MGP20 MotoGP 21 Announced | New Trailer and Screenshots Revealed

I may get this, last milestone GP game I bought was the VR the game...2016 I think!! Last Ride was Ride 2. Doesn't matter if a game comes out every year, you don't have to buy it!!

There are more promising things than stamping the same game every year.
 
1,347
884

There are more promising things than stamping the same game every year.

Whereas that does look very good indeed, it's basically an online hotlapping game? But also, I think we need both systems, Milestone have to pay the bills. I'd rather have the option of buying MGP 2025 at some point or Ride 6, rather than have Milestone go bust and nothing but early access online bike games (albeit with better physics). Room for both IMO and as I say no-one is forcing anyone to keep on buying the games year in year out.
 
Last edited:
197
75
Whereas that does look very good indeed, it's basically an online hotlapping game? But also, I think we need both systems, Milestone have to pay the bills. I'd rather have the option of buying MGP 2025 at some point or Ride 6, rather than have Milestone go bust and nothing but early access online bike games (albeit with better physics). Room for both IMO and as I say no-one is forcing anyone to keep on buying the games year in year out.
No, there is offline AI, and some preliminary test races were very promising!
 
179329032_3739280299531758_7878507831558342416_n.jpg
 
197
75
"ADDING BIKE RETRIEVAL - in online multiplayer"... but offline retrieval?
P.S. Maybe some elements MotoGP21 mod can be transferred here? MotoGP class is quite OK, but Moto3 still has several teams with (now red) liveries...
 
Last edited:
224
203
I hope they fix the AI balancing. Right now it's awful, I started my Moto2 career at 92, Qatar 1 and 2 went fine, then in every other race I need to do a lot of tests because every track has a different AI level, so one track is 85, another one is 78 and so on.
It's frustrating, I spend most of the time finding the right AI difficulty. Sometimes they're too weak, sometimes they're too strong.

And add the freaking tyre wear to AI, every year is the same story, the player has tyre wear while AI has always fresh tyres
 
Last edited:
197
75
I do not experience that AI become faster than me at the end of the race. AI can have some "wear" effects though. I edited AISkill file, making wide AI skill ranges like 0.78 - 1.00. It causes some riders drop down postions (for example, 2nd to 6th). Also race results have greater variety, though gaps can be larger.
My AI difficulty is around 50. But, yes, it varies from track to track.
 
Last edited:
224
203
I do not experience that AI become faster than me at the end of the race. AI can have some "wear" effects though. I edited AISkill file, making wide AI skill ranges like 0.78 - 1.00. It causes some riders drop down postions (for example, 2nd to 6th). Also race results have greater variety, though gaps can be larger.
My AI difficulty is around 50. But, yes, it varies from track to track.
How did you edit it?
 
197
75
It's was discussed the last year here in forums. There should be screenshots, which number are which (minimum skill\max skill etc.). Hexadecimal editor must be used.
 
197
75
I released.
Features edited AIskills file with wider range of Moto2 and Moto3 AIskills. Also it has more similar laptime generation - when free practice sessions are skipped, it is much more possible to see leaders like P.Acosta or J.Mcphee in prequalifying.
Pay attention to (!) this AIskills file contains all generation values in range 1.03 -1.06, so no "fake" good laptimes are generated when session is abruptly ended!
I was annoyed that this stupid bug is still there - I made prequalifying in Jerez. You know that Milestone improved scoreboard - when you drive, you see realtime standings in the left upper corner. So I was driving - I saw all 4 riders (Binder, Toba, myself, Acosta) going to Q2, session's time was out, over a minute was overtime. So no time could be set by any AI anymore. And then, when final standings were shown - G.Rodrigo was the third! It was obvious "fake", generated time. I think it happens, if AI has not set a lap time. And I have observed AI going into the pits at the end of first flying lap (~ technical bike issues simulated).
When I shifted all those values to - 1.03 -1.055\1.06 range, nothing like that has happened!
Because 1.03 - best of the range equals ~ 2 secs gap from best lap time, so it does not "screw up" upper part part of standings.
 
Last edited:
I released.
Features edited AIskills file with wider range of Moto2 and Moto3 AIskills. Also it has more similar laptime generation - when free practice sessions are skipped, it is much more possible to see leaders like P.Acosta or J.Mcphee in prequalifying.
@Marg could you please list the utils that I need to use to edit these files? I used to mod the 2017 game, so I can work out how to use them, but I would like to get hold of the right apps for the latest motogp games to get started. (I'm not interested in graphics mods, only performance ones). Thanks
 
Last edited:
197
75
Here in forums should be topic somewhere, where it was described a year ago. I cannot find it immediately, but will try.
 
Top