Hi guys..
Just a quick question...
Ive created a venue which has 2 tracks ( a long and a short. ) Where they meet obviously there is a junction, what i would like to achieve is. When you race the long track the cones blocking the junctions follow the corner for the long route and when you race on the short the cones will be blocking the other corner ( showing that you have to turn left or right. )
Now ive seen this done before so i know it is possible, my only real concern is how the Mas files would be used.. Im thinking it would be a main Mas file containing all the track objects, such as pits, trees, buildings. Called for example MyLevel.Mas then i would strip down the map and only have the cones for the long track and export that. then export another set of files which have the cones in the position for the short track. So i end up with 3 Mas files
MyLevel.Mas ( containing most of the track objects )
MyLevelLong.Mas ( containing cones going round one corner )
MyLevelShort.Mas ( containing cones going round another corner )
Then just tell the two info files to use either...
Mylevel.Mas AND MyLevelLong.Mas ( for the long track )
MyLevel.Mas And MyLevelShort.Mas ( for the short track )
Or Would i just have to make 2 lots of mas files both containing all the main objects plus there respective cones?
But to me that just seems like your having to double up on all the objects making your track trice the filesize.
If it can be done the way i want, is there anything else i should be aware of ? any other files id have to tinker with to make it work?
One thing i have just thought of.. How do i go about exporting these ??? If i export a main set of files ( without cones ) to create my main mas file. Then what do i do for the 2 other sets of files?? do i 1 strip all objects from the map, then add some cones, Or 2 keep all the other objects and add my cones then export the map. Because i can see problems with both..
problem with 1. If i strip the map down then add just some cones then export it. That track has no reference to all the other main objects ( even if i tell the info file to use another mas file ) the actual map still has no object placement references... so how would it know to use them ?
Problem with 2 . If i export firstly a Main map, then i add some cones to the map then re-export it, while it will have all the object placements referenced, it would mean id have to go in the objects folder and remove all objects (except for the cones) How do you know which are the cones ( when looking at the file names in the folder ) becuse ive looked at all those files before when makin my first track aand most of them dont really have relevant names just things like OBJ_23 and SOBJ_43 ( which i know means object and String object ) but that doesn't really tell you which one is which. So how would i get around this if if did it this way ?
Any help anyone can give me will be great.
Nobby.
Just a quick question...
Ive created a venue which has 2 tracks ( a long and a short. ) Where they meet obviously there is a junction, what i would like to achieve is. When you race the long track the cones blocking the junctions follow the corner for the long route and when you race on the short the cones will be blocking the other corner ( showing that you have to turn left or right. )
Now ive seen this done before so i know it is possible, my only real concern is how the Mas files would be used.. Im thinking it would be a main Mas file containing all the track objects, such as pits, trees, buildings. Called for example MyLevel.Mas then i would strip down the map and only have the cones for the long track and export that. then export another set of files which have the cones in the position for the short track. So i end up with 3 Mas files
MyLevel.Mas ( containing most of the track objects )
MyLevelLong.Mas ( containing cones going round one corner )
MyLevelShort.Mas ( containing cones going round another corner )
Then just tell the two info files to use either...
Mylevel.Mas AND MyLevelLong.Mas ( for the long track )
MyLevel.Mas And MyLevelShort.Mas ( for the short track )
Or Would i just have to make 2 lots of mas files both containing all the main objects plus there respective cones?
But to me that just seems like your having to double up on all the objects making your track trice the filesize.
If it can be done the way i want, is there anything else i should be aware of ? any other files id have to tinker with to make it work?
One thing i have just thought of.. How do i go about exporting these ??? If i export a main set of files ( without cones ) to create my main mas file. Then what do i do for the 2 other sets of files?? do i 1 strip all objects from the map, then add some cones, Or 2 keep all the other objects and add my cones then export the map. Because i can see problems with both..
problem with 1. If i strip the map down then add just some cones then export it. That track has no reference to all the other main objects ( even if i tell the info file to use another mas file ) the actual map still has no object placement references... so how would it know to use them ?
Problem with 2 . If i export firstly a Main map, then i add some cones to the map then re-export it, while it will have all the object placements referenced, it would mean id have to go in the objects folder and remove all objects (except for the cones) How do you know which are the cones ( when looking at the file names in the folder ) becuse ive looked at all those files before when makin my first track aand most of them dont really have relevant names just things like OBJ_23 and SOBJ_43 ( which i know means object and String object ) but that doesn't really tell you which one is which. So how would i get around this if if did it this way ?
Any help anyone can give me will be great.
Nobby.