TedBrosby-
Premium
I made a video where I talk about it a bit:
But for those who don't want to view it (I understand my voice might be annoying lol) -
FFB & Physics: I actually like the FFB and physics of AMS2 more than iRacing, but of course it doesn't feel as good as ACC.
I had no issues catching slides or driving at the limit, I could tell when I was locking up my brakes, driving over rumble strips and curbs and I definitely felt the grip in the wheel.
I did set my gain to 65% because the default FFB was quite strong (at least for the Ginetta GT4 and Ultima GTR) and I got tired of feeling like I just did a P90X workout after driving a few laps.
AI Behavior: I liked it way more than ACC, but it wasn't as good as iRacing. A few of the AI drivers even passed me to make a final push to get ahead of me on the final few tenths of second in a race. And when I broke late, AI would move to avoid being rear ended by me. The AI is inconsistent though, some of the cars/tracks I drove had poorer AI performance, but if they can code all the cars to be as good as the Ultima GTR for AI, I think you could have a decent time racing against AI. Nothing is as good as iRacing's AI of course, but it's also limited. They don't even have GT3 cars in iRacing AI, but the AI for Kia Optima is quite good. ACC's AI is the worst. Even at 100% skill/aggression they kept punting me off the track even when I left plenty of space.
VR: iRacing's VR is better, but AMS2's VR is pretty good. I tried everything to make ACC VR look good - custom VR files, configurations, super sampling, disabling post processing, nothing works. I kept feeling sick when I look out of the windshield, but I've done 60 minute races in VR in iRacing no problem, played through HL Alyx for 4 hours without a break and in AMS2 I could do multiple online sessions in a row without issue. In PC2 I had to tweak the settings to make it look good but AMS2 looks good out of box.
Menu and Setup: There's some bugs, like voice chat isn't implemented yet and sometimes you get stuck in a cooldown lap loop after a race. There's also a weird VR bug where the legs of the cockpit avatar are clipped through the seat and it looks like he mangled his legs in a lawnmower lol. But I do really like the track selection UI. It's really easy to see what version of the track, how many turns it has.
Overall:
iRacing - If you want multiplayer match making and leagues where you compete against everyone in the world. If you have a deep wallet and if you race primarily in VR and want a single sim that does everything really well.
ACC - If you main GT3, the VR doesn't bother you (some people don't mind how it looks after modding it) and you have a league/club you participate in, this sim honestly has the best FFB/physics of any sim I've driven. And I like the crew chief, hearing him makes me feel like a pro driver lol. "Car right. He's still there. Clear right."
AMS2 - If you want a sim that doesn't do one thing the best but seems to be really balanced in car type, track type, FFB and physics variety, I feel like AMS2 has a lot to offer. If you could find a good league/club, this would probably be a good "one sim for a lot of different stuff" sim.
Of course, it'll be a lot better when the bugs are fixed, but I was expecting it to be some incomplete piece of crap based on how everyone here was talking about it, but it's really fun. I think before you make some absolute statement about which sim is better, you should consider that more competition is better for everyone. And AMS2 is better in some ways, in my opinion, and worse in others, but you can't dismiss the areas it's better just because you feel so passionately about the ways that it isn't. Instead of being angry, why not provide the developers with a list of issues? Anyway, I like it, especially the GTR Ultima and the Ginetta GT4. And if you wanna really have a good time, hop into the retro F1 cars and drive with all your assists off.
Oh and if devs read this, here's some issues I had:
1. After finishing an AI race in Brands Hatch in the Ultima GTR, the replay function was broken. After tapping the fast forward button, the replay froze and I could no longer restart it or modify it.
2. After finishing an AI race in Brands Hatch in F3, I tried to pit stop after my cooldown lap, when all the pit slots were full, my car drove right past the pit stops and AI kept driving my car in the cooldown mode. The pause menu didn't let me finish the race or return to the pit lane, I had to exit the game which caused me to lose my replay and not see the session results.
3. Some of the cars have deformed legs for the avatar, you can see this when you drive in VR. The legs for the stock cars in particular look pretty gnarly.
4. ETA on voice chat?
5. The in game audio is quite loud. Even when I lowered master volume, the engine sounded like a screaming banshee.
6. In online race in a hosted session, admin had to force start the race when qualifying finished. Super V8 in Bathurst, 10 minute qualifying, cars were stuck in pit lane and race session didn't start.
7. Collisions only have audio and of course the car itself is impacted, but there's no FFB from the collision itself. It's not until my car rotates that the wheel itself moves, but taps and bumps aren't felt.
Mod Edit: Title changed to be a title, instead of the first paragraph.
