My simulator with Velleman card and easy tuning G25

Valerio Vinassa

PrestoGP Veteran
Hi all

Im start years ago with the costruction of my cockpit( is beauty buy a


farm cockpit but is much more fun to build their own ) step by step this


year I wanted give a little push at my work so I decided to take a


direction of full simulation :).For move the cockpit I search on net and


after seeing many beauty cockpit built by large companies found


Frex-GP nice solution and pertinent price but I have another philosophy


must build something but the lowest possible price because for me


everyone can and should be able to build their own,so running here and


there on net found this place "X-Simulator.de" think better place for


build a simulator,can say very technical about


software,electronics,hydraulics ecc...,sometime bit hard understand for


me, but as I finish the race in last position but I finish also here I


continued so must learn What is a diode? or relais I put this diode,


why? I like to understand and know what to do.Ok, stop with this thing


:) and start with the descriptions.

-------------------------------------------------------------
While growing envy seeing various and magnificent mod in this forum an

idea jump I also want more controls on steering-wheel so use an old PS2


game-pad. Disassemble all 7 screws out and 1 srew on electronic near


red led , cut the zone around the two motors (served after) and take a


plate of fiber-glass modeled in contact with game-pad, weld all with


resin do 4 hole at the middle of back-cover game-pad put in holes the


screws and glued to the bottom is necessary so the screw stay hold


when you fix to the plate, for fix to G25 I use a plate 0.8x90x180mm.


of inox steel ( I had one ) , I know Brian "Carbon Fibre" is better


but.....;-).

Disassemble the central plate of G25 use the plate as model refer the

6holes on inox and do the holes,reassemble all the inox-plate is between


sponsored cover and steer use marking-pen draw the outline of steer,


put the back cover of game-pad on steer and mark the hole on


inox,disassemble again take the inox do hole marked and with a rasp


ovalised the holes, this is convenient for adjustment assembly,cut along


the line marked before,is better do first the hole because the plate is


more solid and you have more space for fix on workbench.The height of


the plate to get to half the diameter of the outer ring wheel,this is


because the plate on steer and plate on game pad screwing together


function as a grip , will give strength to all.Make sure the screws on


game pad are hold reassemble the game pad mounting the game pad on


steer Now all is done connect with adapter PS2 to usb and you have 20


buttons to set.


Problems to be solved and impressions:

1)pass through the center of steer is a problem the cable is little bit

large

2)when the G25 is in setting must be taken the cable and weight of

game pad feels also when you drive,I think the next step will be lighten.

3) sure a new paint for buttons.

------------------------------------------------------


Now simulation:from "x-sim.de" dowln software (is freeware) I bought a


Velleman K8055 card ( around 50,00 Euro,in alternative you can use


LPT1 port or RS232 of PC ),use the motors of old game pad and power


supply from 3V to max 12V continuos and 100mA otherwise burning the


card,the motors of PS2 no needed much Volt, I use 6V.


Connection is easy see the snap "Vell1", black wire negative red positive,


red wire from powersupply go in connection "clamp" ( is write on card )


and another to the motor, black wire go in "GND" on card, from digital


"output 1" (I use this output but there is 8 digital output and 2 anologic)


connect a wire that go to motor.

install the software, make sure they are connected,steer and card,

launch the program "Force-Sender" after open "Force-Profiler" launch


the game when you are on game ( in my case ALT-TAB no have 2 PC )


push ALT-TAB to switch and on "Force-Profiler" press "Start" return


on game and a new world is under your feets eheheheh.I use a simple


motors of game pad but removing this motor you can put actuators or


Hydraulic-pistons,sure with a bit more of electronic.Im a noob in this


adventure and from somewhere must start,now i can managed


"longitudinal acceleration" and "G" effect so when the car begins to slip


you can feel and more slip more shake the motor same thing with the


Longitudinal effect,is fantastic feel hard shake at middle of turn that


bit a bit fades into straight, every software action may be set, more


or minus , long or short.


Problems to be solved and impressions:

next step do a some type of movement, perfect and much easy is buy 2

actuators Euro350/400 one piece aaaaarrrrrrgggghhh!!!!! or use


wiper-motor price Euro 30/40 max from old car of junkyard :), another


opportunity that give the software is exit for gauge.For connect more

motors or with more power is needed relais for a correct connection

between new motor and Velleman card so supply in this case is free in


Voltage and Ampere.


its all for now, if someone like do someting like this Im here.


C U GUYS
 

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sure Mate this is only a start test for understand what I can do.Now I know the ABC of software and card, my next step is put 2 motors for simulation longitudinal-acceleration positive and negative more G effect and I thought to use pinion and rack this dont give me the ROLL effect but give me a sesantion when the back of my car go out and THE MOMENT of braking.In to my mind all is done:) clear idea are a good start
....Give me a fulcrum and I will move the world....Leonardo da Vinci :tongue: someone said.

next and soon time
 
Upvote 0
I did the playstation pad thing a while back. I didn't use the original buttons though. I extracted the pcb from the inside and added my own switches and buttons. Never did fins a suitable casing for it but I was trying to do it for free so I guess I could have with a little cash for some perspex
 
Upvote 0

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