same problem.Every time when i start the game i get this notice from steam "Steam Error-Failed to start game (app already running)." What to do????
is assettocorsa.exe running in taskmanager?

did you enable the sweetfx addon with JSGME? if so did you disable it using JSGME?

edit: can you post the contents of d3d11.log in the assetto corsa folder, the only way i can think of this causing an issue is the sweetfx not working properly and causing the game not to exit fully
 
You mean this d3d11 ?

12/03/2015 23:00:37,452 [2648] | INFO | Initializing Crosire's ReShade version '0.15.0.716' built on '2015-02-27 19:48:01' loaded from "E:\SteamLibrary\steamapps\common\assettocorsa\d3d11.dll" to "E:\SteamLibrary\steamapps\common\assettocorsa\acs.exe" ...
12/03/2015 23:00:37,470 [2648] | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
12/03/2015 23:00:37,472 [2648] | INFO | > Delayed.
12/03/2015 23:00:37,472 [2648] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
12/03/2015 23:00:37,472 [2648] | INFO | > Delayed.
12/03/2015 23:00:37,472 [2648] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
12/03/2015 23:00:37,472 [2648] | INFO | > Delayed.
12/03/2015 23:00:37,472 [2648] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
12/03/2015 23:00:37,475 [2648] | INFO | > Delayed.
12/03/2015 23:00:37,475 [2648] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
12/03/2015 23:00:37,475 [2648] | INFO | > Delayed.
12/03/2015 23:00:37,475 [2648] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
12/03/2015 23:00:37,475 [2648] | INFO | > Libraries loaded.
12/03/2015 23:00:37,475 [2648] | INFO | > Found 2 match(es). Installing ...
12/03/2015 23:00:37,492 [2648] | INFO | > Installed 2 hook(s).
12/03/2015 23:00:37,492 [2648] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
12/03/2015 23:00:37,495 [2648] | INFO | > Delayed.
12/03/2015 23:00:37,495 [2648] | INFO | Registering hooks for "C:\Windows\system32\user32.dll" ...
12/03/2015 23:00:37,495 [2648] | INFO | > Libraries loaded.
12/03/2015 23:00:37,502 [2648] | INFO | > Found 4 match(es). Installing ...
12/03/2015 23:00:37,540 [2648] | INFO | > Installed 4 hook(s).
12/03/2015 23:00:37,540 [2648] | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
12/03/2015 23:00:37,540 [2648] | INFO | > Libraries loaded.
12/03/2015 23:00:37,542 [2648] | INFO | > Found 8 match(es). Installing ...
12/03/2015 23:00:37,615 [2648] | INFO | > Installed 8 hook(s).
12/03/2015 23:00:37,615 [2648] | INFO | Initialized.
12/03/2015 23:00:37,615 [2648] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" ...
12/03/2015 23:00:37,635 [2648] | INFO | > Found 2 match(es). Installing ...
12/03/2015 23:00:37,635 [2648] | INFO | > Installed 2 hook(s).
12/03/2015 23:00:38,027 [2648] | INFO | Redirecting 'RegisterClassW(0189F850)' ...
12/03/2015 23:00:38,102 [2648] | INFO | Installing delayed hooks for "C:\Windows\system32\d3d10.dll" (Just loaded via 'LoadLibraryA("d3d10.dll")') ...
12/03/2015 23:00:38,102 [2648] | INFO | > Found 2 match(es). Installing ...
12/03/2015 23:00:38,122 [2648] | INFO | > Installed 2 hook(s).
12/03/2015 23:00:38,122 [2648] | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain(00000000, 0, 00000000, 0, 29, 0189F1F4, 0189F354, 0189F350)' ...
12/03/2015 23:00:38,122 [2648] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 1073741824, 0189ECD0, 1, 7, 00000000, 00000000, 0189ECE4, 00000000, 00000000)' ...
12/03/2015 23:00:38,125 [2648] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0189E698)' ...
12/03/2015 23:00:38,147 [2648] | WARN | Reference count for 'IDXGIDevice' object 05003CC0 (3) is inconsistent.
12/03/2015 23:00:38,147 [2648] | WARN | Reference count for 'ID3D11Device' object 01C3FE58 (1) is inconsistent.
12/03/2015 23:00:38,147 [2648] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 0189F1B8)' ...
12/03/2015 23:00:38,150 [2648] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0503ABE8, 05054410, 0189F1F4, 0189F354)' ...
12/03/2015 23:00:38,167 [2648] | INFO | Recreated effect environment on runtime 0505DE70.
12/03/2015 23:00:38,185 [2648] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0189F554)' ...
12/03/2015 23:00:38,194 [2648] | INFO | Redirecting 'D3D11CreateDevice(00000000, 1, 00000000, 1, 0189F7E0, 3, 7, 0157406C, 0189F6E4, 01573E2C)' ...
12/03/2015 23:00:38,194 [2648] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
12/03/2015 23:00:38,194 [2648] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 1, 0189F7E0, 3, 7, 00000000, 00000000, 0157406C, 0189F6E4, 01573E2C)' ...
12/03/2015 23:00:38,194 [2648] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0189F020)' ...
12/03/2015 23:00:38,205 [2648] | WARN | Reference count for 'IDXGIDevice' object 05063EA8 (2) is inconsistent.
12/03/2015 23:00:38,208 [2648] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 1, 0189F7E0, 3, 7, 0189F6F4, 01574070, 0157406C, 0189F6E4, 01573E2C)' ...
12/03/2015 23:00:38,208 [2648] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0189F0B0)' ...
12/03/2015 23:00:38,218 [2648] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 0189F694)' ...
12/03/2015 23:00:38,220 [2648] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(050D1FC8, 05048638, 0189F6F4, 01574070)' ...
12/03/2015 23:00:38,229 [2648] | INFO | Recreated effect environment on runtime 050DC6A8.
12/03/2015 23:00:38,230 [2648] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(050C8DF8, 1, 00000000)' ...
 