But for those who don't want to view it (I understand my voice might be annoying lol) -
FFB & Physics: I actually like the FFB and physics of AMS2 more than iRacing, but of course it doesn't feel as good as ACC.
I had no issues catching slides or driving at the limit, I could tell when I was locking up my brakes, driving over rumble strips and curbs and I definitely felt the grip in the wheel.
I did set my gain to 65% because the default FFB was quite strong (at least for the Ginetta GT4 and Ultima GTR) and I got tired of feeling like I just did a P90X workout after driving a few laps.
AI Behavior: I liked it way more than ACC, but it wasn't as good as iRacing. A few of the AI drivers even passed me to make a final push to get ahead of me on the final few tenths of second in a race. And when I broke late, AI would move to avoid being rear ended by me. The AI is inconsistent though, some of the cars/tracks I drove had poorer AI performance, but if they can code all the cars to be as good as the Ultima GTR for AI, I think you could have a decent time racing against AI. Nothing is as good as iRacing's AI of course, but it's also limited. They don't even have GT3 cars in iRacing AI, but the AI for Kia Optima is quite good. ACC's AI is the worst. Even at 100% skill/aggression they kept punting me off the track even when I left plenty of space.
VR: iRacing's VR is better, but AMS2's VR is pretty good. I tried everything to make ACC VR look good - custom VR files, configurations, super sampling, disabling post processing, nothing works. I kept feeling sick when I look out of the windshield, but I've done 60 minute races in VR in iRacing no problem, played through HL Alyx for 4 hours without a break and in AMS2 I could do multiple online sessions in a row without issue. In PC2 I had to tweak the settings to make it look good but AMS2 looks good out of box.
Menu and Setup: There's some bugs, like voice chat isn't implemented yet and sometimes you get stuck in a cooldown lap loop after a race. There's also a weird VR bug where the legs of the cockpit avatar are clipped through the seat and it looks like he mangled his legs in a lawnmower lol. But I do really like the track selection UI. It's really easy to see what version of the track, how many turns it has.
Overall:
iRacing - If you want multiplayer match making and leagues where you compete against everyone in the world. If you have a deep wallet and if you race primarily in VR and want a single sim that does everything really well.
ACC - If you main GT3, the VR doesn't bother you (some people don't mind how it looks after modding it) and you have a league/club you participate in, this sim honestly has the best FFB/physics of any sim I've driven. And I like the crew chief, hearing him makes me feel like a pro driver lol. "Car right. He's still there. Clear right."
AMS2 - If you want a sim that doesn't do one thing the best but seems to be really balanced in car type, track type, FFB and physics variety, I feel like AMS2 has a lot to offer. If you could find a good league/club, this would probably be a good "one sim for a lot of different stuff" sim.
Of course, it'll be a lot better when the bugs are fixed, but I was expecting it to be some incomplete piece of crap based on how everyone here was talking about it, but it's really fun. I think before you make some absolute statement about which sim is better, you should consider that more competition is better for everyone. And AMS2 is better in some ways, in my opinion, and worse in others, but you can't dismiss the areas it's better just because you feel so passionately about the ways that it isn't. Instead of being angry, why not provide the developers with a list of issues? Anyway, I like it, especially the GTR Ultima and the Ginetta GT4. And if you wanna really have a good time, hop into the retro F1 cars and drive with all your assists off.
Oh and if devs read this, here's some issues I had:
1. After finishing an AI race in Brands Hatch in the Ultima GTR, the replay function was broken. After tapping the fast forward button, the replay froze and I could no longer restart it or modify it.
2. After finishing an AI race in Brands Hatch in F3, I tried to pit stop after my cooldown lap, when all the pit slots were full, my car drove right past the pit stops and AI kept driving my car in the cooldown mode. The pause menu didn't let me finish the race or return to the pit lane, I had to exit the game which caused me to lose my replay and not see the session results.
3. Some of the cars have deformed legs for the avatar, you can see this when you drive in VR. The legs for the stock cars in particular look pretty gnarly.
4. ETA on voice chat?
5. The in game audio is quite loud. Even when I lowered master volume, the engine sounded like a screaming banshee.
6. In online race in a hosted session, admin had to force start the race when qualifying finished. Super V8 in Bathurst, 10 minute qualifying, cars were stuck in pit lane and race session didn't start.
7. Collisions only have audio and of course the car itself is impacted, but there's no FFB from the collision itself. It's not until my car rotates that the wheel itself moves, but taps and bumps aren't felt.
Mod Edit: Title changed to be a title, instead of the first paragraph.
Last edited by a moderator: