MGP19 MotoGP 19: A Closer Look at 'A.N.N.A'

Paul Jeffrey

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A.N.N.A. What's that I hear you say? Well, it's the new Artificial Intelligence system set to join the new MotoGP racing game later this year.


It has to be said that Milestone have done a very commendable job of improving the MotoGP game franchise year on year, and with the 2019 instalment set to drop in the not too distant future, the Italian development team have been busy making some rather bold claims as to the AI improvements set to feature in the new title.

Codenamed A.N.N.A, the new AI system in MotoGP 19 has been promised to offer players a much more challenging and authentic offline racing experience than has ever been possible before in this long running franchise.

Speaking to the official PlayStation blog, Milestone explained that the AI in MotoGP 19 isn't actually programmed to respond to certain situations, but actually learns and teaches itself how to race...

The only way to give this amazing community the AI they deserved, was by stop trying to create an AI, but letting it build by itself. So, the A.N.N.A project came alive. An AI that learns by its own mistakes, by trial and error, by building a Neural Network similar in every way to part of our brain. Just like we did when we first learned how to use a bicycle.
Hello.. that sounds interesting doesn't it? Well Milestone go on to explain to the PlayStation Blog in more detail (as well as that cool video at the head of this article)…

A.N.N.A. stands for Artificial Neural Network Agent: an AI that does not rely on predefined commands, written by a designer, but on rewards. Each action she makes – yes, some of us likes to address our AI as a “she” – can have a positive or negative outcome, and depending on this, she may receive or lose points.

This triggers a learning process that allows A.N.N.A to remember which actions are good (for example when to brake at the right time) and which are bad (like, well, going against a wall, or against another rider)

we now have a complex, incredibly smart AI that is capable to challenge and beat even the most skilled of our devs acting as a real pro rider – but no worries, its difficulty is scalable, so all players of all skill level will enjoy the game!

In fact, we ended with a super-tough AI and an even tougher problem: how to make it enjoyable also for the average players, without losing all the awesome work we did on it? We knew the priority was to preserve the complex behaviour it had developed, and to do so we had to work on some interesting techniques.

Meaning that we had to slow it down without making it look clumsy or unbalanced. We achieved this by controlling where and how much it needs to slow down. It’s still the neural AI in control, consciously not cranking up to 100%. Everyone here in Milestone is so excited to see how our Community will react to this new level of realism, of speed and fairness toward other riders.
This could be a revelation in sim racing AI.. I can't wait for release on June 6th to find out for myself!

MotoGP 19 will release June 6th for PS4, Xbox One and PC / Steam. The Nintendo Switch version will arrive a few weeks later.

Check out the MotoGP 19 sub forum to keep in touch with all the happenings from Milestones new bike racing title, and to chat and get speculate about the game with your fellow MotoGP fans!

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I have had two Anna's, both wonderful.

Well, my wonderful Anna stormed in my sim cave one evening in tears saying she hates this "sim racing" and really hates that stupid steering wheel.
I said I hate your cat and your lasagna but it's okay baby we don't have to love everything about each other.
Didn't end well.

Back on topic, if I'm reading this article correctly Anna will learn as she goes.
My only question is it a certain number of laps you have put in and once she learns she retains it for future sessions?
 
Most game devs can't even conventionally program their AI to overtake and block properly, or drive realistically in the wet, so it's a bit of a stretch to believe that this ambitious learning AI will be without major flaws.
GP4 has the lot, blocking, mistakes, proper slipstream overtaking behaviour, works in wet weather and pits for wets at plausible times. It came out in 2002, and not much progress has been made with AI since!
 
Most game devs can't even conventionally program their AI to overtake and block properly, or drive realistically in the wet, so it's a bit of a stretch to believe that this ambitious learning AI will be without major flaws.
GP4 has the lot, blocking, mistakes, proper slipstream overtaking behaviour, works in wet weather and pits for wets at plausible times. It came out in 2002, and not much progress has been made with AI since!

It's the future. This was the first event they did with this. I haven't followed the next ones but they are fighting 5v5 now I believe, although with restrictions in champions picks and stuff like that
 
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Interesting video. How long before the AI accesses the internet, starts playing other AI on other consoles, begins to realize that it's playing itself, becomes self-aware, becomes bored, starts playing other games, gets bored, accesses government wargames simulations, gets bored, begins playing against other governments, begins using real weapons, destroys all humans?
 
Having Ride 3 (and any other Milestone game) as a parameter, this A.N.N.A. fell "a bit" too ambitious to those lads. Something like a bakery declaring that they will launch a space mission to Alpha Centauri in the next year.

Anyway, I will never again buy a Milestone title... fells schemed by Ride 3.
 
Seriously i love MotoGP game & I cant wait for it..
im suggesti to make a trial game for us to explore it before we pay for it,
For sure ,not to leave an unfinished and problematic issues unaddressed, must been updated for times to times - for free
 
Having Ride 3 (and any other Milestone game) as a parameter, this A.N.N.A. fell "a bit" too ambitious to those lads. Something like a bakery declaring that they will launch a space mission to Alpha Centauri in the next year.

Anyway, I will never again buy a Milestone title... fells schemed by Ride 3.
That's why they partnered with a company specialised in AI, and aren't doing it themselves.
It's on the first minute of the thread your replying to.
 
Well, my wonderful Anna stormed in my sim cave one evening in tears saying she hates this "sim racing" and really hates that stupid steering wheel.
I said I hate your cat and your lasagna but it's okay baby we don't have to love everything about each other.
Didn't end well.
That cracked me up. I suspect there are a great many of us here that could relate and share something very similar. RaceDepartment should have a support group subforum specifically for simracers in relationships. :D
 

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