You mean this d3d11 ?
is that the whole log file?
at the end of mine i have:

12/03/2015 22:17:24,717 [8408] | INFO | Loading effect from "F:\SteamLibrary\steamapps\common\assettocorsa\Sweet.fx" ...
12/03/2015 22:17:24,825 [8408] | INFO | > Successfully compiled effect.
12/03/2015 22:23:39,936 [8408] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(0B483160, 0, 00000000)' ...
12/03/2015 22:23:41,605 [8408] | INFO | Destroyed effect environment on runtime 0B42F3C8.
12/03/2015 22:23:41,605 [8408] | WARN | Reference count for 'IDXGIDevice' object 0B3F96C0 (9095) is inconsistent.
12/03/2015 22:23:41,605 [8408] | WARN | Reference count for 'IDXGIDevice' object 06666520 (9085) is inconsistent.
12/03/2015 22:23:41,605 [8408] | WARN | Reference count for 'ID3D11Device' object 074A2520 (9084) is inconsistent.
12/03/2015 22:23:41,637 [8408] | INFO | Exiting ...
12/03/2015 22:23:41,637 [8408] | INFO | Uninstalling 21 hook(s) ...
12/03/2015 22:23:41,809 [8408] | INFO | Exited.


so that suggests its the sweetfx that has broken it as yours has not been able to run properly.

did you install and remove the sweetfx mod with JSGME? if not you need to be 100% sure you deleted all the files: d3d11.dll, sweetfx.fx, and SweetFX folder. then restart your pc, if it doesnt work then i have no idea how thats possible.

also if you have previously used another sweetfx id make sure nothing is left behind from that, a quick way of doing so is deleting all FILES in the root of your AC folder (not folders) and doing a steam integrity check
 
Yes,i'm removed sweetfx with JSGME,and than i was delete whole mod what i download MODS folder,system folder with your ppfilters,JSGME.exe and readme file.
 
Im doing steam integrity check right now,shell we see what happen ;)
cool, hope it works although the other user who had the same issue said it didnt.

did you restart the pc yet after deleting everything? I cant think of any way it could not work after that.

apologies for the hassle, have added a warning to the description for the time being, very strange issue though if it only affected 2 out of 851 people!

Also see the Game does not start / crashes on start section of this site:

http://sweetfx.thelazy.net/?page_id=112

in particular the admin/permissions, overlays points

please let me know what steps fix the issue when you find out!
 
Yes i restart PC several times after deleting.And now after steam integrity check,still nothing,only black screen.What i notice after i leave the game,acs.exe *32 i still runing in Processes in Taskmenager..pfff :(
 

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